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godot-console's Issues

Support for string arguments with spaces

Currently with arguments separated by spaces there is no way to include a string as an argument with a space in it. I propose optionally using quotes in the arguments to denote a string that can include spaces.

Toggling console prevent AnimationPlayer from playing

when Console.toggle is called,
AnimationPlayer.play() do play the animation, i.e. AnimationPlayer.isPlaying() returns true,

however with the console toggled the TextureRect does not recieve updates from AnimationPlayer

20230919_185826.mp4

I made a tiny version in c#

C# version is on Github Repositoy:

Repository here

is almost made exactly what you console do, inclomplete, but there is it.

example:

public partial class Example : Node
{
	public override void _Ready()
	{
		GetNode<CommandConsole>("/root/CommandConsole").AddCommand("test", test);
    	}

    	void test(string text)
    	{
        	GD.Print(text);
    	}
}

in game run with:

test "testing the example" => set testing the example as param value
test testing the example => set testing the example as params values
test "testing the" example => set testing the example as params

all with a maximum of 16 params.

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