A 2D smash-bro's like fighting game where gentlemen and women buy items at an auction, equip those items for unique abilities, and duke it out to earn more money! Tut tut!
C# 100.00%
auctionboxing's Introduction
Auction Boxing is a work in progress.
Current Features:
Brawl: players begin with a set of items and duke it out. Good for testing items!
To-Do:
PRIORITY:
- proper gui drawing (the "Round start in x" isn't in the center of the camera)
- State deconstructers
- end-of-match stats
- extend cane pull range
-
PROGRAMMING:
- victory taunts (Ministry of Silly Walks)
- pause menu
- different levels
- auction
- loadouts
ART:
- victory taunts (Ministry of Silly Walks)
- cane pull animation is them trying to claw back to their position (being torn away off the stage)
BUGFIXES:
- People with zero health and not dying: -rounds after first, health subtracting?
- people flying really high upwards (getting hit while in the air?, no max upwards velocity?)
- Camera is slightly dissorienting when jumping (fast vertical changing?), maybe make camera changes gradual?
- hitting people when reloading (not confirmed)
ITEMS:
- daisy on suit that douses enemies in water, stunning them while they dry off
- stopwatch whip
- monocle laser (focussing lenseflare effect)
- boot charge (combo to run, button to tackle, button again to recover)
///////////////////////////////////////////////////////////////////////////////////////////////////////
Animation Info:
Widths:
idle = 15
wWalk = 12;
wRun = 27;
wJump = 20;
wLand = 18;
wPunch = 37;
wPunchHit = 34;
wDodge = 17;
wBlock = 15;
wDown = 43;
wDuck = 16;
wCaneBonk = 54;
wCaneHit = 19;
wCanePull = 76;
wCaneBalance = 28;
wRevolverShoot = 56;
wRevolverHit = 15;
wRevolverReload = 56;
wBowlerThrow = 34;
wBowlerCatch = 37;
wBowlerReThrow = 34;
Frame Times:
0.1f,
0.1f,
0.05f,
0.1f,
0.1f,
0.09f,
0.1f;
0.05f;
0.1f;
0.08f;
0.08f;
// item frame times
0.1f;
0.1f;
0.1f;
0.1f;
0.1f;
0.05f;
0.1f;
0.1f;
0.1f;
0.1f;