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snes9x-gx's Introduction

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|0O×øo·                         Snes9x GX                             ·oø×O0|
|                   http://code.google.com/p/snes9x-gx                      |
|                          (Under GPL License)                              |
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x (http://www.snes9x.com).

Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew (www.wiibrew.org).

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|                                                                FEATURES  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                          UPDATE HISTORY  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

[4.3.2 - November 9, 2012]

* Fixed lag with GameCube controllers

[4.3.1 - July 7, 2012]

* Fixed PAL support

[4.3.0 - July 6, 2012]

* Support for newer Wiimotes
* Fixed screen flicker when going back to menu
* Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
* Improved controller behavior - allow two directions to be pressed simultaneously
* Timing changes
* Compiled with devkitPPC r26 and libogc 1.8.11

[4.2.9 - January 14, 2012]

* More accurate pixel scaling (thanks eke-eke!)
* Other minor changes

[4.2.8 - May 15, 2011]

* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, 
  Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle 
  Tech 3050
* Added Turkish translation

[4.2.7 - March 23, 2011]

* Fixed browser regressions with stability and speed
* Reverted zones' changes to IRQ and SA-1 - these caused a performance hit

[4.2.6 - March 19, 2011]

* Improved game compatibility (updated core to latest Snes9x)
* Fixed issue with cheats not persisting
* Improved USB and controller compatibility (recompiled with latest libogc)
* Enabled SMB on GameCube (thanks Extrems!)
* Added Catalan translation
* Translation updates

[4.2.5 - October 7, 2010]

* Sync with upstream SVN - fixes a few specific game issues
* Fixed "blank listing" issue for SMB
* Improved USB compatibility and speed
* Added Portuguese and Brazilian Portuguese translations
* Other minor changes

[4.2.4 - August 14, 2010]

* IOS 202 support removed
* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
* DVD support via AHBPROT - requires latest HBC

[4.2.3 - July 22, 2010]

* Fixed broken auto-update

[4.2.2 - July 20, 2010]

* Reverted USB2 changes
* Fixed return-to-menu crash with Filtered mode

[4.2.1 - July 14, 2010]

* Improved audio timing
* Fixed 16:9 correction in Original mode
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older 
  versions of IOS 202 are NO LONGER supported)
* Fixed issue with IPS patch files
* Hide non-ROM files
* Other minor improvements

[4.2.0 - June 20, 2010]

* Fixed incorrect aspect ratio issue
* Fixed choppy framerate issue
* Fixed IPS/UPS patching
* USB improvements
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
* Other minor changes

[4.1.9 - May 19, 2010]

* DVD support fixed
* Fixed some cheats issues
* Fixed some potential hangs when returning to menu
* Video/audio code changes
* Fixed scrolling text bug
* Other minor changes

[4.1.8 - April 9, 2010]

* Fix auto-save bug

[4.1.7 - April 9, 2010]

* Freezing issue fixed
* Core timing fixes, should solve some problems with some games
* Most 3rd party controllers should work now (you're welcome!)
* 7z crash fixed
* GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
* Translation updates (German and Dutch)
* Other minor changes

[4.1.6 - March 30, 2010]

* New core! Updated to Snes9x 1.52. Old save states will not work!
* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is
  highly recommended to install IOS 202 via the included installer
* Multi-language support (only French translation is fully complete)
* Thank you to everyone who submitted translations
* SMB improvements/bug fixes
* Minor video & input performance optimizations
* Now uses .srm files without "Auto" appended, if found
* Added option to disable crosshair

[4.1.5 - December 23, 2009]

* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders
  will be automatically moved to the new location
* File browser now scrolls down to the last game when returning to browser
* Auto update for those using USB now works
* Fixed scrollbar up/down buttons
* Minor optimizations

[4.1.4 - December 2, 2009]

* Fixed SMB (for real this time!)
* Fixed snapshot loading regression

[4.1.3 - November 30, 2009]

* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing - the more you scroll, the fast it goes
* Fixed reset button on Wii console - now you can reset multiple times
* Minor code optimizations
* Reduce memory fragmentation - fixes out of memory crashes

[4.1.2 - October 7, 2009]

* Revamped filebrowser and file I/O
* Many, many other bug fixes

[4.1.1 - September 19, 2009]

* Fixed black screen bug

[4.1.0 - September 16, 2009]

* Text rendering corrections
* SMB improvements
* Built with latest libraries
* Video mode switching now works properly
* Other minor bugfixes and cleanup

[4.0.9 - July 22, 2009]

* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button

[4.0.8 - July 9, 2009]

* Faster SMB/USB browsing
* Last browsed folder is now remembered
* Fixed controller mapping reset button
* Fixed no sound on GameCube version
* Directory names are no longer altered
* Preferences now only saved on exit
* Fixed on-screen keyboard glitches
* SRAM auto-saved on power-off from within a game
* Prevent 7z lockups, better 7z error messages
* Increase cheats limit from 30 to 150
* Cheats no longer effect next game loaded - they are cleared properly

[4.0.7 - June 30, 2009]

* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections

[4.0.6 - May 30, 2009]

* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements

[4.0.5 - May 26, 2009]

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes

[4.0.4 - April 30, 2009]

* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches

[4.0.3 - April 23, 2009]

* Settings resetting glitch fixed

[4.0.2 - April 22, 2009]

* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)

[4.0.1 - April 13, 2009]

* Fixed turning off autosave in menu
* Keyboard fixed, more keys added
* Fixed 7z loading from DVD
* Enable auto loading and renaming of SRAM save without "Auto" in the name
* PAL resolution fixed - no more letterboxing
* File browser scrollbar box now draggable, arrow buttons now scroll list
* Better handling of multiple on-screen wiimotes
* Menu restructured - new "Game Settings" menu

[4.0.0 - April 4, 2009]

* New GX-based menu, with a completely redesigned layout. Has Wiimote IR 
  support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to 
  Peter de Man for composing the music, and a special thanks to shagkur for 
  fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
  volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows
  screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski

[009 - January 27, 2009]

* Faster SD/USB - new read-ahead cache
* Removed trigger of back to menu for Classic Controller right joystick
* Fixed a bug with reading files < 2048 bytes
* Fixed some memory leaks, buffer overflows, etc
* Code cleanup, other general bugfixes

[008 - December 24, 2008]

* Fixed unstable SD card access
* Proper SD/USB hotswap (Wii only)
* Auto-update feature (Wii only)
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
* Improved file access code
* Resetting preferences now resets controls
* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
* Fixed hangup in Super Mario RPG
* Minor bug fixes

[007 - November 19, 2008]

