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Generate Debug Symbols turned off

What steps will reproduce the problem?
1. Run cmake using the ios toolchain, open the xcodeproject

What is the expected output?
Generate Debug Symbols should be "Yes" for "Debug" and "RelWithDebInfo", and 
otherwise "No"

What do you see instead?
It is always set to "No"

Please provide any additional information below.
To solve this, removing the following lines from iOS.cmake works for me:

  # Force the compilers to gcc for iOS
  include (CMakeForceCompiler)
  CMAKE_FORCE_C_COMPILER (/usr/bin/clang Apple)
  CMAKE_FORCE_CXX_COMPILER (/usr/bin/clang++ Apple)
  set(CMAKE_AR ar CACHE FILEPATH "" FORCE)




Original issue reported on code.google.com by [email protected] on 4 Aug 2014 at 1:54

check_c_source_compiles test always fails

I have a library that uses a lot of check_c_source_compiles, 
check_function_exists, check_symbol_exists, etc. checks.
These checks are based on try_compile function which just tries to compile an 
executable from a single source file.

When ios toolchain is active compiler is unable to make "ordinary" executables:

> Check dependencies
> target specifies product type 'com.apple.product-type.tool', but there's no 
such product type for the 'iphoneos' platform


Original issue reported on code.google.com by Equidamoid on 17 Nov 2013 at 8:30

Typo in "No iOS SDK's found in default seach path"

What steps will reproduce the problem?
1. Try to use the CMake toolchain without iOS SDK.

What is the expected output? What do you see instead?

"No iOS SDK's found in default search path ..." -> "search" is incorrectly 
spelled "seach".

Original issue reported on code.google.com by [email protected] on 9 Apr 2013 at 1:41

Having MACOSX_DEPLOYMENT_TARGET=10.8 env. var breaks cmake invokation.

What steps will reproduce the problem?

On command line,
1. export MACOSX_DEPLOYMENT_TARGET=10.8
2. cmake -DCMAKE_TOOLCHAIN_FILE=iOS.cmake -G "Xcode" path_to_project

CMake will report:

Xcode 4.6
Build version 4H127
-- Toolchain using default iOS SDK: 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
/SDKs/iPhoneOS6.1.sdk
-- CMAKE_OSX_DEPLOYMENT_TARGET 10.8
CMake Error at /Applications/CMake 
2.8-10.app/Contents/share/cmake-2.8/Modules/Platform/Darwin.cmake:192 (message):
  CMAKE_OSX_DEPLOYMENT_TARGET is '10.8' but CMAKE_OSX_SYSROOT:

   "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk"

  is not set to a MacOSX SDK with a recognized version.  Either set
  CMAKE_OSX_SYSROOT to a valid SDK or set CMAKE_OSX_DEPLOYMENT_TARGET to
  empty.
Call Stack (most recent call first):
  /Applications/CMake 2.8-10.app/Contents/share/cmake-2.8/Modules/CMakeSystemSpecificInformation.cmake:36 (include)
  CMakeLists.txt:42 (project)

-- Configuring incomplete, errors occurred!


As a workaround/remedy, if instead of step 1, one does "export 
MACOSX_DEPLOYMENT_TARGET=", i.e. kills the environment variable, the above 
error doesn't occur.

Should CMake ignore this environment variable when iOS toolchain is used? Can 
this be done from the iOS toolchain itself?

Thanks!

Original issue reported on code.google.com by [email protected] on 19 Apr 2013 at 5:22

Installation failed

What steps will reproduce the problem?
1. cmake -DCMAKE_INSTALL_PREFIX=$HOME/install -DCMAKE_BUILD_TYPE=Release 
-DCMAKE_TOOLCHAIN_FILE=../code/iOS.toolchain.cmake -DIOS_PLATFORM=SIMULATOR 
-GXcode ../code
2. cmake --build . --target install --config Release

What is the expected output? What do you see instead?
The library are built but they are not installed as expected. No files are 
installed but directory structure is created ($HOME/install/lib)

the second cmake command ends with:

-- Install configuration: "Release-iphones"


** BUILD SUCCEEDED **

No error reported.

