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tilemap-engine's Introduction

Tile Map Game Framework

This project is a framework for creating a spite-based tilemap adventure game. All code was written in Python 2.7 using the Pygame library.

Main Classes

GameController

Provides an interface for managing which map in the world is currently active and for moving the player to the appropriate map zones

Tile

Models a single square tile on the game map background. Tiles are the base layer and can either be passable or impassable

ExitTile

A tile which causes the player to transition to a different map in the world

GameMap

Models the game map as a 2D collection of tiles

Player

Stores player image, position, and equipment information

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