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KBEngine

Build Status Appveyor (Windows) Build  Status

Homepage

https://kbengine.github.io/

Releases

Sources		: https://github.com/kbengine/kbengine/releases/latest

Demo sources

Unity3d		: https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
Unity3d		: https://github.com/kbengine/kbengine_unity3d_warring/releases/latest
UE4		: https://github.com/kbengine/kbengine_ue4_demo/releases/latest
Ogre		: https://github.com/kbengine/kbengine_ogre_demo/releases/latest
Cocos2d_js	: https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest
Godot Engine	: https://github.com/krogank9/kbe_godot_demo/releases/latest

Docs

Docs		: https://kbengine.github.io/docs/
API		: https://github.com/kbengine/kbengine/tree/master/docs

Support

Email		: kbesrv?gmail.com
QQ		: 3603661
BBS		: http://bbs.kbengine.org
Maillist	: https://groups.google.com/d/forum/kbengine_maillist

Stresstest

https://www.youtube.com/watch?v=sWtk3CfxyGY
http://v.youku.com/v_show/id_XMjgyMjM0MTYwNA==.html?spm=a2h3j.8428770.3416059.1

What is KBEngine?

An open source MMOG server engine. 
Just use Python scripting to be able to complete any game logic simply and efficiently (supports hotfixing).
Various KBEngine plugins can be quickly combined with (Unity3D, OGRE, Cocos2d-x, HTML5, etc.) technology to 
form a complete game client.

The engine is written in C++, and saves developers from having to re-implement common server-side 
technology, allowing them to concentrate on game logic development, to quickly create a variety of games.

(Because it is often asked what the upper limit of the load is that KBEngine can handle, the underlying 
architecture has been designed as a multi-process distributed dynamic load balancing solution. In theory, 
by continuously expanding the hardware, the upper limit of the load can also be continuously increased. 
The upper limit of the capacity of a single machine depends on the complexity of the game logic itself.)

Create a new game asset library

Execute:
	new_assets.bat

Output:
	server_assets

中文

官网论坛,QQ交流群:461368412、16535321、716679842

什么是KBEngine?

一款开源的MMOG游戏服务端引擎,
仅Python脚本即可简单高效的完成任何游戏逻辑(支持热更新),
使用配套客户端插件能够快速与(Unity3D、UE4、OGRE、HTML5、等等)结合形成一个完整的客户端。

引擎使用C++编写,开发者无需重复的实现游戏服务端通用的底层技术,
将精力真正集中到游戏开发层面上来,稳定可靠并且快速的打造各种网络游戏。

(经常被问到承载上限,KBEngine底层架构被设计为多进程分布式动态负载均衡方案,
理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)

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kbengine_docs's Issues

Deepin下生成Tips出错

感觉generate_python_tips.py 在Linux环境下没经过测试,文件路径的计算完全是按Windows的来。

在def findDocsFiles():里有
f = parent + "\" + filename
之后在def parseDocs(f):里有
processName = f.split("\")[1] ,

所以这里的"\" 可能是故意用来做分割符的。在Linux下,这样的路径会导致 fd = open(t, "r", encoding="UTF-8") 这行打不开文件。

这里要做一下文本替换,我是这么做的
temp=f.replace("\","/")
fd = open(temp, "r", encoding="UTF-8")
不要直接修改f,否则 processName = f.split("\")[1] ,这里分割又会出错。

然后在def writeTipsPy(processName, moduleName, datas):下
dirstr = "tips\" + processName + "\"
要改成
dirstr = "tips/" + processName + "/"

基本上就是斜杠导致的问题。

KBE应该有更详细的教程

我是个Unity新人 接触不久 一开始瞎做一些乱七八糟的东西 后来忽然想做一个多人游戏找到KBE 之前也找过其他引擎 开发教材和简单易懂的文档也不多 希望KBE能够有一些详细的开发流程教学或文档 感谢~

kbengine overview ppt对应的分享视频

KBEngine overview.ppt应该是 hub主在某(几)次就KBEngine做的一些分析,想问问,有没这些分享时录制的视频?相比配合着ppt来看,会有很大的收获~

提示不完整

已经更新了最新版,生成的KBEngine.py还是接口非常不完整,另外没有KBEDebug.py

def文件中定义的属性没法自动识别

common中定义的工具类用import 没法感应

使用的vscode测试

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