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csgo_internal's Introduction

CSGO_Internal

A partially outdated CS:GO training base / internal for personal use.

Compile modes

  • Dev -> Used for internal testing, but shouldn't be used for official use.
  • Debug -> The mode you want to use for debugging crashes, etc.
  • Release -> The mode you want to compile in for official use.

How to build

  1. Open CSGO_Internal.sln
  2. Select the build type at the top. (Debug, Dev, Release)
  3. Select "Build" and "Build Solution", or, CTRL + SHIFT + B
  4. A "Build" directory will be created. The module is in that directory.

How to use

  • Use any injector to load the DLL. It supports ManualMap or LoadLibrary.

Features

  • Basic, safe to use VMT hooking library. (EasyVMT)
  • Example bunnyhop.
  • Example fog removal by hook.
  • Various CSGO virtual function hooks.
  • Stable, easy to use configuration system.

Side note

I was going to update the code and have everything nice and clean, but I don't have much time to do so, and stopped playing CS:GO. Some stuff is unoptimized, but is stable. If you'd like to clean it up, feel free.

Media

Credits

  • Panguins
  • Phage (ph4ge)
  • llama
  • designer1337 (For some utilities)
  • And any possible others

csgo_internal's People

Contributors

altoid29 avatar

Stargazers

 avatar

Forkers

asu29 prxtenses

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