Comments (2)
The problem is that SaveWithChildren will build a ShapeToIDMap which maps Shape* to an ID. In your loop, the created Shape is deleted at the end of the iteration (when BodyCreationSettings/MeshShapeSettings is destructed). There is a certain chance that in the next iteration, a new Shape will be allocated at the exact same location in memory. This means it will see it as the same shape and not write it to the stream. You need to keep your Shapes, PhysicsMaterials and GroupFilters in memory until everything has been written (or if you're sure there is no sharing possible, you need to clear those maps after every shape on both save and load).
from joltphysics.
Excellent! Thank you for confirming I was indeed using it wrong :>. I assume simply using Jolt's overriden 'new' when creating the MeshSettings & FloorSettings and stuffing them into a vector until the data is written would be sufficient here, that way they are allocated from unique locations from the heap.
Closing anyways as this fixed my issue, thanks again!
from joltphysics.
Related Issues (20)
- CharacterContactListener: add OnContactPersisted and OnContactRemoved HOT 3
- Should DecoratedShapeSettings allow for raw pointers in its constructor? HOT 3
- Epsilon values in asserts causing issues in Debug builds HOT 9
- Automatic transmission HOT 2
- Crash in SkeletonMapperTest sample HOT 3
- [MSVC] Internal compiler error
- Compile error on Sample project HOT 5
- [Question] I intergrate JoltPhysics into my project with exception thrown HOT 1
- Is it possible to cast sphere ? HOT 2
- Misaligned ABI when using JPH_DOUBLE_PRECISION causes a problem on the VirtualCharacter HOT 13
- Slow HeightfieldShape Save/RestoreBinaryState HOT 2
- Poor performance with high amount of static colliders HOT 1
- Why the character cannot collide with the floor ? HOT 1
- [Feature Request] CharacterVirtual needs support for enhanced internal edge removal HOT 4
- GCC 14 inlining failed in call to always_inline HOT 2
- Annoying identical color HOT 2
- Assert hit on a scene without constraints w/ `JPH::TempAllocatorMalloc`. HOT 1
- [Question] How do I create a custom mesh from a list/array of vertices? HOT 1
- Unresolved external error when adding HelloWorld code to project HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from joltphysics.