* added: SDHC support
* added: SD/USB hot-swapping
* added: zoom saving
* added: IPS/UPS/PPF patch support
* added: Qoob modchip support (thanks emukidid!)
* added: Added console/remote power button support (Wii only)
* added: Added reset button support - resets game (Wii only)
* changed: Settings file is now named settings.xml and is stored in the same
           folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
* fixed: swc, sfc file support
* fixed: inverted sound channels
* fixed: some game crashes
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
* fixed: justifier support
* fixed: superscope turbo button
* fixed: widescreen support
* fixed: ActRaiser 2 issues
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
         now can be emulated with HDMA. (zones)
* fixed: Updated snapshot to prevent desync. Added some variables related to
         APU and HDMA. (gocha)
* fixed: zoom issues (thanks eke-eke!)
* fixed: original modes (thanks eke-eke!)
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)

[006 - October 15, 2008]

Tantric
* added: 480p for GameCube
* added: Sound sync
* added: 7z support
* changed: Faster SD/USB access (readahead cache enabled)
* fixed: Video offset issues
* fixed: BS-X games work now
* fixed: Wii DVD works now
* fixed: DVD re-enabled for GameCube
* fixed: Nunchuk analog stick issues
* fixed: Many crashes, memory leaks, etc

michniewski
* added: Video shift options
* changed: Turn DVD motor off option re-enabled for GameCube

[005 - September 23, 2008]

michniewski
* added: Superscope/mouse/justifier support, with Wii remote
* added: 3 render modes - Original, Filtered, Unfiltered
* added: widescreen compensation option
* added: DVD support on the Wii
* changed: zoom - limited range, added reset zoom option

Tantric
* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
* added: cheats menu! Loads .CHT file from /snes9x/cheats folder, 
         .CHT file name must match file name of ROM
* added: load/save preference selector. ROM, SRAM, Freeze, and preferences 
         are saved/loaded according to these
* added: preliminary Windows file share loading/saving (SMB) support on Wii:
		 You can input your network settings into snes9xGX.xml, or edit 
		 s9xconfig.cpp from the source code and compile.
* added: 'Auto' settings for save/load - attempts to automatically determine
         your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* added: ROM Information page
* added: Game Menu - all game-specific options are here now: 
         SRAM save/load, Snapshot save/load, game reload, etc
* added: Credits page
* fixed: sd gecko works now
* fixed: full USB support
* changed: menu structure
* changed: preferences are now loaded and saved in XML format. You can open
		   snes9xGX.xml edit all settings, including some not available within
		   the program
* changed: if Home button is pressed when a game is running, Game Menu pops up
* changed: if preferences can't be loaded at the start and/or are reset, 
           preferences menu pops up - remove to save your preferences!
* changed: SRAM load - game reloaded automatically after loading SRAM

[004 - August 5, 2008]

* added: option to disable AA filtering 
         (snes graphics 'crisper', AA now default OFF)
* added: mapped zooming and turbo mode to classic controller
* added: preliminary usb support (loading)
* changed: sram and freezes now saved by filename, not internal romname. 
           If you have multiple versions of the same game, you can now have 
           srams and freezes for each version. A prompt to convert to the 
           new naming is provided for sram only.
* changed: by default, autoload/save sram and freeze enabled

[003 - July 25, 2008]
* added: alphabetical file sorting
* added: background logo/backdrop + nicer menus
* added: scrolling in ROM selector
* fixed: switching between pal/ntsc ROMS doesn't mess up timings
* fixed: GC controller config works now
* fixed: freeze autoloading on ROM load
* fixed: zipped ROMS should now load in a reasonable time
* fixed: precompiled dols for autosaving to various locations (see readme)
* changed: GC default quickload slot (to sd) (thanks kerframil)
* changed: default load/save dirs are now "/snes9x/roms" and 
           "/snes9x/saves/"  (thanks kerframil)
* changed: Classic X and Y defaults aren't switched
* changed: if autosave is enabled, it doesn't ask to save SRAM 
           anymore. It is saved in the background.
* updated README

[002 - July 21, 2008]
* added: classic and nunchuk support
* added: all controllers can now be configured
* added: GC version (untested)
* changed: mappings are no longer stored in SRAM, but in config file. 
           This means no per-game configurations, but one global 
           config per controller.
* one makefile to make all versions. (thanks to snes9x143 SVN)


[001 - July 12, 2008]
* compiles with latest devkitppc (r15)
* now uses libfat (can use front sd slot on wii)
* updated menu items a bit
* wiimote support
* fixed: autoload sram/freeze
* fixed: rom plays immediately after loading

[older update history at the bottom]

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|                                                            INSTALLATION  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

To install Snes9x GX you will need to copy over the "apps" and "snes9xgx" 
folders (directories) from this archive to your SD Card. It comes 
pre-packaged in the Homebrew Channel format (which you will use to launch 
the emulator). Once you've copied the directories to your SD Card you will 
need to place your ROM image(s) into "\snes9xgx\roms" directory and place any
cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is
done you can proceed to run the emulator via the Homebrew Channel.

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                           INITIAL SETUP  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

The first time you run Snes9x GX it will create a new "settings.xml" file on
the SD Card which stores the configuration of the emulator. So when you run
Snes9x GX it will automatically detect your storage medium and will bring you
to the ROM selection screen. If you want to run a game with the default 
settings then just highlight the game and press "A" on it and it will load. 
However, you can configure Snes9x GX to your liking.

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                           CONFIGURATION  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

To configure Snes9x GX press "A" on the "Settings" box. This will brings up 
the "Settings" screen where you can configure the Button Mappings, Video, 
Saving, Menu and Network. You can also restore the settings to their initial 
values by clicking on the "Reset Settings" and you can return to the ROM 
selection screen by clicking on "Go Back".

--•[ Button Mappings ]•--
	
Once in the Button Mappings settings menu you'll have the option to pick to
configure the SNES Controller, Super Scope, SNES Mouse and the Justifier.
Once you select a controller to configure you will be presented with which
input device you would like to configure. To set the button simply click on
the input device you wish to use and then pick the button you wish to map. 
After you select a button to configure Snes9x GX will prompt you to press
the button you wish to assign to the button you've selected. Below is a list
of each controller followed by the input devices and the default values for
those devices.
	
