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bugtorch's Issues

BugTorch 1.2.1 breaks loading progress bar mod (1.2.0 worked)

There is a mod like Loading Progress Bar
in bugtorch 1.2.0 release it worked, but in version 1.2.1 it no longer works

to see the Loading Progress Bar work, you need to run a VERY large modpack
(in the video, a modpack containing 120 mods)

(recording lags a bit)

BugTorch 1.2.0 (work)

2023-02-13.14-44-51.mp4

BugTorch 1.2.1 (does not work)

2023-02-13.14-47-05.mp4

Req: Ability to remove "Snooper Settings" button

option in bugtorch to remove the snooper settings button please,
its the last "useless" button i want to remove i think
i like super secret settings
and that should make my ui also even instead of odd like this

image

Wolf Despawn

It's possible to make wolfs dont despawn even untamed?

Mixin Incompatablity with Potion ID helpear

whenever the mentioned mod and this mod are present the game refuses to start up

The Error:

org.spongepowered.asm.mixin.transformer.throwables.MixinTargetAlreadyLoadedException: Critical problem: mixins.bugtorch.json:minecraft.block.MixinBlockChest target net.minecraft.block.BlockChest was already transformed.
	at org.spongepowered.asm.mixin.transformer.MixinInfo.readTargets(MixinInfo.java:885)
	at org.spongepowered.asm.mixin.transformer.MixinInfo.readTargetClasses(MixinInfo.java:856)
	at org.spongepowered.asm.mixin.transformer.MixinInfo.<init>(MixinInfo.java:809)
	at org.spongepowered.asm.mixin.transformer.MixinConfig.prepareMixins(MixinConfig.java:569)
	at org.spongepowered.asm.mixin.transformer.MixinConfig.postInitialise(MixinConfig.java:522)
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.prepareConfigs(MixinTransformer.java:675)
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.select(MixinTransformer.java:572)
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.checkSelect(MixinTransformer.java:548)
	at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:451)
	at org.spongepowered.asm.mixin.transformer.Proxy.transform(Proxy.java:72)
	at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:348)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)```

Consider fixing player duplication

embeddedt/ArchaicFix#102
Crossposted from AF since both mods attempt to mix out vanilla bugs

Consider fixing a glitch in multiplayer worlds where players are able to duplicate their own character by timing out.

The result is, once the player logs back in, their duplicate character will have the same inventory, at which point they can kill to dupe its contents:
image

https://bugs.mojang.com/browse/MC-37586
Possibly related to:
https://bugs.mojang.com/browse/MC-92476

Likely fixed by Java Edition 16w06a and eventually officially adopted in 1.9

MC-1809 / leaf decay.

Hello, hello. Roadhog360 recommended creating issue in BugTorch.

From the old versions, there is a bug that when generating the foliage of large trees begins to decaying.

https://youtu.be/Y5mqmsUgW-4
https://bugs.mojang.com/browse/MC-95657
https://bugs.mojang.com/browse/MC-1809
https://bugs.mojang.com/browse/MC-98557

From what I have heard, the radius that leaves can survive near a log has been increased to 6.
In subsequent versions, this problem was resolved, take a look if you have any free time.

(Suggestion) Fix Server/Client Placement Range Mismatch

It seems to be a very common cause for item desync, because the client thinks it can place farther than the server will allow, leading to a ghost block being placed for a moment before the server corrects this, but the client's block count still goes down.
I'd love it if the distance could either be reduced on the client to match the server, or the other way around.

Sound engine causes game to freeze after loading

First it said "unable to find sounds [a bunch of sound files about squids here]", so I made the directory and manually implemented the sounds. then, the log just stopped after "Sound engine started"

Log (without my fix that still doesn't fix the crash):
Without "fix".txt

Log 2 (with the fix that once again doesn't fix the crash):
With "fix".txt

PLEASE IGNORE

old:So I downloaded bugtorch trying to fix the llibrary bullshit, but then It result in error

New:sorry for the braindead I forgot mixin, but it still failed
latest.log

KILL ME PLEASE IM AN IDIOT

Incompatible with fisher block from MFR

As soon as I install this mod in my modpack, the fisher block from MineFactory Reloaded starts to crash the world as soon as it want to work. See the stack trace. Even when disabling EVERY single option it still crashes.

I took a look at the source of MFR but had no look to saftly reproduce, not sure why. The code looks ok.

So, I might ask you here if you have an idea what could cause that.

Description: Ticking block entity

java.lang.NullPointerException: Ticking block entity
	at net.minecraft.util.WeightedRandom.func_76273_a(WeightedRandom.java:30)
	at net.minecraft.util.WeightedRandom.func_76271_a(WeightedRandom.java:60)
	at net.minecraftforge.common.FishingHooks.getRandomFishable(FishingHooks.java:58)
	at powercrystals.minefactoryreloaded.tile.machine.TileEntityFisher.activateMachine(TileEntityFisher.java:90)
	at powercrystals.minefactoryreloaded.tile.base.TileEntityFactoryPowered.func_145845_h(TileEntityFactoryPowered.java:103)
	at net.minecraft.world.World.func_72939_s(World.java:1939)
	at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:1646)
	at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
	at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
	at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
	at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

(Suggestion) Make Trapdoors rotate based on viewpoint

In later versions where trapdoors became free-floatable by default, placing them in the open would have them rotate based on the direction you're looking.
However, in this and all other mods I've seen for 1.7.10 which allow trapdoors to free-stand, the trapdoor just defaults to one direction, and the only way to orient a trapdoor is to place it against a block, then break it.

Any chance this could be solved here?

Config to disable JAFF and Aquaculture's Fish Bones drop.

Title.

Please add a config/mixin that allows disabling the Fish Bones item/drop and makes both mod's fishing rods compat. with each other (Aquaculture's rods might only work with its loot/fish, and JAFF's rods might only affect its loot/fish).

Fix foliage generating underground.

Title. Happens in Vanilla.

The only thing that should be down here is BOP's Miners Dream flower (or whatever its called, can't remember the name) and Vanilla's mushrooms.

2023-06-04_14 03 49

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