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josealissonbr / dualsenseat Goto Github PK
View Code? Open in Web Editor NEWDualSenseAT is a Central Hub Mods App for PS5 DualSense, adds DualSense support for various games.
DualSenseAT is a Central Hub Mods App for PS5 DualSense, adds DualSense support for various games.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Net.Sockets.SocketException (0x80004005): An existing connection was forcibly closed by the remote host
at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I have DSX installed on my pc and it works. But, I wanna figure out how to have it ready for use on the program
Edit: I want to use it for GTA5
Hello,
i run DualsenseX v1.4.9 on Windows 10 the Controller (USB conected) is working. Next i run DualsenseAT = DSX is closed!.
If DualsenseX v1.4.9 not supported?
hello, i tried loading the ets2 mod, after loading it on dualsenseAT the controller lightbar turns purple so that means it has loaded, but apart from that all the other mod features are not working, also it is not generating anything in C:\DualsenseX_GameTriggers.txt, is it no longer necessary to load the txt file in dualsenseX?
Hi, i have a problem, when i load game mode Death Stranding in DualSense AT, it's begin to work, but after some time adaptive triggers stop working. Is there a problem with UDP-connection?
P.S. Sorry for my English. I am not a native speaker.
First off, I'd like to say keep up the great work. I just recently found your mod DualSenseAT and noticed you have support for ETS 2. If possible, I would like to request support for American Truck Simulator. It might already be something you're working on but if not, it would be a great addition. Thanks
As the title says, I am wanting to use command line arguments to be able to load a mod without opening the app, namely to use in LaunchBox (gaming frontend) but also to be able to make AHK launchers (AutoHotKey) or launch from a .bat.
DSX and ETS2 are both installed through Steam. ets2-sdk-plugin installed from the link in the wiki.
Started ETS2 first, loaded up a save. Then started DualSenseAT. However, when I start DSX and try to load the C:\DualsenseX_GameTriggers.txt file, I can't find it anywhere. It looks like it is not being generated.
Hey, I'm using DSX from steam and after that I run DualsenseAT. It starts as it's shown in Taskmanager but it stops again without any error or visual.
Where are the log files for this? I don't understand what's going on.
The posts for god of war in nexus mods have 1.0.3(older) version. Tried that version as well, no difference.
Hello, please may I ask that you enable DSX support? You app registers as DualsenseX is not running when DSX is running.
i don't have the steam version of dsx and when it's opened it doesn't recognize it
i need rdr2 and thats an issue its not here bruv
someone has alr added support on nexusmods, but 1. it doesnt work for me 2. i wouldnt be able to use it in online
Hi,
This the first time I ve installed dualsenseX and dualsenseAT
When I tried to open God of War,
But at that moment this Error appears with red cross.
"Unhandled exception has occurred in your application.
'C:\Temp\DualSenseX\DualSenseX_PortNumber.txt' not found
and I can see details by clicking details button. I paste here the full error. it is Turkish but gives information.
What do you reccomend to me?
The FULL details
System.IO.FileNotFoundException: 'C:\Temp\DualSenseX\DualSenseX_PortNumber.txt' dosyası bulunamadı.
Dosya adı: 'C:\Temp\DualSenseX\DualSenseX_PortNumber.txt'
konum: System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
konum: System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
konum: System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
konum: System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
konum: System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost)
konum: ETS2_DualSenseAT_Mod.Form1.Form1_Load(Object sender, EventArgs e)
konum: System.Windows.Forms.Form.OnLoad(EventArgs e)
konum: System.Windows.Forms.Form.OnCreateControl()
konum: System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
konum: System.Windows.Forms.Control.CreateControl()
konum: System.Windows.Forms.Control.WmShowWindow(Message& m)
konum: System.Windows.Forms.Control.WndProc(Message& m)
konum: System.Windows.Forms.Form.WmShowWindow(Message& m)
konum: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Yüklü Derlemeler
mscorlib
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
dsx_1593500
Bütünleştirilmiş Kod Sürümü: 1.0.0.0
Win32 Sürümü: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/DualSenseAT/temp/1593500/download/dsx_1593500.exe
System.Windows.Forms
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
System.Drawing
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
Memory
Bütünleştirilmiş Kod Sürümü: 1.2.23.0
Win32 Sürümü: 1.2.23.0
CodeBase: file:///C:/Program%20Files%20(x86)/DualSenseAT/temp/1593500/download/Memory.DLL
netstandard
Bütünleştirilmiş Kod Sürümü: 2.0.0.0
Win32 Sürümü: 4.8.4084.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll
System.Configuration
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Core
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4605.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
System.Xml
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
mscorlib.resources
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_tr_b77a5c561934e089/mscorlib.resources.dll
System.Windows.Forms.resources
Bütünleştirilmiş Kod Sürümü: 4.0.0.0
Win32 Sürümü: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_tr_b77a5c561934e089/System.Windows.Forms.resources.dll
JIT Hata Ayıklama
JIT hata ayıklamayı etkinleştirmek için, bu uygulamanın veya
bilgisayarın (machine.config) .config dosyasında
system.windows.forms bölümünde jitDebugging değeri ayarlanmış olmalıdır.
Ayrıca uygulama hata ayıklama etkin durumdayken derlenmiş
olmalıdır.
JIT hata ayıklama etkinken, işlenmemiş özel durumlar
bu iletişim kutusunda işlenmek yerine bilgisayarda kayıtlı
JIT hata ayıklayıcısına gönderilir.
Hi, first of all, thanks for all your work. I faced an issue with rocket league profile, when I turn it on it makes right trigger works like a machine gun and a left trigger just have a bump before pressing.
PS Sorry for my English, i am not native speaker
Two games i tested both have the same issue and disconnect the trigger shortly after starting. rocket league and death stranding, would be best to remove any unworking titles if you are no longer supporting this mod
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