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jsvpx's Introduction

jsvpx

jsvpx is a full implementation of libvpx in Javascript. In contrast to other crosscompiled decoders, jsvpx is fully written in Javascript.

The reason for a full reimplementation as opposed to a simple cross compile, is because video decoding computation is very repetative, and as of now, cross compiled modules can only be single threaded. The project is still in early stages, but now ready to expore multithreading options including WebWorkers or WebGL, possible SIMD, even though it may only work for FireFox (at least for the near future).

Project Status

Vp8 is now working! Still in experimental stages. Output hashes finally match the vp8 test vectors. Now working on figuring out a few speed issues.

Works best in Safari.

Check out a running demo on ogv.js: http://jscodec.com/ogv-example/#file=Curiosity's_Seven_Minutes_of_Terror.ogv&size=360p.webm

Based of code from John Koleszar's dixie libvpx branch : https://github.com/webmproject/libvpx/tree/dixie/vpx , and Dominik Homberger's : https://github.com/dominikhlbg/vp8-webm-javascript-decoder.

Currently moving towards the direction of the main branch.

Looking to try some interesting things with webworkers, or perhaps some GPU.

ChangeLog

Current TODO

  • Figure out whats causing the slow parts, (Probably splitmode prediction)
  • Start testing out some webworkers
  • Lots of code cleaning to do

Future Planned Work

  • Frame corruption/interpolation for missing frames
  • Vp9
  • Finish filling this out...

Usage

Installation

Make sure to have npm, and git installed. Clone repository, then use:

For npm modules:

npm install

To pull all git modules: git submodule update --init

To Build simply use: npm run-script build

Validation

To validate, use

npm run-script test

API

The main api is written to closely resemble the C style api of the original libvpx library. In the build-templates folder, you can find various templates for other API's and builds.

jsvpx api

This is the simplest most, most user friendly api. It's usage is more like the traditional javascript api.

var decoder = new jsvpx();
var rawFrame = decoder.decode(compressedFrame);

if(rawFrame){
    //do something with it
}
jsvpx api demos:

Running on Dominik's vp8-webm-javascript-decoder:

Link to source using jsvpx:

https://github.com/brianxautumn/vp8-webm-javascript-decoder/tree/JsVpx

Link to live demo:

http://jscodec.com/vp8-webm-javascript-decoder/vpxdec.html

ogv.js

  • To try with ogv, simply copy ogv-decoder-video-vp8 out of the builds directory and paste it over the generated one.

jsvpx's People

Contributors

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jsvpx's Issues

test should throw an error if forgot to clone submodules

If you forget to clone the submodules, the test vectors don't get cloned and the tests "pass" with 0 tests:

$ npm test

> [email protected] test /Users/brion/src/media/jsvpx
> mocha test/test.js --timeout 20000



  0 passing (3ms)

Should probably throw an error here recommending to run 'git submodule update --init'. :)

frame scaling

Does the decoder support frame resizing(scale down)? I need to scale down vp8 frames and I couldn't do it.

ogv.js integration class doesn't work in Worker mode

The ogv.js integration sets the global state for the class on the 'window' variable which fails if ogv.js is loading the module into a background Worker. Should check if running in worker and use the appropriate global instead.

question for embedding your decoder

hi , i d like embed your decoder in my player.

but i have some questions
ipothesis:
-i have a webm stream ... using chunks.
-the demuxer is seekeable .... it permits to seek in a specific position and send out the right frames.

the decoder is stateless? when i seek there no state to reset in the decoder? nothing related to keyframe for example?

stray smart quote in Makefile

$ make
rm -rf build 
mkdir build  
VERSION=`node -pe "require('./package.json').version"` && \
	browserify src/main.js -t [ envify purge --MODE global ] | \
	tee  build/flare-vpx-โ€œ$VERSION".js 
/bin/sh: -c: line 0: unexpected EOF while looking for matching `"'
/bin/sh: -c: line 1: syntax error: unexpected end of file
make: *** [build-release] Error 2

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