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Ono-Sendai avatar Ono-Sendai commented on June 17, 2024 1

I refactored the code and the crash went away. I'm guessing Emscripten is miscompiling something to do with reference counting and destructors.

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itsdanott avatar itsdanott commented on June 17, 2024 1

Impressive work! Thanks, this gives me confidence to try out jolt for full cross-platform dev.

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jrouwe avatar jrouwe commented on June 17, 2024

I haven't seen any callstacks similar to these before. But they're both happening when freeing memory. My guess is that you have a double free for the MeshShape or a double BodyDestroy or perhaps a BodyDestroy without RemoveBody.

Are you running in debug mode and are there any asserts triggering?
Have you tried running ASAN?

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itsdanott avatar itsdanott commented on June 17, 2024

I refactored the code and the crash went away. I'm guessing Emscripten is miscompiling something to do with reference counting and destructors.

Just to confirm: you've managed to get jolt running out of the box with a web target via emscripten? That would be great news for me!

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Ono-Sendai avatar Ono-Sendai commented on June 17, 2024

Just to confirm: you've managed to get jolt running out of the box with a web target via emscripten? That would be great news for me!

Yup. You can try it here: https://substrata.info/webclient

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