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rbxit's Issues

"Homebrew" Mod/Patch 1.2 for Cyberstorm

Hello there...sober creative!
Just found this topic trying to figure out how to run Cyberstorm on Win7. Thank you for all help.
Now is my time to return the favor, ammong countless (aparently still usless) things i saved from web i'm happy work of this (at least) one guy can now resurface...to bring happy and joy.

I have this Mod, and also a die-hard-elite fan who even if is not a creator himself, did share a nice guide.

http://www.mediafire.com/file/9mjbhaunrxu2rrm/Cyberstorm_Missionforce_Patch_1.1_1.2_MOD_Guide.zip

Write to me on [email protected] if you have any questions...or seek something without hope - one might never know.

Regards!

MiniGolf: Patch for French versions

Hi,

I'd like to propose patched RBX files for 3D Ultra MiniGolf (Deluxe and standard 1.0) concerning the French version.

https://files.cloud.orange.fr/cloudUpDown/V07.00.01/UpDownCloud/downloadFileAnonymous?fileId=__upload%2Frbx%2FMiniGolfDeluxe_french_rbxfix.zip&shareToken=GuTYPIYFH53ca21179d7

https://files.cloud.orange.fr/cloudUpDown/V07.00.01/UpDownCloud/downloadFileAnonymous?fileId=__upload%2Frbx%2FMiniGolf10_french_rbxfix.zip&shareToken=GuTYPIYFH53ca21179d7

I didn't find the French patch v1.1 for MiniGolf standard, so only v1.0 is patched.

Maybe you could add thoses files to your RBXIT Win7 Patches.

If you want to try, you can download ISO file for the French version:
3D Ultra Minigolf Deluxe: http://www.abandonware-france.org/telechargement/clic/http/37251/files/
3D Ultra Minigolf: http://www.abandonware-france.org/telechargement/clic/http/55785/files/

Hope it's useful!

Regards!

Alternative patch method

I just got 3-D Ultra MiniGolf from My Abandonware. It seems MINIGOLF.EXE could be patched, rather than all the sounds: change the byte at 0x30819 from 0x65 to 0x3E (the download is already patched, so that's v1.1; for the technically minded it replaces gs: with ds:). I suspect other exes could be similarly patched, check for the hex sequence 65 8A 06 66 89 43 1C 46.

3·D Ultra MiniGolf German patchers acting strange

Hi there, I do own what appears to be a German version of 3·D Ultra MiniGolf AKA "MaxiMiniGolf" the "BigFun Software" edition.

I am running Windows 10 x64, Version 21H1, Build 19043.1052, I first tried downloading the 1.1. update from the sierrahelp site, but the update installer would report "file found not in old version", so I wonder whether this means the version on that CD is already the version 1.1 so I skipped that,

Then I downloaded your patcher 3DUltraMiniGolf-German-10-11-Win7fix.r4.exe which would abort with "error during audio file patching, Maybe already patched, wrong region or unknown print", then I would download your patcher as perhaps what I have is the deluxe version without me knowing? 3DUltraMiniGolfDeluxe-German-20-Win7fix.r5.exe

It aborted with the same message. When trying the non-deluxe patcher once more and then the deluxe patcher again, the 2nd time aound the deluxe patcher would finally patch something but after some minutes also aborts with the error message error during audio file patching, Maybe already patched, wrong region or unknown print"

Well, it seems to have done something though as the game no longer appears to reandomly crash.

I wonder why the patcher for the deluxe version would first try abort and 2nd try do something and then finish with the same error message regardless?

Patch failed, cybdata4.rbx only

First: thanks so much for attempting this! You're a hero.
Second: but, it didn't work. :)

I'll paste the full output from the patcher below, but first the basic specs:
Win7 64-bit Ultimate.
US version 1.10a
Files sizes were as shown in your post for the USA version, but I note my cybdata4.rbx modify time is one hour earlier (perhaps a timezone/daylight savings thing?)
‎June ‎12, ‎1996, ‏‎11:32:16

