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mindcraft's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m Juan Martinez, aka J, aka @josejuanmartinez

  • ๐Ÿ‘€ I have devoted most of my professional years to AI, more specifically to NLP and Data Science in general

  • ๐ŸŽฎ My passion is videogames and I'm an free-time Game Developer, currently looking for C++ / C# Videogames positions

  • ๐ŸŽฎ๐Ÿ’ฌ I started MindCraft, an open-source engine to empower NPCs in video games! https://github.com/josejuanmartinez/mindcraft

  • ๐Ÿ’ฌ I research about video games AI an integration of NLP into NPCs. Check my work here: https://github.com/josejuanmartinez/videogamesAI

  • And overall, I have a lot of AI-related projects. Have a look around!

  • ๐Ÿ“šI studied 5 years of Software Engineering, 4 years of Linguistics. I also have an MBA in Educational Institutions Management and a Masters in Video Games Development (C#, C++, Unity, Unreal)

  • ๐Ÿ›๏ธ๐Ÿช™ I built Finance Spark NLP and Legal Spark NLP from scratch @ John Snow Labs (creators of Spark NLP)

  • ๐Ÿ—ฃ๏ธI fluently speak Spanish, Russian, English and some Portuguese.

  • ๐Ÿ“ซ Find me at https://www.linkedin.com/in/jjmcarrascosa

mindcraft's People

Contributors

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mindcraft's Issues

Include stablelm-zephyr-3b

No AWQ-quantized version available. Maybe we can lift the restriction of having AWQ-only quantized models to allow small, non-quantized ones

Provide conversational styles

  1. First provide examples manually, to finetune the answer style to match those styles
  2. Combining the style with personalities and motivations as the feelings of an NPC can change over the time (imagine a character becoming angry, that personality feature should modify their default conversational style)
    3 Then it would be nice to have a mode which could extract from textual files conversations where a character participate. Ideas of things to train the model on:
  • "...says/said [CHARACTER_NAME]"
  • "[CHARACTER_NAME]: ..."

API server

Serve with ยดfastapiยด for remote connections via HTTP

Save all interactions to finetune an LLM

By asking feedback after the interactions, we can save them as success or failure and train based on that data a custom model. Probably finetuning an LLM is too computationally expensive, so maybe training a smaller model like T5

RPC server

Serve through RPC for interconnectivity between different programming languages using RPC protocol

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