Name: Joël R. Langlois
Type: User
Company: @SquarePine
Bio: I'm a C++ mobile, desktop, console, and set-top box software developer, with lots of experience in the audio domain.
Twitter: joel_r_langlois
Location: Ottawa, Ontario, Canada
Blog: jrlanglois.io
Joël R. Langlois's Projects
This is a repository whose aim is to be copy/pastable to get set up for JUCE, for any platform, with all sorts of pre-ordained app architecture so as to avoid boilerplate.
A FOSS C++ API for Lua
A collection of open source licenses in Markdown format. Contributions are always welcome!
A JUCE-based (C++ framework) rendition of the game Minesweeper.
A DOM-less JSON parser that can parse a JSON object without allocating a single byte of memory
A modernised C++/JUCE edition of all MDA plugins!
MPack - A C encoder/decoder for the MessagePack serialization format / msgpack.org[C]
Reference implementation of the Ogg media container
Onut engine. My little engine to make quick games
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
The goal of this repository is to get any Debian environment of my own set up with all of the shit that I usually use and want.
High-quality pro audio sample rate converter / resampler library
A simple JUCE-powered audio sample rate converter, based on the original libsamplerate.
The SOUL programming language and API
An easy to use cross-platform C++ cryptography library
GPL release of the Catacomb II source.
A text adventure RPG engine and game using JUCE.
Vinnie's Multipurpose Library (That Uses JUCE)
Language syntax and snippets for Inno Setup
WavPack encode/decode library, command-line programs, and several plugins
A collection of JUCE modules for interacting with various popular REST APIs.