Comments (3)
Replying to myself, but I've found that by increasing the timeout when creating the AlphaZeroPlayer, the level of play gets much better. For example, in the case I gave above of playing 50/50 against the MinMax heuristic, using a 5 second timeout instead of the default 2 seconds, raises the level to more like 80/20. At 10 seconds, MinMax can't beat it.
If anybody has insight into this I'd love to hear it.
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Thanks for reporting on your experience! Tuning AlphaZero can be pretty hard indeed. Can I see some of the automatically generated metrics and graphs in your experiment?
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These are the ones that seem to have the most information in them to me, but that might be my ignorance.
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Related Issues (20)
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