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License: GNU Lesser General Public License v2.1
My Superfighters Deluxe Scripts
License: GNU Lesser General Public License v2.1
Use DebugLogger for this purpose
We don't know if this map accepts bots or not. I have to:
The build change isn't taken into account when a player leaves whilst the list of players loading the map is being shown.
Probably tied to the player menu's and how we treat a leaving player on the OnUpdate -> RefreshPlayerMenus method
It shouldn't stop bleeding.
injectScriptToAllMaps.ps1
to deploy new maps into server in the corresponding GitHub actionWe don't know if this map accepts bots or not. I have to:
Most grenades do not have descriptions
Data is always saved again and again in the text file, making the file grow infinitely. Each player is saved each time the match ends as a different entity. How to avoid that?
We don't know if this map accepts bots or not. I have to:
Create a vote system via player custom commands that allows players to initiate votes on important settings
The script would be easier to test and deploy if it was an external script. Changes must be done to maps to make all the Map Dependant Data queriable from map objects rather than present in the script itself.
We don't know if this map accepts bots or not. I have to:
Raycasting can now be used in SFD API. It should be implemented to drones so that they don't waste ammo.
This script should make shots more dangerous, give players a bigger chance to die from falling, bleeding after getting shot by a weapon and any other feature seen on the videos available of Antonikon's maps
The equipment seems to fail deployment following user reports
check into it
if it fails, review the code
upload the generic script on all maps so it works everywhere
update servers with new map
some users reported extra heavy ammo doesn't work, look into it and see what's wrong
This map is little broken bcs:
This map isn't working, it needs to be fixed and debugged.
regions need to be added to identity different sections of the script : declarations, settings, lifecycle methods... inspire on MarioPanadero.cs
some code might no be reached due to lack of some objects in the map (drone movement...)
rename variables where necessary to make it more beautiful
comment important methods to keep things clean and comprehensible
enhance methods that do a lot of iterations to be called strictly when necessary
dispose objects correctly in OnShutdown()
verify that OnStartup doesn't crash
There no hacking available for reinforcements, airdrop and street-sweeper.
There is no jamming available for street-sweeper and drone call-ins. (Turrets placement also can't be jammed, but I would not change that)
16 levels is not enough.
Make levels harder to access and add some more items to latter levels.
These players appear on the central map even when no assigned as "Marios" which make the game then unable to reassign them to the match.
We don't know if this map accepts bots or not. I have to:
Bots spawn equipped correctly, but always in the team chooser box. They should appear directly in the map, instead. And also come back to life when killed like players do.
Make airstrike cost more
Players can steal somebody else's identity if they change their name to the name of another player. Implementing saving data by id would mean this is no longer possible, but all their progress will be lost.
Maybe state in here which players are the most important now that would need to preserve their data, then restore data in a case by case basis
Reduce the amount of bouncy/fire ammo you get, as well as the cost
We don't know if this map accepts bots or not. I have to:
We don't know if this map accepts bots or not. I have to:
Need to fix random weather, why does it always have no weather in all maps?
Make the stun duration dependent on the distance to the flashbang
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