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jrouwe avatar jrouwe commented on May 12, 2024

This is just making Character::CheckCollision public right?

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jankrassnigg avatar jankrassnigg commented on May 12, 2024

So would be cool, if the character had a CheckOverlap(position, optional new shape) function, where I can either pass in a new shape, or nullptr and then it just takes the current shape to check for overlaps at that location.

It would be useful to be able to use a different shape than the current, so that one can check for different stances.

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jrouwe avatar jrouwe commented on May 12, 2024

Is #155 ok? (I will unify this with the Character::CheckCollision, but I don't have anymore time tonight)

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jankrassnigg avatar jankrassnigg commented on May 12, 2024

Looks good. Don't worry about the time, though, I know how it is to work on stuff in spare time only.

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jrouwe avatar jrouwe commented on May 12, 2024

#155 was merged.

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