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johanberntsson avatar johanberntsson commented on July 17, 2024 1

I can confirm that the problem appears in large game files using a combination of REU and SuperCPU. For some files it helps to reduce speed to 1MHz, but not all. Changing the memory mirroring options makes no difference. Running SuperCPU without REU works fine. A C64 without SuperCPU but with REU works fine. Not sure what the problem is, but we'll keep looking

from ozmoo.

johanberntsson avatar johanberntsson commented on July 17, 2024

I can find reports of memory problems with the SuperCPU+REU combination in other projects as well, even on real hardware. Since no one is reporting a solution and anything I have tried is non-working we will give up. The solution which I have implemented is to always run without REU when a SuperCPU is detected. SuperCPU by itself (without REU) works.

from ozmoo.

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