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gibbo2d's Issues

Proejct is dead.

Severity: CRITICAL
Status: Probably WONTFIX

Jokes aside, there's no good C# 2d engine with such good tooling as this is. Shame this one died because of the uncaring parents (a.k.a. Gibbo's developers).

Feature Duplicate

I can't duplicate files and game objects. It will be useful.
EDIT: Copy, Cut, Paste too..

Feature: Custom game object

I will have able to add custom game objects to Gibbo.
this feature can work like creating new compononts(it's a Script solution).
is it possible?

Path chooser

When public property or field have suffix "Path", inspector show button "[...]".
It show us relative path dialog or something like component chooser.

Tileset's features

Some very useful features

  • Translating Tilesets( move up, down, left or right).
  • Tileset's collision mapping(tool, where we can set, which tile have static body)
  • Tileset's clicked tile (which tile was clicked - now, it isn't huge problem and resolve its using gameinput).
var x = (int)GameInput.MousePosition.X + Mask.Width * TileSize / 2;
var y = (int)GameInput.MousePosition.Y + Mask.Height * TileSize / 2;
x /= TileSize;
y /= TileSize;
var hittedMask = Mask.Tiles[x, y];
  • Duplicate or Copy function( I've written about it)

Better Scene Editor transform tools

Update the transform tools. Instead of using the current yellow square, add proper visual representation for each transform tool (move, scale, rotate).

tools

Scene Hierarchy TreeView

The Scene Hierarchy TreeView should allow multi-selection and select items automatically when the game objects selection is updated.

Move from MonoGame to SharpDX?

What do you think of this change? It will add more performance to the engine and there are some features that will be easier to implement (like true type font rendering).

GUI Toolkit

Add GUI toolkit to Gibbo (back-end GUI graphics rendering + tools to manage GUI):

  • Should be able to create objects like buttons, windows, etc.
  • Should be costumizable (something like CSS would be great).
  • ... more?

Tutorials on the editor

The tutorial system is already made, just need to create the xml files with the tutorial content (under the Gibbo.Editor.WPF > Tutorials folder). There is a sample there.

Shaders

Does Gibbo work with shaders?

GameObjects Editor

Hey i know i can create game object class in c# but i think this may be gibbo editor function. This may be work like i can create new game object like screen and user can add components to object and use this objects in c# coding.

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