Comments (5)
Have you checked if you have persistency disabled?
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Yeah, all Bosses are of course set to "despawns"
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Normal Bosses do despawn, I can test this when spawning them and changing Gamemode to Spectator. With Withers and Wardens, this does not happen. (Alltough as said, normal Bosses also do not despawn when a Player gets killed and the Chunks are unloaded)
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Hey and thanks for asking!
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Unfortunately that is not possible as of right now. We would have to open unloaded chunks on your disk using expensive methods involving NMS. That would decrease stability of the server in case the chunk got loaded in the very moment we would be scanning it (such as by a random player teleport). Bukkit does not provide this feature either.
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I do not think Wither/Warden despawn on vanilla either, that is because they are considered a "boss" mob in Minecraft. To despawn bosses I call the vanilla server's "setRemoveWhenFarAway()" method, beyond which I have no further control.
Thanks and hopefully that answered your questions!
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Related Issues (20)
- Minecraft Version: Boss's nameplate isn't shown as expected. HOT 6
- Paper 1.20.4 - Custom Skin for humanoid entities HOT 7
- 1.20.2 paper: BOSS PLUGIN ISSUE HOT 1
- Boss top of Spark during lag. HOT 2
- 1.8.8: Question & Bugs HOT 18
- Paper 1.20.4: How to remove a boss level HOT 1
- Minecraft Version: 1.20.2 paper HOT 3
- Spawning 1.20.2 paper HOT 1
- Paper 1.20.2 HOT 1
- 1.20.4: "The menu has only 0 pages, not 1!" HOT 1
- Paper 1.20.2 HOT 1
- Paper 1.20.2 HOT 1
- 🛎️ VACATION NOTICE 🛎️
- 1.20.4 - Bosses Not Respecting Limits In Unloaded Chunks HOT 4
- 1.20.4: PlaceholderAPI Throwing exception HOT 1
- 1.20.4: Remaining Time placeholder HOT 4
- 1.8.8 HOT 1
- 1.8.8: Lag Spike on Big Spawn Amount HOT 8
- 1.8.8: Default mob items issue HOT 2
- 1.20.4 : boss region not creating properly HOT 3
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