jmimu / master-tile-converter Goto Github PK
View Code? Open in Web Editor NEWExtract and import tiles from Sega Master System (SMS) roms.
License: GNU General Public License v3.0
Extract and import tiles from Sega Master System (SMS) roms.
License: GNU General Public License v3.0
"Mortal Kombat" doesn't seem to want to decompress it's sprites at all. This leads me to believe there might be compatibility issues with other games, perhaps we could try to put together a list of ones that don't work with the tool?
I'm trying to look into the game's code to find supposedly unused sprites in a game, and I can't seem to find them because the color palette does not correctly correlate with the sprites. So I tried importing a new palette from the MEKA emulator, turns out that the default palette is just that. So I went into the palette file and edited it using a word processor hoping that changing the values will change the palette accordingly. Nope, turns out no matter what I changed the color palette stayed the same.
So what's going on? Is it simply not possible to create a custom palette?
Hi there, thanks for this awesome tool for romhacking SegaMasterSystem roms :D
you don't know if exist alternatives for romhacking utilities natives for GNU/Linux like :
TaBuLar
SearchR X
Martial
Translhextion
ThingyV
Tile Layer Pro & Tile Molester (i found this software searching an alternative for this programs)
WindHex32
Lion Pointer Calculator
VRecalc
PSPad
TIM Viewer
Geiger's Snes9x Debugger
Lunar Address
SNES Professional ASM Development Kit
in the "README" you should add for compile under GNU/Linux open a terminal and use the follow commands :
git clone https://github.com/jmimu/Master-Tile-Converter #Download the lastest source code
cd Master-Tile-Converter #Enter in the sub-directory
qmake mastertileconverter.pro #Create the Makefile
make #Compile the software
./mastertileconverter #test the software
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