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poe-timeless-jewel-multitool's Issues

Improve site

The current site is very basic and, if it is to be used, should be polished or redone completely.

mod search site - wonky search

Searching for 'minion' will throw error instead of returning any mod because Levenshtein's distance function will find least distance by returning the empty mod from data\filt_nonfilt_passives.json

Not sure if said empty mod {"": ""} is supposed to be in there in the first place.

_get_candidates() def needs improving at the end of the day.

Observed behavior:
Search for 'minion' returns error because empty mod. Removing empty mod from json makes def find 'farshot' (no results).
Search for 'minion damage' returns 'moredamage' (no results).
Search for 'increased minion damage' returns ('increasedminiondamage', '80% increased Minion Damage', '1') which is Slum Lord.. or rather was? (no results).
Search for 'minion increased life' returns Minions Deal % increased Damage result.
Search for 'increased minion life' returns % Increased Maximum Life result.

Non-transformed nodes at circle edge included

Some nodes that are very close to the jewel socket's radius gets included in the search, even though they are not affected by the jewel. This could probably be fixed simply by tweaking the circle radius, but could potentially be more difficult than that if the game is inconsistent.

Previously analyzed jewels can be fixed by removing unwanted nodes. As all nodes' locations are saved, this could be done by finding unwanted socket_id: location pairs.

Check keystones

In order to get a more complete picture of a jewel, keystone transformations should be recorded as well.

Constrain the mod value ranges

It happens, luckily infrequently, that the OCR messes up the mod value so that e.g. 42% is interpreted as 412%. This should be fixed by comparing the OCR'd value to the mod's known value range.

Map OCR'd mod -> available mods to reduce erroneous readings

There have been instances of mods being read incorrectly by Tesseract. If we remove the mod value, match the mod (with e.g. levenshtein) with the available mods and then readd the value, we can be more certain that the recorded data is correct.

Generate list of passive mods automatically

To make the application unaffected by new passive mods in jewels (if GGG decides to add such mods), the mod jsons will need to be generated on the fly.

This could be done by simply going over all mods of all jewel instances in the db and outputting new jsons as those found in the data directory, i.e. generating data/passives.json, data/passivesAdditions.json, data/passivesAlternatives.json, data/passivesVaalAdditions.json and data/filt_nonfilt_passives.json.

Which socket is which?

Thank you for making this awesome tool.

I got it running for mod search locally and I also found jewels that do what i want them to do.

What i struggle to figure out is which socket_num is which? How do i know what socket_5 means?

Thank you again.

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