Now the output:

xdelta3: source F:\games\cyberstorm\CYBDATA2.RBX source size 14.6 MiB [15306390]
blksize 64.0 MiB window 64.0 MiB
xdelta3: 0: in 941 B: out 8.00 MiB: total in 941 B: out 8.00 MiB: 400 ms
xdelta3: 1: in 3.29 MiB: out 8.00 MiB: total in 3.29 MiB: out 16.0 MiB: 874 ms
xdelta3: 2: in 3.54 MiB: out 4.13 MiB: total in 6.83 MiB: out 20.1 MiB: 890 ms
xdelta3: finished in 2.2 sec; input 7157930 output 21107994 bytes (294.89%)
xdelta3: source F:\games\cyberstorm\CYBDATA3.RBX source size 16.0 MiB [16805969]
blksize 64.0 MiB window 64.0 MiB
xdelta3: 0: in 1.16 KiB: out 8.00 MiB: total in 1.16 KiB: out 8.00 MiB: 430 ms
xdelta3: 1: in 5.57 MiB: out 8.00 MiB: total in 5.57 MiB: out 16.0 MiB: 1.4 sec
xdelta3: 2: in 7.14 MiB: out 8.00 MiB: total in 12.7 MiB: out 24.0 MiB: 1.9 sec
xdelta3: 3: in 7.08 MiB: out 8.00 MiB: total in 19.8 MiB: out 32.0 MiB: 1.9 sec
xdelta3: 4: in 711 KiB: out 1.54 MiB: total in 20.5 MiB: out 33.5 MiB: 178 ms
xdelta3: finished in 5.8 sec; input 21478548 output 35168363 bytes (163.74%)
xdelta3: source F:\games\cyberstorm\CYBDATA4.RBX source size 157 MiB [165223668]
blksize 2.00 MiB window 64.0 MiB
xdelta3: 0: in 724 B: out 8.00 MiB: total in 724 B: out 8.00 MiB: 1.6 sec
xdelta3: 1: in 28.0 B: out 8.00 MiB: total in 752 B: out 16.0 MiB: 55 ms
xdelta3: 2: in 28.0 B: out 8.00 MiB: total in 780 B: out 24.0 MiB: 45 ms
xdelta3: 3: in 28.0 B: out 8.00 MiB: total in 808 B: out 32.0 MiB: 60 ms
xdelta3: 4: in 28.0 B: out 8.00 MiB: total in 836 B: out 40.0 MiB: 43 ms
xdelta3: 5: in 28.0 B: out 8.00 MiB: total in 864 B: out 48.0 MiB: 45 ms
xdelta3: 6: in 28.0 B: out 8.00 MiB: total in 892 B: out 56.0 MiB: 44 ms
xdelta3: 7: in 28.0 B: out 8.00 MiB: total in 920 B: out 64.0 MiB: 44 ms
xdelta3: 8: in 28.0 B: out 8.00 MiB: total in 948 B: out 72.0 MiB: 49 ms
xdelta3: 9: in 28.0 B: out 8.00 MiB: total in 976 B: out 80.0 MiB: 288 ms
xdelta3: 10: in 28.0 B: out 8.00 MiB: total in 0.98 KiB: out 88.0 MiB: 220 ms
xdelta3: 11: in 28.0 B: out 8.00 MiB: total in 1.01 KiB: out 96.0 MiB: 273 ms
xdelta3: target window checksum mismatch: XD3_INVALID_INPUT
xdelta3: normally this indicates that the source file is incorrect
xdelta3: please verify the source file with sha1sum or equivalent

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! Error during audio file patching !!!
!!! Maybe already patched, wrong region, or unknown print !!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Bioderm history in-game link not working

As reported on the GOG version, their version does not load the help file for Bioderm Biographies when in the Bioderm Facility > Biovat. When hovering over the Bioderm's avatar, the popup help says this: "Right click to view the BGM donor's history". Well, it turns out my RBXIT rebuild of the help file doesn't do this either due to these being subtopic links to points mid-page on the Bioderm Biographies page, which I didn't account for in the recompile because I failed to notice I needed to.

More info here:
https://www.gog.com/forum/missionforce_cyberstorm/bioderm_history_bug

Because a subtopic request from CSTORM looks exactly like a topic request, there is no obvious solution when trying to translate that call to a CHM help file URL. That is, without building more tech.

The first idea that came to mind is to maybe expand the tools to look for mid-page links and auto create a redirect page for each one. This sounds a bit messy on the source files front... and I don't yet know if CHM supports redirect meta commands anyhow.