	[ SNES Controller ]
		
		• GameCube Controller
			
			A = A
			B = B
			X = X
			Y = Y
			L = L
			R = R
			START = START
			SELECT = Z
			UP = UP
			DOWN = DOWN
			LEFT = LEFT
			RIGHT = RIGHT
			
		• Wiimote
		
			A = B
			B = 2
			X = 1
			Y = A
			START = PLUS
			SELECT = MINUS
			UP = UP
			DOWN = DOWN
			LEFT = LEFT
			RIGHT = RIGHT
		
		• Classic Controller

			A = A
			B = B
			X = X
			Y = Y
			L = L
			R = R
			UP = UP
			DOWN = DOWN
			LEFT = LEFT
			RIGHT = RIGHT

		•	Wiimote Nunchuck + Wiimote
		
			A = A
			B = B
			X = C
			Y = Z
			L = 2
			R = 1
			START = PLUS
			SELECT = MINUS
			UP = UP
			DOWN = DOWN
			LEFT = LEFT
			RIGHT = RIGHT
		
	[ Super Scope ]

		• GameCube Controller

			FIRE = A
			AIM OFFSCREEN = B
			CURSOR = Z
			TURBO ON = Y
			TURBO OFF = X
			PAUSE = START

		• Wiimote
		
			FIRE = B
			AIM OFFSCREEN = A
			CURSOR = MINUS
			TURBO ON = UP
			TURBO OFF = DOWN
			PAUSE = PLUS

	[ SNES Mouse ]
	
		• GameCube Controller
		
			LEFT BUTTON = A
			RIGHT BUTTON = B
		
		• Wiimote
		
			LEFT BUTTON = A
			RIGHT BUTTON = B
			
	[ Justifier ]
	
		• GameCube Controller
		
			FIRE = B
			AIM OFFSCREEN = A
			START = START
		
		• Wiimote

			FIRE = B
			AIM OFFSCREEN = A
			START = PLUS
		
--•[ VIDEO ]•--

The Video settings screen will allow you to configure various video settings
including the Rendering method, Scaling, Filtering, Screen Zoom and Screen	
Position. You can toggle the options for the first three selections by 
clicking on them. To make the Filtering option you select you must enable
Filtering under the Rendering setting.

• Rendering - Unfiltered
            - Original
            - Filtered
          
• Scaling 	- Default
				  	- 16:9 Correction

• Filtering - None
				  	- hq2x
					  - hq2x Soft
					  - hq2x Bold
					
Screen Zoom will bring up a menu where you can adjust the Zoom level by using
the left and right arrows that you can click on. The default setting is 100%.

The Screen Position option will bring up a screen with four arrows that 
allows you to move the position of the output. You'll only need to use this 
option if the screen is not centered. Combining this with the Zoom and
Scaling you should be able to get a proper display on your television.

--•[ SAVING & LOADING ]•--

From this setup option you can configure the way Snes9x GX loads and saves.
Your options are Load Method, Load Folder, Save Method, Save Folder, Auto
Load and Auto Save. Clicking on all of the options except the folders will
let you toggle through their settings. Clicking on the folder options will
bring up a text box where you can enter in the folder you wish to use for
your save data. Snes9x GX has two types of saves - one is the SRAM which is
the save game data (this is only applicable if the game you're playing 
supports saving) and the other is Snapshots which are real time saves. Real
time saves allow you to save your game in it's current state and resume it
at a later time.

	• Load Method -	SD, USB, DVD, Network and Auto
	
	• Save Method - SD, USB, Network and Auto

	• Auto Load - SRAM, Snapshot and Off

	• Auto Save - SRAM, Snapshot and Off

--•[ MENU ]•--

This settings screen will allow you to customize a few aspects on how the 
Menu works including the Exit Action, Wiimote Orientation, Music Volume and
the Sound Effects Volume. The Exit Action can be set to "Return to Loader",
"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set
to Vertical or Horizontal and then you can increase and decrease the Music
and Sound Effects Volume.

--•[ NETWORK ]•--

If you're going to be using your Network (LAN) to load and/or save from you
will need to enter in the SMB share settings you've setup on your computer
via this settings menu. You will need to enter in the SMB Share IP, Share
Name, Share Username and Share Password. If you do not have a password on
your SMB share then set the SMB Share Password to "0".

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|                                                            FILE BROWSER  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

The File Browser will automatically load when you start the emulator and it
will automatically list the contents of the "\snes9xgx\roms\" directory on
your SD card. Like mentioned above in the Configuration -> Saving & Loading
you can specifically a different directory to load from. To launch a game 
(the game can either be uncompressed or inside a ZIP archive) simply click 
on it and it will load. You may also change the directory you're in by 
clicking on "Up One Level".

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|                                                                GAMEPLAY  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

Once you load a game you can access another option menu by pressing the 
"Home" button. This will bring up the Save, Load, Reset, Controller and 
Cheats options. From this menu you can also return to the File Browser by
selecting "Main Menu". To leave the menu and resume game play select "Close".

The Save option will allow you to save either your SRAM or a Snapshot. Once
you've selected Save two options will appear named "New SRAM" and "New 
Snapshot". Clicking on these will create a new save. Once you have a save
you can save over it by selecting it instead of a "New" option. The Load
option will allow you to load your saved SRAM or Snapshot. Reset will reset
the game. If you pick Controller you can toggle between which controller you
wish to use to control your game with. The last option, Cheats, will allow you
to toggle your cheat codes (see below). 

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                                  CHEATS  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the
SNES9X .CHT file format. They also must be named the same name as the game
you're playing with the .cht extentsion. An example would be if you have a 
ROM called "Super Mario World.smc" you would need to name your .cht file to
"Super Mario World.cht". You can find a link to a massive collection of Super
NES cheat codes in the Links section (below).

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                              TURBO MODE  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

TurboMode increases the playback speed of the game by about 2x. To use 
TurboMode simply press the c-stick (yellow control stick) to the right and 
hold it right as long as you want playback to be double-speed. Release the 
c-stick when you want normal playback speed to resume.

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                            IMPORTING AND EXPORTING SRAM  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

Snes9x GX now includes the ability to load SRAM from Snes9x on other
platforms (Mac/PC/Linux/etc) and to save back to those platforms. 

To load a SRAM file on the Wii or Gamecube from another platform, ensure the
name of the SRM file matches the filename of the ROM (except with an SRM 
extension).

To use a Wii/GameCube SRAM file on another platform just do the opposite: 
copy the saved SRAM file to the other platform. You may have to rename the 
file to be what that version of snes9x expects it to be.

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                    UPDATE HISTORY (OLD)  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

[2.0.1b8]
* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the "Reset
    Game" menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
    test! - svpe

[2.0.1b7]
* Fixed: Zip compressed freezes to memory card could become corrupted as the
    file size changed - fixed this by deleting the existing file before writing
    a new one if the file size increased. If the file got smaller or stayed the
    same the original file is updated, using less of the existing file if the
    actual file size is smaller. A check is made before deleting the existing
    freeze file to ensure that there is enough space available for the new
    file. Note that additional space equivalent to the new file size must be
    available. If not enough space is available the original freeze is retained
    and the user is informed of the lack of space.
* Fixed: If option to auto-load freeze was selected, joypad config would not
    be restored since that is stored in SRAM. Resolved this for now by first
    loading SRAM if any and then loading the freeze. Obviously having to have
    both SRAM and freeze is not ideal, but this gets the job done if you have
    enough space on your memory card, SD card, etc.
* Added prompt when returning to the menu with autosave enabled allowing the
    user choose whether or not to perform the save. Press A to save or B if you
    don't wish to save.
* Added optional verification of Gamecube memory card saves. After writing
    the file it reads it back in and verifies that the written file matches
    what was to be saved. If it doesn't or if there was a problem opening the
    file it reports the problem to the user. Set this option in the preferences
    if desired.
* Added Reset Gamecube/Wii menu item
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
    no way to test this, so please report on whether or not it works! Based on
    svpe's code.
    
