Pixel Adventure
Visual Assets by Pixel Frog -- https://pixelfrog-assets.itch.io/pixel-adventure-1
Progress Report #7
Finally added pause menu.
Next steps: Create the next zone and add more monsters.
Progress Report #6
Ability shop is now a better experience. The UI tells players what abilities have been purchased and it allows players to dismiss the window with the escape key.
Next steps: Pause menu + more enemies + the main fruit-picking zone of the game.
Progress Report #5
Now making maps with Tiled to allow for easier/quicker map iterations. Also finished the starter level and added the door to the next zone.
Next steps: Still need UX updates for the vendor menu as well as a pause menu. Still need to add more enemies to spawn in.
Progress Report #4
Player can now purchase new abilities in exchange for fruit. There is also a slime enemy that deals damage to the player on contact.
Next steps: UX updates for the vendor menu to show what abilities a player has bought, More enemies and more to starting map.
Progress Report #3
Vendor NPC now has a shop interface that pauses the game while the player shops for new abilities as well as the 'Ticket Home' option that wins the game for the player. Right now there is now purchasing mechanic, just the menu and mouseover effects were added.
The next step is adding the purchasing functionality that takes the amount of fruit and gives the new ability to the player. Once purchased, the ability will not be able to be purchased again.
Progress Report #2
I added a vendor NPC where players can trade fruit to extend their stamina/health/jump count.
Progress Report #1
I have the basic player movement down. The player can now dash with the shift key, using stamina. The ability to gather fruit and see them in your fruit wallet was added. Stamina and health bars added.