What version of the product are you using? On what operating system?
cmake 2.8.10, macosx mountain lion, xcode 4.52 + command line tools.

Please provide any additional information below.

Looking into the file "cmake_install.cmake", I found that 
CMAKE_INSTALL_CONFIG_NAME is set to Release-iphoneos but it is tested against 
values Debug, Release, MinSizeRel, RelWithDebInfo.

Also, the CMAKE_INSTALL_COMPONENT variable is empty.

Thanks,
   Julien.


Original issue reported on code.google.com by [email protected] on 12 Nov 2012 at 9:44

warning: argument unused during compilation: '-headerpad_max_install_names'

When I use the iOS toolchain to build any applications, I'm getting the warning

warning: argument unused during compilation: '-headerpad_max_install_names'

on the compilation of every .cpp file in my projects. Looking more into what it 
is, it seems that it's a linker flag instead of a compiler flag. I think the 
directive has been misplaced in the ios toolchain by accident. That is, instead 
of lines

set (CMAKE_CXX_FLAGS_INIT "-headerpad_max_install_names -fvisibility=hidden 
-fvisibility-inlines-hidden")

set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")

it should probably read

set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")

set (CMAKE_C_LINK_FLAGS "-headerpad_max_install_names -Wl,-search_paths_first 
${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-headerpad_max_install_names -Wl,-search_paths_first 
${CMAKE_CXX_LINK_FLAGS}")

That change resolves the warning for me.

Original issue reported on code.google.com by [email protected] on 16 Jun 2014 at 2:26

compilers not found with cmake-3

What steps will reproduce the problem?
1. configure the hello-lib with the latest cmake-3.0 snapshot

~/dev/cmake/bin/cmake -DCMAKE_TOOLCHAIN_FILE=../../../toolchain/iOS.cmake 
-DIOS_PLATFORM=OS -GXcode ..


What is the expected output? What do you see instead?

output with cmake-3.0:
-------------------------------------------------------------------------
-- Toolchain using default iOS SDK: 
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
/SDKs/iPhoneOS7.1.sdk
CMake Error at CMakeLists.txt:3 (project):
  The CMAKE_CXX_COMPILER:

    g++

  is not a full path and was not found in the PATH.



CMake Error at CMakeLists.txt:3 (project):
  The CMAKE_C_COMPILER:

    gcc

  is not a full path and was not found in the PATH.



-- Configuring incomplete, errors occurred!
See also 
"/Users/tim/dev/ios-cmake/samples/hello-lib/b/CMakeFiles/CMakeOutput.log".
-------------------------------------------------------------------------


output with cmake-2.8:
-------------------------------------------------------------------------
-- Configuring done
-- Generating done
-- Build files have been written to: 
/Users/tim/dev/ios-cmake/samples/hello-lib/b
-------------------------------------------------------------------------


What version of the product are you using? On what operating system?

hg checkout:  12:dd7a50cd8abc
osx: 10.9.2


Original issue reported on code.google.com by [email protected] on 13 Apr 2014 at 8:48

configure: error: C++ compiler cannot create executables

I've been trying to solve this issue for a couple of days but without success. 
I am building a static library written in C, which uses other static libraries 
(like curl, libevent, defined as ExternalProjects in CMake and compiled from 
sources). The output static library is merged from static dependencies and 
library itself. After upgrading to iOS 7 and OS 10.9 I cannot compile library 
dependencies due to error described below.

What steps will reproduce the problem?

1. cmake  -DCMAKE_TOOLCHAIN_FILE=../iOS/iOS.cmake -DIOS_PLATFORM=OS  -GXcode ..
2. xcodebuild  -configuration Debug

What is the expected output? What do you see instead?