NOTE: due to changes in the settings, this version will reset your emulator
options settings, so if you had saved preferences you will need to make your
changes to the emulator settings again and save them.

[2.0.1b6a]
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
    
[2.0.1b6]
* PAL Wii support - no separate version necessary! - eke-eke
* PAL roms now play at correct speed via internal timer, ntsc roms still use
    more accurate VSYNC timing - eke-eke
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
    code
* Added option for auto save and load of freezes. For saving, can do both SRAM
    and Freeze if desired
* Memory card saving and loading shows a progress bar
* More miscellaneous ease-of-use improvements and cleanup
* Fixed: pressing B to get out of a rom file selection screen no longer drops
    you all the way back to the main menu. Now goes back to choice of where to
    load ROM (the "Load from DVD", "Load from SMB"... screen)
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
    messed up

[2.0.1b5]
* B button implemented in all menus (returns to previous menu)
* Fixed bug when freezing state to SD card - would crash if SD support was not
    previously initialized
* Fixed double A button press needed after manual prefs/sram save to memory card
* Fixed delay after pressing A button after saving freeze to SD card
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
    ROM loaded
* Fixed version number in SRAM and preferences
* Minor other code revisions

[2.0.1b1 through 2.0.1b4]
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
* Games now autostart once loaded
* After manually loading SRAM the emulator is automatically reset
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
* TurboMode
* Global emulator preferences
* Menus redesigned (hopefully for the better!)
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
  location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
* ROM injector works again
* A number of small improvements and bug fixes
  
[2.0 WIP6]
* Port of SNES9X 1.50
* SMB support
* SD support
* Greatly improved emulation and timing for NTSC roms
* Save states (freezes) to SD and SMB
* Screen zoom
* Improved font and display
* ROM injector
* ... and more ...

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                                 CREDITS  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

                      Coding & menu design		Tantric
                      Additional coding			michniewski
                      Menu artwork				the3seashells
                      Menu sound				Peter de Man
                      
                      ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
                      Snes9x GX GameCube		SoftDev, crunchy2, 
                      							eke-eke, others

                      Snes9x					Snes9x Team
                      libogc/devkitPPC			shagkur & wintermute
                      FreeTypeGX				Armin Tamzarian

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
|                                                                   LINKS  |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

											       SNES9X GX Project Page
							           http://code.google.com/p/snes9x-gx
							           
											       Wii Homebrew Community
											              www.wiibrew.org

											    Free (Public Domain) ROMs
											                www.pdroms.de
													       
											                  Cheat Codes
											           www.cheatzilla.com

×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬
|0O×øo·                                                               ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

snes9x-gx's People

Contributors

tmbinc avatar

snes9x-gx's Issues

Some games will refuse to save

What steps will reproduce the problem?
1. Use the Mother 3 or Mario vs Donkey Kong (Both GBA) roms
2. Attempt to save (save using the game, not using save states)
3. An in-game dialog pops up and says that the save failed

What is the expected output? What do you see instead?
I expect the game to actually save. Instead the game (not the emulator) 
says that it failed to save.

What version are you using?
The most recent version as of October 18, 2008 (version 006)


Please provide any additional information below.
I beleve that this may occur in MANY more roms. IMHO this is medium to 
high priority.

Original issue reported on code.google.com by [email protected] on 18 Oct 2008 at 6:21

Game freezes at specific point in "Emerald Dragon"

What steps will reproduce the problem?
1. Play Emerald Dragon (Japanese game)
2. Talk to the first 3 dragons, watch a bit of dialog, then talk to the kid
3. When the white dragon floating in the sky disappears after saying his
lines, the game freezes

What is the expected output? What do you see instead?
Expected: The game doesn't freeze.
What I see: The game freezes at the same spot every time, whether using a
translation-patched version or not.

What version are you using?
005, latest.

Please provide any additional information below.
This game works fine, patched and unpatched, in ZSNES.

Original issue reported on code.google.com by [email protected] on 8 Oct 2008 at 2:13

Right Classic Controller Joystick not working

What steps will reproduce the problem?
1. Load Snes9xGX version 006
2. Plug the classic controller
3. Load any game

What is the expected output? What do you see instead?
The right joystick is not mapped to move up/down left/right

What version are you using?
Version 006

Please provide any additional information below.
In version 005 it was fine.

Keep up this excelent work ;)

Original issue reported on code.google.com by pakitovic on 16 Oct 2008 at 10:18

No longer able to load .swc files, previous versions allowed for.

What steps will reproduce the problem?
1. Trying to play a .swc file from within a .zip or otherwise.

What version are you using?
006

Please provide any additional information below.
I'm using the same SD card and have not modified any ROMs, I tried to load
a game I was playing before the latest update. I may have been on 005 or
004 before the update - the game played fine. Now, it is unable to load
.swc files from within a zip or otherwise.

Extracted the ROMs from the ZIP files it still did not work, renamed the
extensions from .swc to .smc and the ROMs work fine now.

Original issue reported on code.google.com by [email protected] on 20 Oct 2008 at 2:01

Blue graphics glitches with pilotwings in snes9x-gx

What steps will reproduce the problem?
1. Load Pilotwings rom
2. Begin playing (first mission will do)
3. Blue flashing graphics glitches intermittently display in light plane
and skydiving (glitching affects the sky and ground) 

What is the expected output? What do you see instead?
normal output w/o blue flashing colors

What version of the product are you using? On what operating system?
snes9x-gx 004

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 7 Sep 2008 at 11:50

It's necessary to unplug and plug back the Nunchuck so as it gets detected

What steps will reproduce the problem?
1. Power OFF your wii.
2. Plug the nunchuck to the wiimote.
3. Power ON your wii with the nunchuck attached to the wiimote
4. Open Snes 9X with the nunchuck plugged to the wiimote.
5. Nunchuck does not work (neither in the game nor on the menus of the
emulator)
6. DON'T exit the emulator.
7. Go to any menu of the emulator, unplug the nunchuck and plug it back.
7. Now the nunchuck works fine (both in game and on menus). You can
navigate through the menus.

What is the expected output? What do you see instead?
The nunchuck is detected automatically, without the need to unplug it the
plug again, just like the wiimote.

What version are you using?
006

Please provide any additional information below.
American Wii (USA), Firmware 3.2U, Emulator loaded via Homebrew Channel.
I have tested with 4 different wiimotes and nunchucks.

