Giter Club home page Giter Club logo

phxsocketcpp's Introduction

Intro

PhoenixClient is ready for use with Phoenix Framework v1.0.0. The PhoenixClient enables communication with a phoenix framework web project through the use of channels over websocket.

Learn more about the Phoenix Framework at http://www.phoenixframework.org/

Example Usage

#ifndef Network_H
#define Network_H

#include "PhxSocket.h"
#include <memory>

class PhxChannel;

class Network : public std::enable_shared_from_this<PhxSocketDelegate>,
                public PhxSocketDelegate {
private:
    // PhxSocketDelegate
    void phxSocketDidOpen();
    void phxSocketDidClose(const std::string& event);
    void phxSocketDidReceiveError(const std::string& error);
    // PhxSocketDelegate

    /*!< This is the main entry point of communication over Phoenix Channels. */
    std::shared_ptr<PhxChannel> channel;

public:
    /**
      *  \brief Trigger start of Network connection.
      *
      *  Detailed description
      *
      *  \param param
      *  \return return type
      */
    void start();
};

#endif // Network_H
#include "Network.h"
#include "PhxChannel.h"
#include "PhxPush.h"
#include "PhxSocket.h"
#include "easylogging++.h"
#include <iostream>

void Network::start() {
    std::shared_ptr<PhxSocket::PhxSocket> socket
        = std::make_shared<PhxSocket::PhxSocket>(
            "ws://localhost:4000/socket/websocket", 1);
    socket->setDelegate(this->shared_from_this());

    this->channel = std::make_shared<PhxChannel::PhxChannel>(
        socket, "room:1", std::map<std::string, std::string>());
    this->channel->bootstrap();

    // Instantiate the PhxChannel first before connecting on the socket.
    // This is because the connection can happen before the channel
    // is done instantiating.
    socket->connect();
}

void Network::phxSocketDidOpen() {
    LOG(INFO) << "phxSocketDidOpen";
    this->channel->join()
        ->onReceive("ok",
            [](nlohmann::json json) {
                LOG(INFO) << "Received OK on join:" << json.dump() << std::endl;
            })
        ->onReceive("error", [](nlohmann::json error) {
            LOG(INFO) << "Error joining: " << error << std::endl;
        });
}

void Network::phxSocketDidClose(const std::string& event) {
    LOG(INFO) << "phxSocketDidClose" << std::endl;
}

void Network::phxSocketDidReceiveError(const std::string& error) {
    LOG(INFO) << "phxSocketDidReceiveError" << std::endl;
}

Requirements

Json Library

https://github.com/nlohmann/json

Logging

https://github.com/muflihun/easyloggingpp

Websocket Client

https://github.com/dhbaird/easywsclient

Thread Pool

https://github.com/progschj/ThreadPool

Credit

ObjCPhoenixClient

https://github.com/livehelpnow/ObjCPhoenixClient

License

Copyright (C) 2017-2018 James N.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.