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Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the picture that the artist is interested in depicting).

CMake 2.46% GLSL 1.97% C++ 95.42% C 0.15%
non-photorealistic-rendering computer-graphics handmade-stippling-simulation

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