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mastermindclientserver's Introduction

MasterMind Final Practice

  • Author: Javier Prieto Cepeda - [email protected]
  • Version: Mastermind game implementation with Standalone and Client/Server versions.

Structure

The structure of this repository is:

  • docs: This folder has the UML diagrams sources (iuml) and images (png).
  • src: This folder has the mastermind code (Java language).
  • pom.xml: This file has the maven project configuration.
  • bin: Mastermind runnable jar files.

Requisites

Project Design

Arquitecture

arquitecture

Packages

mastermind

mastermind

mastermind.views

views

mastermind.controllers

controllers

mastermind.controllers.implementation

controllers

mastermind.controllers.distributed

controllers

mastermind.controllers.distributed.dispatchers

controllers

mastermind.controllers.distributed.dispatchers.errors

controllers

mastermind.controllers.distributed.dispatchers.undoredo

controllers

mastermind.models

models

mastermind.types

models

mastermind.utils

views

Design patterns implemented

To implement the undo/redo + client/server versions, the design patterns implemented are:

  • State: Implemented to allow the alteration of the game behavior (through controllers) when the state of the game changes.
  • Memento: Implemented to store game snapshots and to be able to execute undo/redo actions.
  • Command: Implemented to add multiple actions to the game menu and also to add multiple dispatchers to distributed version.
  • Proxy: Implemented to be able to use the Standalone and Client/Server versions, making the controllers (mastermind.controllers) abstract.
  • Prototype: implemented for the creation of the dispatcher objects, associating them to the command type (mastermind.distributed.dispatchers).

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