jonchun / gd-ecs Goto Github PK
View Code? Open in Web Editor NEWECS for Godot
License: MIT License
ECS for Godot
License: MIT License
First of all, I love your approach. I will try to implement it in my project and start contributing asap - in one or two months, I hope.
Coming to the question: Recently, this other ecs-for-godot library has been published on github: Godex by the developer AndreaCatania.
As far as I can understand, it goes for a much more "pure" approach, implementing a system-component-entity control loop that completely supersedes the standard oop-like godot approach. What are your opinions on that? Do you think it's possible to bridge your efforts and his in a sort of comprehensive hybrid/pure general ecs framework like the one in unity?
What I love of your approach is that it doesn't "throw away" the scene tree and the default node types like godex seems to do. At the same time, Godex seems to be much more low level and integrated with the engine.
Thanks again for sharing, hope to contribute soon!
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