./configure --prefix=build.ios/libs/staging --disable-dependency-tracking 
--disable-shared --with-pic "CFLAGS=-g -O2" "CXXFLAGS=-g -O2" --disable-cookies 
--disable-dict --disable-file --disable-ftp --disable-gopher --disable-imap 
--disable-ipv6 --disable-ldap --disable-ldaps --disable-manual --disable-pop3 
--disable-proxy --disable-rtsp --disable-smtp --disable-sspi --disable-telnet 
--disable-tftp --without-libidn --without-ssl --without-zlib --without-librtmp
checking whether to enable maintainer-specific portions of Makefiles... no
checking whether to enable debug build options... no
checking whether to enable compiler optimizer... (assumed) yes
checking whether to enable strict compiler warnings... no
checking whether to enable compiler warnings as errors... no
checking whether to enable curl debug memory tracking... no
checking whether to enable c-ares for DNS lookups... no
checking for grep... /usr/bin/grep
checking for egrep... /usr/bin/grep -E
checking for ar... 
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/u
sr/bin/ar
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for gawk... no
checking for mawk... no
checking for nawk... no
checking for awk... awk
checking whether make sets $(MAKE)... yes
checking curl version... 7.21.3
checking build system type... x86_64-apple-darwin13.0.0
checking host system type... x86_64-apple-darwin13.0.0
checking for style of include used by make... GNU
checking for gcc... gcc
checking whether the C compiler works... no
configure: error: in `build.ios/libs/src/curl':
configure: error: C compiler cannot create executables
See `config.log' for more details
make: *** [build.ios/libs/src/curl-stamp/Debug-iphoneos/curl-configure] Error 77
Command /bin/sh failed with exit code 2


What version of the product are you using? On what operating system?

Latest version of ios-cmake, on OS X Mavericks, trying to cross compile against 
iOS 7.0.

Please provide any additional information below.

I've been successfully using ios-cmake on OS X 10.8 and iOS 6.0. After 
upgrading I cannot get it working.
I managed to get it somehow working using:

1. cmake  -DCMAKE_TOOLCHAIN_FILE=../iOS/iOS.cmake -DIOS_PLATFORM=SIMULATOR  
-GXcode ..

but the output binary is somehow corrupted:

lipo -info build/Debug/library.a  
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/u
sr/bin/lipo: archive member build/Debug/library.a(base64.o) cputype (16777223) 
and cpusubtype (3) does not match previous archive members cputype (7) and 
cpusubtype (3) (all members must match)

I tried reinstalling macports (to have new version of cmake), installed latest 
Xcode (5.0.2), latest command-line-tools and accepted license for 
command-line-tools (which could also generate similar error from clang/gcc).

I don't know if that is a bug ios-cmake, but I would appreciate any help.

Cheers,

Tomasz





Original issue reported on code.google.com by [email protected] on 15 Nov 2013 at 5:30

Cannot cross-compile for iOS SDK 7.0 (on MacOS 10.9 Mavericks)

What steps will reproduce the problem?
1. Run cmake from a build folder just below hello-lib folder
cmake .. -DCMAKE_TOOLCHAIN_FILE=../../../toolchain/iOS.cmake 
-DIOS_PLATFORM=SIMULATOR
2. Compile hello-lib sample
make

What is the expected output? What do you see instead?
Should generate a static library. Instead I see the error:
/Users/braillenet/C++/ios-cmake/samples/hello-lib/HelloIOS.h:1:9: fatal error: 
'UIKit/UIKit.h' file not found

What version of the product are you using? On what operating system?
Using MacOS 10.9 Mavericks and xcode 5.0.1

Please provide any additional information below.
installed iOS Simulator SDK 7.0

Original issue reported on code.google.com by cristeab on 12 Dec 2013 at 2:52

gcc not found (includes fix)

Hi,

i was getting an error when using the toolchain file that gcc was not found.

Can you please replace:

CMAKE_FORCE_C_COMPILER (gcc gcc)
CMAKE_FORCE_CXX_COMPILER (g++ g++)

with

CMAKE_FORCE_C_COMPILER (/usr/bin/gcc gcc)
CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ g++)

That fixed it for me.

Thanks in advance.

