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License: MIT License
Is this possible? I'm using the mod with my friend but it seems that it doesn't count any of the progression for the bounties for him (non-host). It's a really cool and fun mod but this kinda kills it for me unfortunately.
Hello!
Thanks for your awesome contributions to the Borderlands modding community.
I love the BSABT mod but sadly I have to activate it manually each time I start the game.
It doesn't stay active like all the other mods. What could be the reason for that?
Is this a bug?
When a Varkid pods and I kill it whilst its podded with BL2 Eternal enabled the game gives me a Fatal Error and closes the game. It works perfectly fine without BL2 Eternal enabled. After some testing this only seems to happen after I shoot the pod with a Double Penetrating Unkempt Harold, any other weapon is fine.
Frequently when i kill enemies there will be a checkered missing texture on the floor or other areas, am i missing a mod for textures?
Certain parts of the game require all enemies to be killed
before proceeding, I find that if there are any npc that are still alive that the scripted event will not proceed.
For example escorting Claptrap to his ship you have to
kill all the bandits before Claptrap moves to the stairs
and tells you to find the elevator control.
If you have any active npc here he will not proceed.
It seems as though the game will only recognise the player and co-op players, but counts npc spawned with the pokeball as enemies
Is there any way to remove or kill an npc after spawning it?
Upon hitting the keybind to open the editor, nothing happens aside from the game locking my mouse movement. I can walk around, sprint, jump, melee, shoot, but I can't move my cursor. If I press the bind again it goes back to normal.
Hello, when I use the pokeball grenade to spawn
friendly npc, I find that normal enemies stop spawning
except for some scripted bosses. If I travel to another
map the enemies will spawn as expected
Outside of raidbosses(which I may just have gotten lucky on), the map loader spawns me at the map entrance about 20% of the time instead of in the arena. It happens most during miniboss and normal boss fights or if its a scarlet DLC map(like 90% failure rate for those). It can be particularly awful if I havnt found a tina grenade mod yet for reliable nade jumps, or If its the sandman miniboss as its AWFUL getting into that arena from the outside now that the other exit is closed off. Ive given up on playing some characters due to the fact they dont have something to help them nade jump JUST for the sandman fight which I have not spawned inside of once. Golden Golem and Uranus fight have had the same issue but those are just drop downs instead of blocked off zones. I also have not seen whatever the end looks like as after I beat the ancient dragons, I load into the entrance of Hatreds Shadow then crash within 20 seconds(only done it twice so far so not the largest sample size). Straight to desktop with no error.
Sniper scopes and other scopes that render an overlay on the screen don't render with the CVM mod enabled.
I believe that CVM is the mod causing this issue here, I had disabled every other mod that I could, disabling CVM does fix the scope issue. I'm running Python SDK Version 0.7.9 and the CVM mod from this repository.
Edit: I figured out how to use Github again and downloaded the old version of CVM, it looks like the scopes are working fine there.
InventoryEditor will crash borderlands or not work when AsyncUtil is installed
I do not believe this works anymore, ive installed it properly and i cant see any difference
I dont see how to download this
I triggered the mod "Be Gone Out of Bounds Loot" at the start of the Stanton's Liver map, then shortly after I passed the first bridge the game closed out on me. This happened 3 times in a row. Upon attempting to traverse the map again without triggering the mod, nothing happened.
My guess is that it crashes because you remove the Excalibastard from its location, then when you get closer you try to load the location but the weapon isn't there. Just a guess though. My badass rank also wasn't high enough to get the weapon, so there could have been a conflict in the programming there.
Dashing midair is beautiful and doing it with friends would also be beautiful.
Current patch is coop compatible, you dash forward and teleport back to where you left from. Fix needed desperately
When I click the download link it just sends me to a website with the github raw code. Wtf am I supposed to do with thtat?
As the the title says, its not possible to slide when not being the host of a game.
I installed the LootMarker mod, tried to use it, cant see it in the mods tab in bl2, Its in the right folder and I've tried reinstalling it, I made sure that my pythonSDK was properly installed and installed a few other SDK mods to make sure it was correctly installed, I even reinstalled it to no avail. Any help is appreciated, Thank you.
Parts for shields never show up on the editor.
Im currently playing with the exodus mod and it says its compatible but everytime i launch the inventory editor it just crashes my games
idk why, but when i go save in the nearest place possible (like how you would save your respawn at the door in ore chasm in order to farm the Fibber quickly), it just takes me back to the nearest FT station instead, so i have to disable it in order to do that. the rest works like a charm, but this one thing is pretty annoying to put up with, so much so that i have to disable it in order to do it, as i'm in read-only farming at the moment. is there anything that could be done to fix it?
I constantly crash whenever I get an Adult Pod into the health threshold where it enters the "Glory Kill" state. So far it has been the only enemy I have fought that crashes the game.
Me and another player both had the mod installed and couldn't get it to work for the non-host no matter who hosted.
A bee shield dropped and no sound or icon appeared in game, I have been looking around the mod to see if I missed something and still cannot find it.
Edit**: a shield did show up, the Impaler popped up. When I farmed the treeants and a bee dropped, it didnt show up.
Can be avoid by disabling glory kill.
No useful logs in python-sdk.log, below is the error message from the popup when crashing, any clue on how to fix it?
Fatal error!