Original issue reported on code.google.com by [email protected] on 16 Oct 2008 at 9:16

Mortal Kombat 2 - screen flickers

What steps will reproduce the problem?
1. Load MK2.
2. Start a fight.
3.

What is the expected output? What do you see instead?

Screen flickers (goes black).

Please use labels and text to provide additional information.

Happens on 002-005 (didn't try 001)

Original issue reported on code.google.com by [email protected] on 17 Aug 2008 at 9:34

New graphical ROMs selection

It would be great to have two mode for selecting game:
- File by file like actually
- Graphical with showing a screenshot of games on the sd card. We could
click on A button to see large screenshot image and chose yes load this
game by pressing A button or back to the graphical list by pressing B
button. We can take screenshot in game or add them manually to a screenshot
directory on the "/snes9x/screenshots/". Look at the attached file for exemple.

Original issue reported on code.google.com by [email protected] on 27 Sep 2008 at 10:45

Attachments:

SuperScope Turbo Mode not supported

What steps will reproduce the problem?
1. Load a rom that requires superscope's turbo mode (Yoshi Zafari)

What is the expected output? What do you see instead?
There is no option available for superscope turbo mode in the controller
configuration menu.

What version are you using?
005, available for download

Please provide any additional information below.
Turning multitap ON disables the superscope

Original issue reported on code.google.com by [email protected] on 27 Sep 2008 at 4:49

Black screen results of ROM loading only on Wii (PC works fine)

What steps will reproduce the problem?
Using BS Zelda ROM like:
hXXp://bszelda.zeldalegends.net/bs1m2zips/fourthquest.zip in this Wii port
of SNES9x 004 
In steps:
1. I downloaded the ROM, unpacked it, put in correct SD-card folder
2. Started HBC and Snes9X GX 004
3. Chose this ROM -> black screen

What is the expected output? What do you see instead?
Expected output: Normal startup, title screen (PC version 1.51 and 1.43 do
this just fine).
Instead: Black screen, Emulator menu still accessable, so the emulator
itself didn't crash, it just can't read the ROM I think.

What version are you using?
004

Please provide any additional information below.

Like I wrote: It works fine on PC using Windows XP SP2 and thus the fitting
Windows emulator versions. 
It is the only ROM the Wii port doesn't boot for me so far (including
hacks, translations).
The PC version gives me one more line in 1.51:
"Id: Company: 01 CRC32: AD069DF6"
I didn't see that line in the Wii port I think...

Original issue reported on code.google.com by [email protected] on 13 Sep 2008 at 10:51

Justifiers Pistols not working

What steps will reproduce the problem?
1. Enable the Justifiers
2. Load Lethal Enforcers ROM
3. Try to play...

What is the expected output? What do you see instead?
Setting 1 pistol on, doesnt work, when the 2 pistols are enabled, then it 
only recognizes one, and aiming is mapped to one wiimote, while the other 
wiimote must be used for shooting

What version are you using?
005

Please provide any additional information below.
This was already commented in the forums, but haven't been fixed as far as 
I know.

Original issue reported on code.google.com by [email protected] on 20 Oct 2008 at 3:29

Sound Sync option still not found in menu or .xml

What steps will reproduce the problem?
1. Read the changes for v 006
2. Open up a Square Enix RPG (i.e FF6)
3. Listen to the sound effects

What is the expected output? What do you see instead?
Should be synched. I saw the changes made in the
change log, but the option to turn the sync on
still seems to be missing from the "preferences".
I noticed the last time I reported this issue, I 
was told it had be added in the next version (006)
but whether I check the preferences or edit the .xml,
the option is nowhere to be found. If one could simply
complile a quickfix version (just simply adding the
option is all that needs to be done), it would be greatly 
appreciated. 


What version are you using?
Version 006

Please provide any additional information below.
Again, I'm confused about the changelog for 006
and the fact that said feature has been "Added" but
nowhere to be found. I don't want to come accross as
being rude or demanding, but why it's not in the
preferences menu is beyond me.

Original issue reported on code.google.com by [email protected] on 16 Oct 2008 at 5:06

snes9x-gx crash while loading 32M ROMs

What steps will reproduce the problem?
1. Load snes9x-gx 004 through Homebrew Channel
2. Load v1.20k-TO_Jr_Fixed.smc which is the Tactic Orge with Chinese font
modification from the front SD
3. Wii crash during loading

What is the expected output? What do you see instead?
I see black screen with some information

What version of the product are you using? On what operating system?
Wii 3.2j, snes9x-gx 004, HBC beta8

Please provide any additional information below.
I tried several other 32M ROMs, none of them works. But it works fine on PC
with snes9x 1.51 and snes9x-gx works just fine for the original tactics
ogre (v1.2) (j) which is 24M. The ROMs I mentioned can be find here
http://www.mediafire.com/?sharekey=ba9598d9247bbfea19747bd91027d4dd631591aeead5f
e64
under /TO_Jr/TO_Jr_MODrom&IPS/MODrom/

Original issue reported on code.google.com by [email protected] on 10 Aug 2008 at 6:55

SNES Super Scope 6 Rom Crash

What steps will reproduce the problem?
1. Load SNES9x GX r80
2. Load rom SNES Super Scope 6 rom
3. Enable Super Scope in control prefs
4. Play Lazerblazer

What is the expected output? What do you see instead?
The expected output is that you should go straight to the Laserblazer game
mode. Instead, the game shows a nasty visual glitch, then the Rom crashes.

What version are you using?
SNES9x GX r80 SVN


Please provide any additional information below.
None

Original issue reported on code.google.com by mossj32 on 21 Sep 2008 at 8:28

inverted stereo

What steps will reproduce the problem?
1. play game


What is the expected output? What do you see instead?
inverted stereo in all games

What version are you using?
006

Please provide any additional information below.
there was the option of "inverted stereo" in old versions, and now don't
appear.

Original issue reported on code.google.com by [email protected] on 16 Oct 2008 at 10:21

USB HDD doesn't work

What steps will reproduce the problem?
1. launch Snes9Xgx in HBC
2. Choose to launch roms from USB
3. Try to load a rom

What is the expected output? What do you see instead?
I expect a list of roms available in the HDD. 
Instead of that, i have a error message USB flash drive not found...

What version are you using?
Snes9xgx 006 

Please provide any additional information below.
Wii PAL 3.1E (patchmiicore + dvdx) wiikey 1.9S
HDD 160go FAT32 (works fine with geexbox alpha2)

Original issue reported on code.google.com by [email protected] on 20 Oct 2008 at 6:13

French-translated rom of Seiken Densetsu 3 not playable if loaded after another rom

What steps will reproduce the problem?
1. Load any rom and exit to the emu menu
2. Load the French-translated rom of the game Seiken Densetsu 3

What is the expected output?
The intro of the game should start after the Squaresoft logo.