Cheers,

Ben

Original issue reported on code.google.com by [email protected] on 23 Jul 2015 at 9:45

Xcode 6.1 + iOS 8.1 support

Trying to compile hello-lib via generated project gives such error:

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer
/SDKs/iPhoneOS8.1.sdk/usr/include/sys/cdefs.h:680:2: error: Unsupported 
architecture

Original issue reported on code.google.com by [email protected] on 3 Dec 2014 at 1:20

Building library with QT

What steps will reproduce the problem?
1. Open project with QT Creator
2. Set CMAKE_TOOLCHAIN_FILE, IOS_PLATFORM to SIMULATOR and CMAKE_IOS_SDK_ROOT
3. Build

What is the expected output? What do you see instead?
A normal build is expected but instead it returns this error : llvm-g++-4.2: 
Invalid arch name : -Ipath/to/hello-lib/folder

What version of the product are you using? On what operating system?
OS X 10.8.3 on a mac mini
QT Creator 2.7.0 based on QT 5.0.2
CMAKE 2.8.11


Original issue reported on code.google.com by [email protected] on 17 May 2013 at 10:05

Single project for both - device & simulator?

Hello,

is that possible to use the iOS.cmake script to generate xcode project for both 
targets (Device/Simulator)? We integrated successfully one library into our 
project, but it would be nice to have possibility to switch in Xcode between 
the both targets.

Thanks!

Original issue reported on code.google.com by kobalicek.petr on 18 May 2012 at 11:51

Generate Debug Symbols not set to Yes for Debug target.

What steps will reproduce the problem?
1. Run cmake using iOS toolchain
2. Open XCode Project
3. Set a breakpoint
4. Run the project

What is the expected output? What do you see instead?
The breakpoint should have been hit.  It was not hit because Generate Debug 
Symbols is not set to "Yes" by default

What version of the product are you using? On what operating system?
Latest on OSX with Xcode 4.4.1

Original issue reported on code.google.com by [email protected] on 18 Sep 2012 at 12:09

Simulator not working anymore

With the latest version, the simulator version does not compile anymore. 
Architecture should be set to i386 when building for simulator.

This patch fixes the problem. 


Original issue reported on code.google.com by julien.hamaide on 7 May 2012 at 10:54

Attachments:

Xcode 4.3 folder structure modifications

What steps will reproduce the problem?

Followed the tutorial

What is the expected output? What do you see instead?

Build successful.

I instead got errors about missing c**_compiler.cmake files

What version of the product are you using? On what operating system?

Version in download. Compiled using the latest public version of XCode updated 
to date. (4.3 I think)

Please provide any additional information below.

The bug is fixed by changing the path of root from /Developer to 
/Applications/Xcode.app/Contents/Developer

Attached fixed file.

Original issue reported on code.google.com by [email protected] on 28 Jun 2012 at 11:00

Attachments:

MACOSX_BUNDLE property not available in TRY_COMPILE (and related system tests)

What steps will reproduce the problem?
1. System testing features during CMake configuration that (internally) use the 
TRY_COMPILE command shiping with CMake (i.e. CHECK_INCLUDE_FILE, 
CHECK_FUNCTION_EXISTS, etc.) will not work since the MACOSX_BUNDLE property is 
not enabled within these functions.

What is the expected output? What do you see instead?

** BUILD FAILED **

The following build commands failed:
    Check dependencies
(1 failure)
=== BUILD NATIVE TARGET cmTryCompileExec392075837 OF PROJECT CMAKE_TRY_COMPILE 
WITH CONFIGURATION Debug ===
Check dependencies
target specifies product type 'com.apple.product-type.tool', but there's no 
such product type for the 'iphonesimulator' platform

What version of the product are you using? On what operating system?

CMake 2.8.7. iOS SDK 5.0, XCode 4.2, Mac OS X 10.6.8, ios-cmake as of 
2012-03-14.


Please provide any additional information below.

This seems to be a problem with CMake, however I'm not sure since it does not 
have been confirmed so far. See http://cmake.org/Bug/view.php?id=12288 .


Original issue reported on code.google.com by [email protected] on 14 Mar 2012 at 4:16

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