AK::MemoryMgr::GetPoolName() Address = 0x9ac27f (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x8fac35 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x6d6d0d (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4e2e45 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
Address = 0xf9f5152 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xfa4443b (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xfa4451d (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
PyMethodDef_RawFastCallDict() Address = 0x7b47c2e6 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_FastCallDict() Address = 0x7b47ba4d (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_Call_Prepend() Address = 0x7b47cbf9 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyMethod_New() Address = 0x7b47e89d (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_Call() Address = 0x7b47bdd2 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyType_Ready() Address = 0x7b4cb90a (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_FastCallKeywords() Address = 0x7b47bc9b (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyEval_GetFuncDesc() Address = 0x7b522206 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyEval_EvalFrameDefault() Address = 0x7b51fa67 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_Call() Address = 0x7b47be89 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyFunction_FastCallKeywords() Address = 0x7b47c127 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyEval_GetFuncDesc() Address = 0x7b5221ff (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyEval_EvalFrameDefault() Address = 0x7b51fa88 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyEval_EvalCodeWithName() Address = 0x7b5211da (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyFunction_FastCallDict() Address = 0x7b47c0ab (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_Call() Address = 0x7b47bd34 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
PyObject_CallObject() Address = 0x7b47ca68 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\python37.dll]
Address = 0xf9efcb4 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xf9ff369 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xf9fc83c (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xfa001aa (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xf9e474a (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0xf9e1733 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
Address = 0x3a4c10 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4d378e (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4dcf89 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4d378e (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4d6f1f (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4e2e45 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
Address = 0xf9e1584 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\ddraw.dll]
AK::MemoryMgr::GetPoolName() Address = 0x4e8503 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x8a263d (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::SetPoolName() Address = 0x115098c (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::SetPoolName() Address = 0x10441a3 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::SetPoolName() Address = 0x1052657 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x7daae6 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4ee372 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x4f0488 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::GetPoolName() Address = 0x772e9a (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
AK::MemoryMgr::SetPoolName() Address = 0xfdb17d (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
GetStackOwnerClass() Address = 0xe877b9 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
GetStackOwnerClass() Address = 0xe8ce9a (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
GetStackOwnerClass() Address = 0xe8cf9f (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
GetStackOwnerClass() Address = 0xe8d05c (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
CreateAudioInputSourceParams() Address = 0x1406f57 (filename not found) [in E:\SteamLibrary\steamapps\common\Borderlands 2\Binaries\Win32\Borderlands2.exe]
BaseThreadInitThunk() Address = 0x76567ba9 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL]
RtlInitializeExceptionChain() Address = 0x7783bd2b (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
RtlClearBits() Address = 0x7783bcaf (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
RtlClearBits() Address = 0x7783bcaf (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
It will spawn me near a coop partner even though am in fight or in a vendor, is that normal?
Minor bug: whenever you slide into a Fast Travel station the sliding POV will carry over into the next area until you slide again.
Works in normal play, but when i activate Krieg's action skill it stops working for the duration, then starts working again after it's finished. I disabled all my other mods, so there's nothing conflicting.
I have the mod manager downloaded and have enabled several mods, and have the BSABT mod unpacked in my binaries folder, like the other SDK mods that are active, yet for some reason BSABT does not show up in my mod menu and I can't activate it in game. I have recently started a new game, so does it show up later or is there another workaround? Thanks.
I have used this mod on Borderlands 2 without issue and enjoyed it. For some reason, I can't get the mod to work on The Pre-Sequel even though it is listed to work on it. I have disabled, re-enabled, deleted and, fresh installed but nothing worked. Thank you for your time and I hope to be able to use it.
I have the mod installed and enabled inside the game, but when I start a new level 30 character, it spawns in the fight for sanctury map (Default for Borlderlands 2) , like the mod wasn't installed. Does anybody knows how to fix this? Thanks.
When transitioning a level in a vehicle, and sometimes on foot, an error is thrown in the console:
AttributeError: 'NoneType' object has no attribute 'ExitPoints'
At:
C:\Program Files (x86)\Steam\steamapps\common\Borderlands 2\Binaries\Win32\Mods\BSABT\betterspawns.py(130): save_spawn_station
C:\Program Files (x86)\Steam\steamapps\common\Borderlands 2\Binaries\Win32\Mods\BSABT\betterspawns.py(35): hk_save_game
This occurs on foot for the northern transition from Three Horns Valley to Three Horns Divide.
I don't know how much of an issue this is, but it could return the wrong value to a hooked function.
when i was killing Jack and the Warrior, Jack got teleported into the lava just beside the exit to Eridium Blight.
and when the Warrior was at 15% hp, he dove into the lava and never came back up.
attached image is the current state im stuck in, i've reloaded the game 4 times and the result is the same
whenever i turn in a bounty while the bl2fix mod is active i get no reward screen or anything. is there a way to fix that?
I've noticed that when wearing an electric spike shield, upon being attacked by an enemy with BL2 Eternal on, the game fatally crashes. I'm sure it has to do with the electric effect that alerts the player to an enemy being able to be glory killed. Not sure if it's a conflict of mods, specifically BL2 exodus sdk or not.
When a legendary weapon is droped, the menu is limited to 5 FPS and it reloads the game every time I press "Save and Quit".
PS: I use the Quickload Mod also, but it doesn't reload the game when I press "Save and Quit"
I really appreciate the tool you developed!
now i have 2 problem with “Uber Post Processing”
1.DOF unable to fully closed. i have turn off DOF in uber mod setting,but the loadscreen and aimsight still have DOF effect
2.can “Uber Post Processing” work without the control of borderland2's DOF switch.the DOF effect in BL2 is bad.
the “scene” and the “bloom” is excellent! but they all gone when i turn off BL2's DOF
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