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MHCID521 Prototyping Studio

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FFT demo doesn't work out of p5js editor due to audio context controls

https://editor.p5js.org/jonfroehlich/present/3J-uyZ8O6

The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
t.Context @ p5.sound.min.js:24
(anonymous) @ p5.sound.min.js:24
(anonymous) @ p5.sound.min.js:24
(anonymous) @ p5.sound.min.js:24
(anonymous) @ p5.sound.min.js:24

This is, I think, related to Google's policy about not allowing sound (output or evidently input) without a specific gesture (link) as also discussed here: https://github.com/processing/p5.js-website/issues/396.

As a temporary fix, I went into console and wrote: getAudioContext().resume()

JavaScript (p5js) Examples TODO

Some potential TODOs for p5js examples to show in class.

Basic Game Examples

  • Bring flappy bird into github
  • Bring Snakes into github
  • Make a two-player pong? Probably a good idea to demo w, a, s, d mapping and up, down, left, right mapping
  • Make a basic side scroller demo?
  • Make basic scene generator?
  • Make the old Atari joust game (back and forth input plus flapping (spacebar)). https://en.wikipedia.org/wiki/Joust_(video_game)

Body and Sound Input Demos

Input Control Demos

  • Sound: Use pitch to control left, right, up, and down (for games like Snake)
  • Sound: Use sound amplitude (one dimensional input) to control flappy bird
  • Video: break screen into a quadrant. Depending on where there is the most movement in the four quadrants, map to left, right, up, and down

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