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ymir's Introduction

Ymir

Ymir

A webapp procedural world generator

Ymir generates maps using Perlin and OpenSimplex noise. Simulates continent-type landmasses using Voronoi polygons. Infrastructure was written for biome, climate, and political maps based on terrain, but they were never fully implemented. This project was mostly a place for me to experiment with procedural generation, never intended to be a finished product.

Two example terrain maps possible, one showing elevation using color the other using topographic levels:

Example Terrain Color

Example Terrain Topography

ymir's People

Contributors

karlramberg avatar

Watchers

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ymir's Issues

Avatar Usage

Hi there,

I'd like to apologize in advance for using a public Github Issue to contact you, but I was unable to find any other means of contact.

This is regarding your current Github avatar. As you can see, it's the same avatar that I'm using. It was created for me by a friend, and I've been using it as the "Square Wheel" logo for many years. Over time it's become a sort of branding.

I appreciate and understand that you're a fan of the image, but due to the potential for confusion I would ask that you please replace it with another.

Thank you.

perlin noise

i want to implement perlin noise both for generation and to learn how

continent simulation

i want more than just random noise for the world generation

i would like to come up with a more realistic continent/fault system

opensimplex noise

perlin noise was great, but it sucks - lots of grid artifacts

opensimplex is the next one to try

names only appear after on 2nd world

the site launches with no world and "World Name"
first time the New World button is pressed a world is made but the name is gone
this also messes up the button layout
the name appears after the second world is created

after that, the world names seem to be one behind - belonging to the previous world

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