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jjmac's Projects

deform icon deform

A fully-featured deformer system for Unity.

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

dots_pong icon dots_pong

This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).

driven-decals icon driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline.

dynamicbonesstudio icon dynamicbonesstudio

A useful tool for quickly setting up and manipulating dynamic bones for Unity characters

e7unity icon e7unity

Common Unity resources Exceed7 Experiments uses in projects.

fast-wfc icon fast-wfc

An implementation of Wave Function Collapse with a focus on performance.

faster-wfc icon faster-wfc

a hopefully even faster WFC implementation, written in C.

forgenetworkingremastered icon forgenetworkingremastered

In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.

genshindata icon genshindata

Repository containing the game data for the game Genshin Impact.

goap icon goap

A multi-threaded GOAP system for Unity3D

gpu-fog-particles icon gpu-fog-particles

Textureless fog particles using a highly customizable shader to attenuate noise values.

grass.directx icon grass.directx

Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.

holoshield icon holoshield

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

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