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Traduction française de la documentation technique du langage de programmation orienté contrats Solidity

Home Page: https://solidity-fr.readthedocs.io

License: GNU General Public License v3.0

CMake 0.80% C++ 63.02% C 0.63% Dockerfile 0.15% Shell 2.26% Python 1.95% Batchfile 0.02% JavaScript 0.14% Solidity 31.02% PowerShell 0.04%

solidity-fr's Introduction

The Solidity Contract-Oriented Programming Language

Matrix Chat Gitter Chat Solidity Forum Twitter Follow Mastodon Follow

You can talk to us on Gitter and Matrix, tweet at us on Twitter or create a new topic in the Solidity forum. Questions, feedback, and suggestions are welcome!

Solidity is a statically typed, contract-oriented, high-level language for implementing smart contracts on the Ethereum platform.

For a good overview and starting point, please check out the official Solidity Language Portal.

Table of Contents

Background

Solidity is a statically-typed curly-braces programming language designed for developing smart contracts that run on the Ethereum Virtual Machine. Smart contracts are programs that are executed inside a peer-to-peer network where nobody has special authority over the execution, and thus they allow to implement tokens of value, ownership, voting, and other kinds of logic.

When deploying contracts, you should use the latest released version of Solidity. This is because breaking changes, as well as new features and bug fixes are introduced regularly. We currently use a 0.x version number to indicate this fast pace of change.

Build and Install

Instructions about how to build and install the Solidity compiler can be found in the Solidity documentation.

Example

A "Hello World" program in Solidity is of even less use than in other languages, but still:

// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.9.0;

contract HelloWorld {
    function helloWorld() external pure returns (string memory) {
        return "Hello, World!";
    }
}

To get started with Solidity, you can use Remix, which is a browser-based IDE. Here are some example contracts:

  1. Voting
  2. Blind Auction
  3. Safe remote purchase
  4. Micropayment Channel

Documentation

The Solidity documentation is hosted at Read the docs.

Development

Solidity is still under development. Contributions are always welcome! Please follow the Developers Guide if you want to help.

You can find our current feature and bug priorities for forthcoming releases in the projects section.

Maintainers

License

Solidity is licensed under GNU General Public License v3.0.

Some third-party code has its own licensing terms.

Security

The security policy may be found here.

solidity-fr's People

Contributors

chriseth avatar axic avatar cjentzsch avatar gavofyork avatar ekpyron avatar leonardoalt avatar lefterisjp avatar debris avatar lianahus avatar pirapira avatar subtly avatar erak avatar marenz avatar cameel avatar winsvega avatar denton-l avatar bshastry avatar chfast avatar christianparpart avatar bobsummerwill avatar gluk256 avatar federicobond avatar karocyt avatar vor0220 avatar arkpar avatar aarlt avatar a3d4 avatar nicolaisoeborg avatar jamesray1 avatar sifmelcara avatar

Stargazers

neo-sushi avatar Vincent Deloffre avatar Clem Bell avatar Pey avatar 7eith avatar Corentin de Maupeou avatar Steve Grosbois avatar Pandassi avatar DarkiDarki avatar Jules Wacquier avatar

solidity-fr's Issues

Traduction en français

Documentation francophone

Motivation

Donner accès au développeurs francophones à une documentation claire et exhaustive, alignée sur la version anglaise et maintenue à jour.

Contributeurs

@Karocyt
@borowszky

Base

Le but est de suivre les releases majeures de Solidity. Tant que nous n'avons pas une traduction suffisamment exhaustive, la branche master ne sera synchronisée avec le dépôt ethereum/solidity qu'à chaque release.
La version précédente, avait été commencée sur une version de développement de 0.5.0.
La version en cours se base sur la release v0.6.8 commit 0bbfe45.

Conventions

  • Un commit par fichier, avec un message explicite sur le changement ou le travail restant.

  • La traduction ou non du vocabulaire technique (entre autres stack/pile) est laissée à la liberté du traducteur, en essayant de garder une cohérence avec le langage (le type "bytes" ne devrait pas être traduit par "octets" par exemple)

  • Les noms de fichiers et les tags de structure de la doc ne doivent pas être traduits.

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