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whittler23

a-star-c-11-sfml-implementation's Issues

OS X compilation

Hi, I just want to say thank you for making this public. You have no idea how much time I spent looking for grid based pathfinding tutorial for SFML.

I just had to make a tiny change to make it compile on OS X:

diff --git a/include/Node.h b/include/Node.h
index 35bb251..58a29b5 100644
--- a/include/Node.h
+++ b/include/Node.h
@@ -2,6 +2,7 @@

 #include <memory>
 #include <vector>
+#include <cstdlib>
 #include <SFML/System/Vector2.hpp>

 template<typename T, typename V>
diff --git a/src/Game.cpp b/src/Game.cpp
index b988352..8bcef7c 100644
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -22,7 +22,7 @@ void Game::run(){

 void Game::loadTexts(int height){
        //Load font
-       font.loadFromFile("d:/SFMLpro/Sansation.ttf");
+       font.loadFromFile("media/Sansation.ttf");

        const auto green = sf::Color(0, 140, 0);

Thanks again.

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