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cs3201johnchittamfrogger's Issues

Add five home landing spots

Add five home landing spots spaced and centered in the top shoulder that the frog must land in. When the frog lands in it, display a different frog home sprite. Note: A frog cannot land in the same home twice, and the game will be over when all five home spots are occupied or the frog has lost all four lives.

Add dying animation

When a frog collides with a vehicle, the frog goes through a four frame dying animation sequence instead of the frog instantaneously being moved to its start position. Two of the frames can be just changing the color of the frog, but the other two must be a noticeable change in the shape in the frog, the last frame could be something like an X, crossbones, or a skull & crossbones. After the frog’s dying animation is complete, the frog should be placed at is starting position.

Optimize lane behavior

Modify the behavior of the lanes as follows:

a. Types of vehicles in the lanes will be the same as before:
i. Lane 1 – Vehicle 1 moves to the left.
ii. Lane 2 – Vehicle 2 moves to the right.
iii. Lane 3 – Vehicle 1 moves to the left.
iv. Lane 4 – Vehicle 2 moves to the left.
v. Lane 5 – Vehicle 1 moves to the right.

b. As before, the vehicles in the first lane should have the slowest speed and each lane
the vehicles will move a little faster than the previous lane. All vehicles in a lane will
move the same speed.

c. What will be different this time is that each lane will start out with one vehicle in it
and as time goes on instead of the vehicles gaining speed, vehicles will be added to
the lane one at a time.
i. When adding a vehicle they cannot be on top of one another.
ii. The max number of vehicles per lane will be:

  1. Lane 1 – 3
  2. Lane 2 – 2
  3. Lane 3 – 4
  4. Lane 4 – 3
  5. Lane 5 – 5
    iii. Note: The vehicles will not gain speed as the game goes on in this version.

d. When a player loses his/her life the vehicles will reset back to one vehicle per lane.

Add life timer and modified scoring

Add a 20 second timer. The frog must make it to a home landing spot before the 20 seconds run out, or it loses a life. Timer should reset when the frog loses a life or makes it to a home spot. Use some kind of scoring method proportional to the amount of time left on the timer

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