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Ray_Caster_abandoned

I was not organized enough nor did I plan my project well enough before starting. I feel the need to do it all over again, learning from my mistakes to have a project w/ a better structure. A tech demo of a ray caster with an Entity Component System written in C++ using SFML It's my second "true" project in c++ (a language that is notorious for being hard to use) => The code is likely to be very bad :( I let vcpkg deal with my libraries so you shall not find them here.

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