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nerdle's Introduction

nerdle

A project to use information theory to solve the game of nerdle https://nerdlegame.com/classic/

Guess Space vs. Answer Space

A guess is any equation that Nerdle will accept as a valid input. A solution is an equation that can appear as the answer to a daily game. The guess space and solution space are different and have different rules which we highlight below.

  • Exponents (**) are rendered by the parser. Solutions forbid exponents. Guesses allow them.
  • Solutions forbid explicitly negative numbers. Guesses allow them.
    • 1-14=-13 or 10+-5=14
  • Solutions forbid** explicitly positives**. Guesses allow them:
    • +6*1+1=7
  • Solutions forbid lone zeroes on the LHS and any leading zeroes. Guesses allow lone zeroes and leading zeroes anywhere.
  • Solutions forbid operators on the RHS (ie the RHS must be a number). GUesses allow operators on the RHS.
  • Equations with implcit negative numbers CAN be nerdle solutions
    • 1-8+10=3 (implicit -7)
  • Equations with decimal points are not valid guesses or solutions but implicit decimals CAN be nerdle solutions:
    • 5/2*4=10 (implicit 2.5)

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