jss2a98aj / bugtorch Goto Github PK
View Code? Open in Web Editor NEWBug-fixes for Minecraft 1.7.10
License: MIT License
Bug-fixes for Minecraft 1.7.10
License: MIT License
There is a mod like Loading Progress Bar
in bugtorch 1.2.0 release it worked, but in version 1.2.1 it no longer works
to see the Loading Progress Bar work, you need to run a VERY large modpack
(in the video, a modpack containing 120 mods)
(recording lags a bit)
BugTorch 1.2.0 (work)
BugTorch 1.2.1 (does not work)
For some reason using unimixins, optifine and bug torch causes the player to be unable to change settings in optifine
Title. Mods like Et Futurum (iirc), MixinBooterLegacy, FalsePatternLib (iirc) etc.
You could probably make use of FPLib's other useful features as well.
It's possible to make wolfs dont despawn even untamed?
whenever the mentioned mod and this mod are present the game refuses to start up
The Error:
org.spongepowered.asm.mixin.transformer.throwables.MixinTargetAlreadyLoadedException: Critical problem: mixins.bugtorch.json:minecraft.block.MixinBlockChest target net.minecraft.block.BlockChest was already transformed.
at org.spongepowered.asm.mixin.transformer.MixinInfo.readTargets(MixinInfo.java:885)
at org.spongepowered.asm.mixin.transformer.MixinInfo.readTargetClasses(MixinInfo.java:856)
at org.spongepowered.asm.mixin.transformer.MixinInfo.<init>(MixinInfo.java:809)
at org.spongepowered.asm.mixin.transformer.MixinConfig.prepareMixins(MixinConfig.java:569)
at org.spongepowered.asm.mixin.transformer.MixinConfig.postInitialise(MixinConfig.java:522)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.prepareConfigs(MixinTransformer.java:675)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.select(MixinTransformer.java:572)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.checkSelect(MixinTransformer.java:548)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:451)
at org.spongepowered.asm.mixin.transformer.Proxy.transform(Proxy.java:72)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)```
embeddedt/ArchaicFix#102
Crossposted from AF since both mods attempt to mix out vanilla bugs
Consider fixing a glitch in multiplayer worlds where players are able to duplicate their own character by timing out.
The result is, once the player logs back in, their duplicate character will have the same inventory, at which point they can kill to dupe its contents:
https://bugs.mojang.com/browse/MC-37586
Possibly related to:
https://bugs.mojang.com/browse/MC-92476
Likely fixed by Java Edition 16w06a and eventually officially adopted in 1.9
Title.
Hi, I noticed a conflict between BugTorch and Witching Gadgets, can you advise how to fix it?
latest.log or https://pastebin.com/LfiqYajS
https://www.curseforge.com/minecraft/mc-mods/witching-gadgets
Title. Happens with or without other mods.
Not sure if this is caused by the horse being too fast or the terrain, or both.
Video is 65 MB. A Dropbox link is all I can provide.
https://www.dropbox.com/s/qngfjg1s84o1dun/javaw_S4g7FZW0EB.mp4?dl=0
(sorry for all these random issues, doubt the mod's dev(s) or anyone else would fix them)
Hello, hello. Roadhog360 recommended creating issue in BugTorch.
From the old versions, there is a bug that when generating the foliage of large trees begins to decaying.
https://youtu.be/Y5mqmsUgW-4
https://bugs.mojang.com/browse/MC-95657
https://bugs.mojang.com/browse/MC-1809
https://bugs.mojang.com/browse/MC-98557
From what I have heard, the radius that leaves can survive near a log has been increased to 6.
In subsequent versions, this problem was resolved, take a look if you have any free time.
It seems to be a very common cause for item desync, because the client thinks it can place farther than the server will allow, leading to a ghost block being placed for a moment before the server corrects this, but the client's block count still goes down.
I'd love it if the distance could either be reduced on the client to match the server, or the other way around.
First it said "unable to find sounds [a bunch of sound files about squids here]", so I made the directory and manually implemented the sounds. then, the log just stopped after "Sound engine started"
Log (without my fix that still doesn't fix the crash):
Without "fix".txt
Log 2 (with the fix that once again doesn't fix the crash):
With "fix".txt
old:So I downloaded bugtorch trying to fix the llibrary bullshit, but then It result in error
New:sorry for the braindead I forgot mixin, but it still failed
latest.log
KILL ME PLEASE IM AN IDIOT
As soon as I install this mod in my modpack, the fisher block from MineFactory Reloaded starts to crash the world as soon as it want to work. See the stack trace. Even when disabling EVERY single option it still crashes.
I took a look at the source of MFR but had no look to saftly reproduce, not sure why. The code looks ok.
So, I might ask you here if you have an idea what could cause that.
Description: Ticking block entity
java.lang.NullPointerException: Ticking block entity
at net.minecraft.util.WeightedRandom.func_76273_a(WeightedRandom.java:30)
at net.minecraft.util.WeightedRandom.func_76271_a(WeightedRandom.java:60)
at net.minecraftforge.common.FishingHooks.getRandomFishable(FishingHooks.java:58)
at powercrystals.minefactoryreloaded.tile.machine.TileEntityFisher.activateMachine(TileEntityFisher.java:90)
at powercrystals.minefactoryreloaded.tile.base.TileEntityFactoryPowered.func_145845_h(TileEntityFactoryPowered.java:103)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:1646)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
In later versions where trapdoors became free-floatable by default, placing them in the open would have them rotate based on the direction you're looking.
However, in this and all other mods I've seen for 1.7.10 which allow trapdoors to free-stand, the trapdoor just defaults to one direction, and the only way to orient a trapdoor is to place it against a block, then break it.
Any chance this could be solved here?
This rice comes from Actual Additions mod, and its eating animation textures look strange
Bug in question: https://bugs.mojang.com/browse/MC-5694
This is pretty annoying and prevalent of an issue within 1.7 whenever you use instantmine tools, so backporting this fix would be highly appreciative. Thank you.
Probably due to:
Improved some functions used in structure placement logic such as clearCurrentPositionBlocksUpwards and getTopSolidOrLiquidBlock.
Tested on The 1.7.10 Pack and vanilla.
Title.
Please add a config/mixin that allows disabling the Fish Bones item/drop and makes both mod's fishing rods compat. with each other (Aquaculture's rods might only work with its loot/fish, and JAFF's rods might only affect its loot/fish).
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