The next idea is to (more or less manually) create a lookup file for translating CSTORM requests to CHM URLS, page top or mid-page. I'm in full control of how I build the middleman MVIEWER2.EXE. Thus, this is doable, if not messier on the provided-files front.

Another idea is to look more at how CHMs handle topics and maybe manually expand the decompiled topic list to include the missing subtopic calls. Then, see if I can load the CHM by topic instead of URL, which I believe I can... but, apparently, can't. Even if I could, it appears I would still need a lookup file. CHMs can load by Map ID, but those aliases would need to be created from scratch and, again, still needs a lookup table due to numeric IDs. Will probably go with the second idea above.

Where is Full-Screen Setting & customizing Mouse

Greetings. Thank you for the CyberStorm update!

Where is the setting for full-screen mode vs Windowed mode ?

Is there a way to customize the mouse buttons ?

The text below is for AutoHotKey for a 5 button mouse.
( * Install AutoHotKey )
( * paste text below into new text file )
( * save text file and rename extension to .AHK )
( * double-click .AHK file before Starting CyberStorm )

#SingleInstance Force
#NoEnv
#MaxHotkeysPerInterval 9999999
#HotkeyInterval 9999999
#KeyHistory 0
#UseHook On
ListLines Off
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input

#IfWinActive, ahk_exe CSTORM.exe

;https://autohotkey.com/docs/KeyList.htm
*MButton::K ; Middle Button = Crouch
*XButton1::> ; Thumb Button = Next Unit
*XButton2::< ; Thumb Button = Prev Unit
*WheelDown::NumpadSub ; Scrool Wheel = Zoom Out
*WheelUp::NumpadAdd ; Scroll Wheel = Zoom In

#UseHook Off

No issues!

Just wanted to say thanks to you Matt. I tried your new patch today, and it worked like a charm on my Windows 10, 64bit machine.

Full screen resolution, loads and saves work, etc. Just like it was meant to be.

Thanks again.

ES2: INMM.DLL restores music play/loop, but kills joystick emulation

Hi, I'm working on WIN1064 playability of ES2, which is quite a task, as you surely know.

I discovered you looking for hints on issues with that game in the internet, you seem to be one of the most advanced experts working on these problems, I re-discovered many of the issues in your ES2 sections I was already fiddling with before.

My problem sadly is still not listed anywhere, so I'll try to explain. I got everything working fine so far but there is still one annoying issue. If I use my ripped ES2 CD for the redbook audio tracks via physical or virtual drive, the game starts to play the music correctly, but never loops. After 2 minutes+Xseconds everything is silent, kinda non-atmospheric. Now inmm.dll provides help for this and actually works well. It's the same method that was used by the old Sierra Help Pages installer. You just patch the DBSIM.EXE with INMM and the game can play and, more importantly, loop my ripped wav or mp3 from the folder.

But as soon as I do that, the registry patched joystick emulation as recommended by your tips (I actually used the compatibility administrator 32bit manually for this) ceases to work. I have no clue why this happens. It doesn't help re-installing, the order of implementing either the inmm patch or the compatibility settings doesn't have any effect either. It certainly is a result of the modification by inmm, I can just use the backup exe provided by inmm.dll after that and joystick starts responding again.

I know I could maybe write some batch file for making the files loop manually with hotkeys, but this sounds rather annoying to do within gameplay. INMM.DLL is actually very useful with this issue, if I could just prevent it from killing the joystick compatibility settings.

Do you have any ideas for a workaround for this?

Cheers,

n

Running patcher against german version fails

Thank you so much for the 3-D Ultra Minigolf patcher, I just played my beloved childhood-game again after almost 18 years.
I am from Germany and my parentes liked that game a lot, too. I understand the english comments in the game, but my parents don't. So I headed up to ebayto buy a German version.
I tried to patch the files, but it won't work, as they have other filesize than the English ones.
Is there a way to patch the German files in an easy way, too? I can send you the RBX-files, if that's a way )I would host them on dropbox).

Kind regards and thanks again for that patch.

Wont Install

Have the non-deluxe version of 3-D Ultra Minigolf from 1997 on a Family MegaHits cd... I'm running Windows 10 64 bit (computer has both 32/64 bit c:/programfiles folders)

I click autorun and the installer opens up... where it says install, uninstall, run, and quit.