What do you see instead?
No intro, no Squaresoft logo, the rom boots into a music test menu from
which we can't exit.

What version are you using?
Snes9x GX 005 on PAL Wii, emu and roms on SD card front loading, emu
launched from Homebrew Channel.

Please provide any additional information below.
The rom seems to load correctly if loaded first right after the emu is started.
The same rom works well in other emulators.

Original issue reported on code.google.com by [email protected] on 15 Oct 2008 at 9:55

Code Dump loading Snapshots since revision 56 from version 005 of SVN

What steps will reproduce the problem?
1. Load Snes9x-gx version 005 revision 56 from SVN with Homebrew Channel beta 8
2. Load a rom (Super Mario World, for example) a take a snapshot, it saves
successfully to SD.
3. Go to Game Menu and select 'Load snapshot', it will cause the code dump
attached

What is the expected output? What do you see instead?
The game should load the snapshot, it shows the code dump attached

What version of the product are you using? On what operating system?

PAL Wii 3.2 E
Hombrew Channel beta 8
Snes9x-GX version 005, revision 56 and lastest revision 59 both crashes

Please provide any additional information below.

I used both SD only and AUTO options for loading/saving the
roms/snapshots/sram, the only affected are load snapshots option.

Keep up the good work, this emu is the best snes emu for wii :) I hope this
information help you.

Original issue reported on code.google.com by pakitovic on 31 Aug 2008 at 1:30

Attachments:

Missing include file and misspelled include of snes9xGX.h

The pngu/pngu.h include file is missing in the repository.

In cheatmgr.cpp, dvd.cpp, fileop.cpp, filesel.cpp menu.cpp s9xsupport.cpp
sram.cpp, smbop.cpp, freeze.cpp the include is misspelled (wrong
capitalisation this is a problem when compiling in an unix environment) 

Ernst

Original issue reported on code.google.com by [email protected] on 9 Sep 2008 at 12:34

Permanent Black screen after a few rom loads.

What steps will reproduce the problem?
1. Load SNES9x GX r80
2. Play a few different games
3. Then play SNES Super Scope 6? (Not sure if is cause)
4. Trigger laserblazer crash a few times
5. Load another game

What is the expected output? What do you see instead?
It is expected that the other game loads and you should get visual... But,
instead, you get a completely black screen with only audio. The emulator
needs to be restarted to remedy it, as it is permanent for that session.

What version are you using?
SNES9x GX r80


Please provide any additional information below.


Original issue reported on code.google.com by mossj32 on 21 Sep 2008 at 8:32

Rendering Ranger R2 - Screen goes black.

What steps will reproduce the problem?

1. Load Rendering Ranger R2 (JAP).
2. See the Virgin logo.
3.

What is the expected output? What do you see instead?

After the Virgin logo the screen turns black.

What version of the product are you using? On what operating system?

Version 004.

Please provide any additional information below.

It says something about the sound and then the screen goes black, but the
emulator still works. I´ve tried different roms with the same result, and
they all work on my PSP SNES9x emulator.

Original issue reported on code.google.com by [email protected] on 2 Sep 2008 at 11:27

ROM files not properly read from DVD

What steps will reproduce the problem?
1. Load ANY zipped ROM file from DVD
2. Start the Game


What is the expected output? What do you see instead?

The game does not work properly, ROM informations screen reports wrong
informations and corrupted header

What version are you using?

snes9xGX 005

Please provide any additional information below.

It seems like the ROM data has not been properly loaded into memory so the
emulator can run the game properly.
Loading ROM files from SDCARD work perfectly.


Original issue reported on code.google.com by [email protected] on 24 Sep 2008 at 1:00

sound gliches in smw (snes9x 005 r80)

What steps will reproduce the problem?
1. run super mario world (any version) and enter the first level
2. get a mushroom

What is the expected output? What do you see instead?
proper mario-growing sound. glitchy mario-growing sound.

What version are you using?
snes9x 005 r80 from svn

Original issue reported on code.google.com by [email protected] on 17 Sep 2008 at 8:34

Nunchuck support requires unplugging first

What steps will reproduce the problem?
1. Load emu with nunchuck plugged into wiimote

What is the expected output? What do you see instead?
Nunchuck support working.  Only wiimote support works unless you 
disconnect and then re-connect the nunchuck extension after loading 
snes9x-gx

What version are you using?
svn r100

Please provide any additional information below.
nunchuck support works fine after disconnecting and then reconnecting.

Possibly add a wiki page explaining this until the behavior is changed

Original issue reported on code.google.com by [email protected] on 2 Oct 2008 at 1:01

Nunchuck left-direction presses the A button

What steps will reproduce the problem?
1. Load any game and start playing
2. Press left in the nunchuck

What is the expected output? What do you see instead?
It was expected to JUST turn left, but, instead, it presses A and turns left.

What version are you using?
005, available for download

Please provide any additional information below.
Turning multitap ON is even worse.

Original issue reported on code.google.com by [email protected] on 24 Sep 2008 at 12:20

Mouse movement problems

What steps will reproduce the problem?
1. Launch SNES9x GX r56 beta
2. Load rom Mario Paint (JU) [!].smc
3. Set Mice to 1
4. Play

What is the expected output? What do you see instead?
The mouse cursor is not locked properly, you get a small dot that's
separate from the game's cursor that moves independently, and if that dot
hits the edge of the screen, the mouse stops moving properly. Also, the
movement of the cursor is not accurate to where you are pointing on the
screen. This is very irritating.

What version are you using?
SNES9x GX r56 beta


Original issue reported on code.google.com by mossj32 on 12 Sep 2008 at 4:13

Sound Popping Issue

What steps will reproduce the problem?
I've noticed a sorta sound crackling or popping problem in some games, 
possibly alot.  Its not as bad as the FCE Ultra problem, but its there, 
and noticable.  I've especially noticed it in Ken Griffey Jr. Presents MLB 
during the field music, and Terranigma when an enemy is killed.  This 
sound problem doesn't occur in the PC emulators, the SNES Console, or in a 
Virtual Console injection.  I'm not a tester however, so I've not taken 
the time to try out all games.


What version are you using?
SNES9x GX 005


Please provide any additional information below.

Like I said before, I'm not a tester or programmer, so I don't know all 
the games that present this issue.  Perhaps they ALL do in some points, 
just not on the PC emulators, the SNES Console, or a Virtual Console 
Injection.  Also did not occur on the SNES9x 1.43 for Wii.


Original issue reported on code.google.com by [email protected] on 29 Sep 2008 at 5:30

Original aspect mode for widescreen TVs?

