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qeentmod's Introduction

QEEntmod

A Quake Enhanced mod to manipulate entities. Inspired by the Half-Life metamod plugin 'Entmod' Can be used standalone or easily implemented into another mod.

Note that the mod is very much not polished. Some commands don't work properly and there can be crashes if you don't know what you're doing

How to use

  • Install the mod as you would any other mod
  • Start a map and type in the console entmod
  • Use shotgun weapon to select and move entities
  • Use other commands to do more advanced operations

Commands

entmod

Activates or disables the mod. Only the host can do it.

ent_grab

Starts and stops moving the selected entity in relation to the player position.

ent_copybrush

Copies the brush model of the selected entity into a new func_wall entity.

ent_copy

Starts copying procedure, acting like ent_grab. When called again, will stop the copying procedure and attempt to initialize the entity at the new location.

ent_rotate_x

Rotates the entity angle X in 15 degrees.

ent_rotate_y

Rotates the entity angle Y in 15 degrees.

ent_rotate_z

Rotates the entity angle Z in 15 degrees.

ent_remove

Deletes the currently selected entity.

ent_mark

Marks an entity for bulk operations.

ent_unmark

Unmarks an entity for bulk operation.

ent_clearmarked

Clears all marked entities

ent_gridalign

Sets grid snapping for entities when moving them. Specify the grid units in scratch2 cvar. Example: scratch2 8 - Snaps entities every 8 units

ent_set_alpha

Sets the alpha (specified in scratch2 cvar) of the currently selected entity.

ent_set_brushmodel

Sets the model of the currently selected entity to a specific brush model. For example, set it to brush model 5. scratch2 5 ent_set_brushmodel

ent_set_effects

Sets the effects of the currently selected entity to the value from scratch2 cvar.

ent_export

Outputs the selected entity into the console in .map entity format

qeentmod's People

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