Comments (1)
I can reproduce this with the following test code:
Ref triangle = new TriangleShape(Vec3(14.5536213f, 10.5973721f, -0.00600051880f), Vec3(14.5536213f, 10.5969315f, -3.18638134f), Vec3(14.5536213f, 10.5969315f, -5.18637228f));
ShapeCast cast(new SphereShape(0.2f), Vec3::sReplicate(1.0f), Mat44::sTranslation(Vec3(14.8314590f, 8.19055080f, -4.30825043f)), Vec3(-0.0988006592f, 5.96046448e-08f, 0.000732421875f));
ShapeCastSettings settings;
AllHitCollisionCollector<CastShapeCollector> collector;
CollisionDispatch::sCastShapeVsShapeLocalSpace(cast, settings, triangle, Vec3::sReplicate(1.0f), {}, Mat44::sIdentity(), {}, {}, collector);
I'll see if I can fix it.
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Related Issues (20)
- Is this Lib compatible with the Apple Chips M1 and M2?
- GCC 11 output may be truncated copying 15 bytes from a string of length 63 HOT 1
- ā%dā directive output may be truncated writing between 1 and 11 bytes into a region of size 9 HOT 2
- Limiting render rate to simulation frequency (#873) Causes simulation to jitter in the sample app. HOT 2
- `ContactConstraintManager` asserts when constrained body has limited DOFs HOT 11
- `GetBodyCreationSettings()` stores NaNs when using limited DOFs HOT 1
- Compiling with double-precision for macOS <10.14 fails HOT 2
- Version mismatch and other bizarre problems on macOS / XCode HOT 1
- Size of `TransformedShape` and `Body` is not as expected on ARM32 with double-precision HOT 1
- Crash in WASM / Emscripten in browser HOT 2
- [Feature Request] gjk treat quadratics as polyhedrons with convex radius HOT 5
- Large incorrect CollideShapeResult::mPenetrationDepth from mesh-capsule collision HOT 4
- UNDETERMINISTIC report!!!Regarding ContactManifold! HOT 3
- vehicle physics on Car (vehicleConstraint) are little bit broken HOT 1
- Add a bit of documentation regarding library initialization HOT 4
- Hitting 'crash' in Emscripten/WASM usage HOT 10
- [Feature request] A way to clear mCachedResult in Shape Settings HOT 1
- Setting custom memory allocator when targetting WASM HOT 4
- Compiling Jolt with SSE targetting WASM HOT 4
- compile error. HOT 1
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