What steps will reproduce the problem?
1. Basically, this is the only other emulator on my Wii that still
stretches things out.  The Wii is set to widescreen, as is the monitor (and
unfortunately, I have to get up and go through the monitor menu to turn off
stretch mode on each input, so doing it in the program is preferred).
2.  Running any game shows it stretched out to fill the TV.  Many of the
other emulators lately have been having some sort of stretch mode where you
can shrink it in the X dimension to compensate for this, or that sort of
thing.  I'd love to see this implemented in snes9x-gx.

Original issue reported on code.google.com by [email protected] on 2 Sep 2008 at 8:14

Problems with 7zip support

Using Snes9x GX 006.

All test files were LZMA compressed with 7-Zip, latest stable w32 version
4.5.7.  In all cases, I specify a Word Size of 273.  As I hope would be
unrelated, I do not seem to have any troubles with the filenames in archives.

Opening from Network: all 7zip content can be listed, but never extracted
(out of memory).

Returning to previous directories can sometimes error due to a remnant of
either the non-existent directory "7zip" appearing at the end of the path,
or, when attempting to resurface beyond the xml-defined entry path, a
remnant and subsequent duplication of the entry path in the reported path
error. I have not been able to reproduce these cases in an absolutely
consistent manner.

Opening from SD card: all 7zip content can be listed, and non-solid content
extracts fine. In one test, I could extract any of 50 roms contained in one
non-solid archive.

However, under certain cases, archives with solid-block content do not
extract, throwing an "Out of memory" error.

To test the boundaries of conditions in which solid content will or will
not extract, I used groups of hacked SMW1 roms.  Magically, these 50 1MB
SMW1 roms solid-compress to a single 1>2MB archive, so their structures are
nearly identical to each other.

3 roms solid-compressed with a 64KB dictionary size = extractable, though
this may be because each rom is too large for the defined dictionary size,
and is therefore not qualified to board the solid train.

3 roms solid-compressed with a 2MB dictionary size = extractable.
50 roms solid-compressed with a 2MB dictionary size = extractable!

Looks like this is pointing to insufficient reserved memory for the
extraction process when the specified dictionary size is larger in size.

3 mb = fail | 4 mb = fail | 6 mb = fail | everything higher than 2 MB Fails!

This is a shame, because a lot of the roms in my collection are larger than
2MB, and I'd like to size it all down to fit on a single DVD (it's
currently 6.3GB zip-compressed).

Kudos and Thanks for this perfect answer to SNES emulation for the family room!

Original issue reported on code.google.com by [email protected] on 17 Oct 2008 at 1:44

Some game don

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version are you using?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 16 Oct 2008 at 11:16

Some game don

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version are you using?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 16 Oct 2008 at 11:16

Minor Display corruption

What steps will reproduce the problem?
1. Load "Super Pang" and wait the title screen
2. Quit the game
3. Load "Super Mario Kart"

On the bottom of the screen, you will see some extra lines (seems to be 
some part of Super pang title screen). 

When loading Donkey Kong Country and waiting the title screen, then 
loading again Mario Kart, no more display corruption, like a video reset.

Pal Wii 3.2E
HBC beta8
480p EDTV 60Hz PAL
Snes9xGX revision 52

Original issue reported on code.google.com by badablek on 22 Aug 2008 at 8:10

Attachments:

PAL component detection

I have a PAL Wii with component cable (YPbPr).
The TV type is set to EDTV (480p) on Wii options.

In version 005 and now 006, the auto-detection of video mode, finds that this 
is a PAL Wii so the 
output is set to 576i, which is wrong and forces me to use zoom for every game.

It would be nice if the user can set the TV type in preferences also.

Thanks.
RT

Original issue reported on code.google.com by [email protected] on 18 Oct 2008 at 6:49

Random Botton Presses During Gameplay

What steps will reproduce the problem?
1. After loading snes9x-gx with the Homebrew Channel, attach classic
controller.
2. Load "Super Star Wars - The Empire Strikes Back (U) (V1.0) [!].smc" from
SD front.
3. Play game.

What is the expected output? What do you see instead?
Random button presses (such as quickly pausing and unpausing) happen
although buttons on the classic controller are not actually pressed.

What version of the product are you using? On what operating system?
n/a

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 9 Aug 2008 at 2:21

Yuu Yuu Hakusho crashes and other issues. :(

What steps will reproduce the problem?
1. Load up the first Yuu Yuu Hakusho game.
2. Before it even goes to the Namco screen, you'll a black screen with 
white text with a load noise.

What is the expected output? What do you see instead?
Black screen with white text with a load noise. It also says an error 
code; however, i didnt have time to take it down. It can easily be seen 
thou.

What version are you using?
Snes9x GX 006. This error doesn't occur in Snes9x 004. It plays on 004.

Please provide any additional information below.
Unreleated, but there some other issuses with 006 that arent seen in 004. 
When playing Power Rangers Fighting Edition, there messed up graphics on 
top of the screen while fighting. And Spiderman and X-men Arcades Revenge, 
while you can still play the game, you see messed up graphics all over the 
screen as numbers. Very hard to see what i am doing. :( Other than that, 
thank you for your time, and keep up the great work ! :D

Original issue reported on code.google.com by [email protected] on 20 Oct 2008 at 3:01

Error opening fat3:\ Gamecube SD Version

What steps will reproduce the problem?
1. Boot the 004 SD dol file for the gamecube from SD Media Card Adapter
2. Try to load game and it fails

What is the expected output? What do you see instead?
I expect it to work like version 003 which brings up a list of all my 
ROMs.  I see Error opening fat3:\ instead

What version of the product are you using? On what operating system?
I am using 003, but the problem is with the 004 verion running on a 
Gamecube

Please provide any additional information below.
Have tried to switch slots A or B without luck.  I tried formatting the SD 
card in FAT and FAT32 without luck.

Original issue reported on code.google.com by [email protected] on 22 Aug 2008 at 10:07

Core dump on Mega Man X3

What steps will reproduce the problem?
1. Load game
2. Go to Toxic Seahorse level
3. Progress to first area past locked door #2.  See map  "x" for area

Core dump occurs as you walk forward a few steps past door #2.

           _
          |_|_ _ _ _ _         _ _ _ _ _ _ _
          |_|_|X|_|_|_|_ _ _ _|_|_|_|_|_|_|_|
          |_|     |_|_| |_|_|_|_| |_|     |_|_ _
          |_|     |_|_|_|_|_|_|_ _|_|     |_|_|_|
          |_|     |_|_|_|_|_|_|_|_|_|
 _ _ _ _  |_|
|E|_|_|_|_|_|
      |_|_|_|



What is the expected output? What do you see instead?

unexpected core dump occurs

What version are you using?

