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mdp13-ctrler's Issues

make start grid 2x2

  • make start grid visually 2x2
  • make start grid represented by array instead of int
  • will just use startX+1 or startY+1
    1. indexoutofbound problem. when the startX or Y reaches the 15 size, +1 will make it 16. app will then just crash
  • make interactions with obstacles and start/end grid work interchangeably
  1. there's a bug here, when the start grid moves in certain direction, it will "eat" up the obstacles
  • suspect this problem is because of how the START_BLOCK_TURN is decided
  • will fix later
  • MDP requirement states there's no maze

C7 - tap target to change facing direction

  • define new set of static var to determine target dir
  • method to check for direction and choose rect points for dir

  • array of targets
  • add multiple targets

  • identify by findTarget() then getN()
  • tap to change direction of all targets

add bluetooth ui

  • add some ui component on top right
  • migrate bluetooth fragment from senior code

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