The penalty factor $f(r,a)$ is null when $a=r=0$. We thus have $Dice=1$ as expected.
We can see that $f(r,a)\geq 0$.
Also, $\frac{\partial f}{\partial r}\gt 0$ and $\frac{\partial f}{\partial a}\geq 0$ show that small positive variations of $a$ or $r$ increase $f(r,a)$, and thus decrease the Dice coefficient, as expected.
However, the interesting thing is that $f(r,a)$ also depends on the size of the ground truth $|Y|$.
$f(r,a)$ decreases when the size $|Y|$ increases, which means that for two ground truth segmentations where $|Y_1|<|Y_2|$, and with the same number of pixel-wise errors $r+a$, we will have $Dice(Y_1, \hat{Y_1}) \lt Dice(Y_2, \hat{Y_2})$.
In other terms, it means that Dice overpenalises small objects, and is too tolerant with big objects.
Using a Dice loss or a Dice metric on a dataset with many different sizes of objects will cause your model to be biased.