005 - latest.  Also occurs with 004.  Tried multiple ROMs - checksum
validates and appears good.  Works fine on Snes9x 1.51 on PC

Original issue reported on code.google.com by [email protected] on 8 Oct 2008 at 12:03

Some games don't allow save state/load state

What steps will reproduce the problem?
1. Open Megaman X2(U) or Pilotwings (U)
2. Start a new game
3. Attempt to make a freeze file then try
to thaw it.

What is the expected output? What do you see instead?
Should create a freeze save and load like all other 
games but instead the error "could not thaw/save does not exist"
thus, losing all progress. These two games are the
only ones I've see the error on. 

What version are you using?
005 and 006

Please provide any additional information below.
Believe me, this emulator is VERY good, it's just
I'm not sure if this has been addressed before or 
bot.

Original issue reported on code.google.com by [email protected] on 16 Oct 2008 at 11:20

Auto-Load Snapshot causes Code Dump

What steps will reproduce the problem?
1. Go into options and set Load to Auto Load Snapshot
2. Pick choose a game/ROM
3. Code Dump

What is the expected output? What do you see instead?
I expect the game/rom to load and then if there is a saved snapshot, the
snapshot should be restored.

What version are you using?
005

Please provide any additional information below.
This happens whether or not a snapshot actually exists (games I've played
before and snapshotted and games I've never played, thus have no snapshot)

Code Dump Hex stuff:

802AE6FC -> 802AE698 -> 802d01b4 -> 802CC998 -> 802b6778 -> 8021FA98

Original issue reported on code.google.com by [email protected] on 4 Oct 2008 at 1:27

Slow performance with zipped roms on USB memory stick

What steps will reproduce the problem?
1. Load a zipped ROM from a USB memory stick

What version are you using?
005 r88

Please provide any additional information below.
Performance is very slow when loading a zipped ROM from USB. Loading a
3.3Mb zipped game take approx 1 min, same game loaded from SD takes seconds.

I've tested the performance of the USB device on my PC and it's fast
un-zipping ROMs from the memory stick takes < 1 sec

Original issue reported on code.google.com by [email protected] on 6 Oct 2008 at 10:00

Couldn't save fat3://snes9x/saves/Filename.prf or Filename.srm

What steps will reproduce the problem?
1. Try to save preferences will generate the .prf
2. Try to save SRAM will generate .srm
3. Try to save Freeze and it gives couldn't save to Fat3://snes9x/saves

What is the expected output? What do you see instead?
If I try to save preferences I will get the first message.
If I hit the home key during game play, the game save message will appear.
I have the file directories set up correctly but I continue to get this
message, not just with this version, but others as well. 

What version of the product are you using? On what operating system?
004

Please provide any additional information below.
I am launching it from HBC - all Roms are zipped, short file, and they play
GREAT - I just can't save anything. If there is something else I am doing
wrong, please email me.

Original issue reported on code.google.com by [email protected] on 24 Aug 2008 at 4:09

Saving zoom level

That would be great if the zoom level set by the user could be saved just
like any other option.
Thank you!

Original issue reported on code.google.com by [email protected] on 18 Oct 2008 at 7:04

SMB Support and settings

What steps will reproduce the problem?
1. Configure all SMB settings in SNES9xGX.xml
2. Choose load from Network
3. Load a game - error "check settings in SNES9xGX.xml"

What is the expected output? What do you see instead?
Connects to the SMB share and list the contents

What version are you using?
005 r88

Please provide any additional information below.
The SMB share works as I've tested it with various machines on my network.
When I choose load game no attempt is made to connect, it instantly comes
back with the error about the settings, seems like it's not even connecting
to the network at all. The settings _are_ correct. I'm using Wifi (not
ethernet) and all other network enabled programs on the Wii work fine.

If I make changes to the preferences in the GUI and save the preferences,
then all the SMB settings in the XML are overwritten with the defaults.

Original issue reported on code.google.com by [email protected] on 5 Oct 2008 at 1:11

Holding down button while loading save-state temporarily freezes emulator

What steps will reproduce the problem?
1. Play a game and do save state.
2. Load save state and hold down a button while save state is loading.
3. Hold button as long as desired. Nothing happens until you release the
button.

What is the expected output? What do you see instead?
I expected the emulator to load the state even though I was holding down a
button. Instead, it just says "Loading state" for as long as I hold down
the button. Once I release the button it immediately loads the state and
goes back into the game.


What version are you using?
005

Please provide any additional information below.
I'm playing Mega Man X using the Classic Controller. I saved state in the
corridor before a boss fight with my X-Blaster fully charged. When I try to
load state and hold onto the Shoot button to keep my blaster charged, it
hangs. I have to let go of the button which then immediately loads the
state and goes into the game, firing off my fully charged blaster since the
button is no longer pressed.

Original issue reported on code.google.com by [email protected] on 28 Sep 2008 at 9:19

Failed Loading from Apple iPod

What steps will reproduce the problem?
1. Put ROMS on an iPod
2. Insert the iPod into the USB-port
3. Try loading ROMS from USB

What is the expected output? What do you see instead?
Expected output is to see the file explorer for my iPod. Instead I get the
message that there is no USB device present.

What version are you using?
005

Please provide any additional information below.
Using the media player GeeXboX for Wii, loading videos from my iPod works
perfectly.

Original issue reported on code.google.com by [email protected] on 27 Sep 2008 at 1:25

Sound Sync Missing in Snes9x GX 00x

What steps will reproduce the problem?
1. Play any game (preferrable any Final Fantasy)
2. Load a save or start a new game
3. Listen to any sound effects (such as the cursor)

What is the expected output? What do you see instead?
Sound/sound effects should be relatively close to real 
SNES output, i.e the cursor...should sound more high-pitched

What version are you using?
Any version from 001 to 005

Please provide any additional information below.
In the Windows/Linux version of Snes9x 1.50/1.51,
the option to sync the sound is available, thus
making the emulator sound pretty close to the real
hardware. I provided a file to compare sync (chrono
trigger) for the first three seconds and after about
seven, you should hear the cursor being off. 

Original issue reported on code.google.com by [email protected] on 28 Sep 2008 at 2:22

Attachments:

Sound Popping Bug

What steps will reproduce the problem?
1. Noticed first in Terranigma when a enemy dies
2. Noticed again bigtime in Ken Griffey Jr. Presents MLB during field music
3. Various other games, I didn't really take time to list them all


What version are you using? SNES9x GX 004


Please provide any additional information below.

 This problem isn't as big a deal as the sound bug in FCE Ultra, but its 
noticable in some games.  Meaning, it doesn't occur in the cartridge 
version of the games, or the SNES9x for PC, or ZSNES for PC, or even as an 
injected rom for a virtual console wad.  Just something that will need 
fixing when possible.  Once again,  I didn't test alot of games, but the 
ones I listed above are pretty noticable.  I don't know anything about 
coding emulators, so Good luck!

Original issue reported on code.google.com by [email protected] on 22 Sep 2008 at 6:56

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