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tracertech's Introduction

Embedded systems designer who has worked extensively in the rf/microwave/wireless industry, and has experience with the full software & firmware development cycle as well as hands-on experience in electronics manufacturing.

I have a distraction-free remote work environment including a basic electronics lab.

I am currently seeking remote employment or freelance work, not necessarily related to embedded systems.

https://jpindar.github.io/

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tracertech's Issues

projectiles not behaving properly after collision

Light and glow should turn off at or shortly after collision with the ground, regardless of the setting of explodeOnCollision. This does not always happen.

Applies to: rocketball, but maybe other projectiles as well.

bouyancy parameter is not needed

The buoyancy parameter is never changed, so it doesn't need to be read from the notecard.

Removing it from the launch parameter is also possible, which would free up several bits. Prim color, prim alpha, and maybe prim glow are the obvious choices for these bits. Fine resolution on these is not needed, just the ability to choose from a few presets.

stop queuing touch events

Queuing of touch events can get out of hand. Rapid clicking can effectively DOS an item. Turn off the event, find a way to clear the queue or something

llGetObjectDesc()

Does this get the description of the entire object, or just the prim that the script is in?

description changes must be optional

Having the script change the object's description is very convenient, but it will break things in some cases; for example if the user puts the object in a rezzer. So this needs to be an option selected by notecard.

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