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godot-ncrypt's Issues

Proper use of ARCFOUR.encrypt_base64

I'm attempting to use AR4 to send encrypted calls to Newground's API, however the Newgrounds server is unable to decrypt it. I want to know if my issue is with how I'm using the encryption function or if it is with some other issue. Is the following code a good example of how to use the ARCFOUR.encrypt_base64 function?

var key_base64 = "3xamp13 k3y" #The key can be a Base64 string or a hex string
var input_string = JSON.print( {"data":"stuff"} )

var key_bytes:PoolByteArray = key_base64.to_ascii()
var input_bytes:PoolByteArray = input_string.to_ascii()

var encrypted:String = ARCFOUR.encrypt_base64(input_bytes, key_bytes) #Must output as Base64 or hex

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