Run and Uninstall don't let me click on them. If I click on quit it closes the installer. If I click install it says "The program or feature "blah blah blah" cannot start or run due to incompatibility with 64-bit versions of Windows. Please contact the software vendor to ask if a 64-bit Windows compatible version is available.

I did try copying the files off the cd... and downloading and running the patcher, but the patcher fails... I can't even install the game in the first place (which you did have it installed in your youtube video... it just wouldn't run)

I have tried both compatibility mode and running as administrator and neither has worked... as I'm stuck with all 64-bit options.

Load and Save still broken after changing Compatibility settings

@TheRaccoonKing -- Good news and bad news for you. The good news is that I was able to break one of my test installs like how you are experiencing. That bad news for you is that I was able to recover from it exactly according to my theory in the troubleshooting section. I've tweaked the wordage a bit and included here for your convenience in case you want to give it another go.

  1. Run CSTORM-Compatibility-Unset.bat
  2. Unset everything in the compatibility tab for CSTORM.EXE
  3. Reboot (appears to be necessary for some reason I can't explain)
  4. Make sure the compatibility tab settings are still unset (don't run the exe yet), otherwise, goto step 2
  5. Run CSTORM-Compatibility-Set.bat
  6. Run CSTORM.EXE and good luck!

If that doesn't work, see the additional notes I added after that in the troubleshooting section about other install folders and reading the registry.

Patch fails for german version of 3D Ultra Minigolf Deluxe

Hi Mr. Jernigan,

first of all, thank you for your outstanding work. IT IS SIMPLY AMAZING WHAT YOU ACCOMPLISHED. I tried to get to run this on Win Vista+ for several years, but got distracted by university...

Anyhow, the patch does not work with the german version of 3D Ultra Minigolf Deluxe. Is there any way I could upload you the files for examination?
Thank you for your attention.
Best Regards

Unable to save Mission Force.

Okay I have about given up trying to get this game to save. I keep getting a Error code then the game fails.

The Instruction at 10019586 referenced at 00000000
the memory could not be read from

click okay to terminate the application

Permission to host a modified patch for CSTORM ?

Hello,

First of all, thank you so much for all your patchs ! They are very impressive, and avoid people like myself a lot of headaches ! :)

As you may know already from way back when I tested the French release of your patch for MiniGolf, I have a hobby which is helping people to run their old games, and often the result are hosted on the french website www.abandonware-france.org

For example, EarthSiege 2 uses DOSBox + Windows 3.11 :
https://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1622&fic=liens
It works very well, and this way I was able to use no patch whatsoever.
Plus I like to use Windows 3, it gives me a warm fuzzy feeling.

Those "versions automatiques" we host are designed to give everything in one package to the user, and hide all the technical stuff behind a ready to go solution

Sadly for CSTORM, will it kind of works inside Windows 3.11 with Win32S, it isn't designed for it (DSOUND usage means complete silence. Also, no access to the window's menus), and therefore I tried your patch.

It works very well, albeit I added a few modifications :

  • Fixed Virtual Size with PE Explorer (the game loads fine anyway, this is only a mere curiosity. May be it works better with Wine on Linux this way, I haven't tested it yet. Doubtful).
  • GetDiskFreeSpace call fixed inside the executable (a personnal preference, mostly)
  • 640x480x8 enabled via AppCompat Layers, instead of an SDB file (just for easier testing)
  • Forced usage of my fork of Ogg-Winmm wrapper (DLL renamed WINMX, and import renamed WINMX). It enables the CD music without the CD being needed
  • Help system (Microsoft Media Viewer 2) fixed on 64 bit Windows with OTVDM : https://github.com/otya128/winevdm/releases

Parts not used :

  • 1366x768 fix / PS1 script not used
  • SDB file replaced with EXE fix + AppCompat Layers

Finally, I figured that the automated installer can be modified to download your patch, in order to keep your motivation up. But, I don't know if that would be useful, as GitHub doesn't display download numbers.

Edit : I forgot to mention that the installer displays at the end a "huge thanks to juanitogan on GitHub" note, and it links to your blog and to this project on GitHub. It's also inside the installation folder in "remerciements.txt".

And I can contribute my modifications to your patch through GitHub if you want.
So, waddya say ? ;)

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