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impossibleodds-toolkit's Issues

Apply Enum Aliases to Composite Enum Values

When an enum value is composed of several explicitly defined values into a composite value (e.g. flags), the alias representations aren't applied to the individual components of the string-based representation.

GlobalDependencyContext inject only on root gameobject of new loaded scene

Description

When a new scene is loaded the global context is injected only on root gameobject.

From doc : Now that global resources have been installed, each time a scene is loaded, it will scan that scene and inject any component that requires its resources. As I understand it is injected to any component that requires. There's no mention of hierarchy position.

Expected

It should be injected to any gameobject even none root one or the documentation should be updated accordly.

Deserialization of Enum Alias Uses Wrong AttributeType

When deserializing an enum that has aliased values in the current deserialization context, will throw an error.

This is due to the wrong type of attribute passed through to the fetching function, which won't find anything useful.

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