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Castlevania - Legion was a game developed for my AP Computer Science Principles final project. It is the successor to the original Castlevania game that I wrote, which is a remake of the Castlevania game on NES.

License: GNU General Public License v3.0

Java 100.00%
ap-computer-science castlevania legion castlevania-game andrew-matzureff java java-game java-game-engine java-swing java-2d

castlevania-legion's Introduction

Hello, and welcome to my repo! ๐Ÿ‘‹

๐Ÿ–ฅ๏ธ I have had a fondness for technology and computers since I was around two years old. I would watch my dad use the computer, and in time, I was in his shoes. While he wasn't a computer scientist, my daily usage of computers and eventual plunge into the curiosity of how a computer works led me to major in computer science at the University of North Carolina at Greensboro. I earned my bachelor's and master's in computer science at UNCG, and am a current computer science PhD student at Indiana University.

๐Ÿ“‘ I previously researched topics in artificial intelligence with a focus on rhetoric, education, and Prolog with Dr. Nancy L. Green. I have three published papers in inductive logic programming, antithesis detection, and AI argument scheme education. I also plan to do more independent research. I have also presented at the 14th and 15th Thomas Undergraduate Creativity Expo as well as the 21st Annual Honors Undergraduate Symposium at UNCG. I presented a nifty assignment at SIGCSE 2022. My master's thesis focused on improving the pedagogy of natural deduction proofs and logical thought processing. I currently specialize in programming languages.

๐ŸŽ“ At IU, I am currently an instructor (on record) for the second computer science course taught in Java. I was previously an associate instructor for their introduction to computer science course taught in Racket, as well as the Java course. As a UNCG master's student, I TA'd for system programming, operating systems, algorithm analysis and design, database system principles, senior capstone, as well as several sections of UNCG's introduction to computer science course for two years. Additionally, I held review sessions/recitations for UNCG's philosophy department's introduction to formal logic course for two semesters. I was previously an academic tutor at Pearson.

๐ŸŽฎ Other relevant interests are high-performance and parallel computing/processing, embedded software engineering, compiler design, low-level programming (e.g. systems programming), operating systems, and video game design (hence why my major projects are either games or game engines in C and Java!). Check out my repository to see some of these projects-most contain a detailed README with a .gif demo-ing the code.

๐Ÿ““ My theoretical computer science interests include programming language theory, formal (prepositional/predicate/modal) logic, higher-order logics, computer science education, compiler design, theory of computation, algorithm analysis, computer graphics, artificial intelligence, and natural language processing. It's all over the place, but that's what I like!

Visit my website for more information (Warning: not always kept up-to-date)!

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