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Automatically exported from code.google.com/p/snes9x-gx
——————————————————————————————————————————————————————————————————————————— :::::::::::::::×:::::::::::: .______ ::::::::::::::::::: _ :::::::::: | _________ / ___°/ -------. (_)'\ / `°| × /______ ° ---__---./ /___ _________ / --- / __| / \ °² × _______\ \ / ___ // /____//\_____ ° /---/ / ___ --- × | °________/ / / / // /__ _______\ \ / / \ \ / / .|| ::::::::::::::::/ /::--/_______\::.________/::::/ /:::\ _ \::::::×::: :::::::°:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--:::::::: °:::::::::::::::::×:::::::::::::::°::::×:::::::::\--/::::::::::::::::::×::::: ———————————————————————————————————————————————————————————————————————————— ×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬ |0O×øo· Snes9x GX ·oø×O0| | http://code.google.com/p/snes9x-gx | | (Under GPL License) | `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. Snes9x GX is a port of Snes9x (http://www.snes9x.com). Snes9x GX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii. The best website for getting started with Wii homebrew is WiiBrew (www.wiibrew.org). •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | FEATURES | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• * Based on Snes9x 1.52 * Wiimote, Nunchuk, Classic, and Gamecube controller support * SNES Superscope, Mouse, Justifier support * Cheat support * Auto Load/Save Game Snapshots and SRAM * Custom controller configurations * SD, USB, DVD, SMB, Zip, and 7z support * Autodetect PAL/NTSC, 16:9 widescreen support * Original/filtered/unfiltered video modes * Turbo Mode - up to 2x the normal speed * Zoom option to zoom in/out * Open Source! •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | UPDATE HISTORY | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• [4.3.2 - November 9, 2012] * Fixed lag with GameCube controllers [4.3.1 - July 7, 2012] * Fixed PAL support [4.3.0 - July 6, 2012] * Support for newer Wiimotes * Fixed screen flicker when going back to menu * Improved L/R buttons for GameCube - trigger button press when 50%+ depressed * Improved controller behavior - allow two directions to be pressed simultaneously * Timing changes * Compiled with devkitPPC r26 and libogc 1.8.11 [4.2.9 - January 14, 2012] * More accurate pixel scaling (thanks eke-eke!) * Other minor changes [4.2.8 - May 15, 2011] * Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050 * Added Turkish translation [4.2.7 - March 23, 2011] * Fixed browser regressions with stability and speed * Reverted zones' changes to IRQ and SA-1 - these caused a performance hit [4.2.6 - March 19, 2011] * Improved game compatibility (updated core to latest Snes9x) * Fixed issue with cheats not persisting * Improved USB and controller compatibility (recompiled with latest libogc) * Enabled SMB on GameCube (thanks Extrems!) * Added Catalan translation * Translation updates [4.2.5 - October 7, 2010] * Sync with upstream SVN - fixes a few specific game issues * Fixed "blank listing" issue for SMB * Improved USB compatibility and speed * Added Portuguese and Brazilian Portuguese translations * Other minor changes [4.2.4 - August 14, 2010] * IOS 202 support removed * USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed * DVD support via AHBPROT - requires latest HBC [4.2.3 - July 22, 2010] * Fixed broken auto-update [4.2.2 - July 20, 2010] * Reverted USB2 changes * Fixed return-to-menu crash with Filtered mode [4.2.1 - July 14, 2010] * Improved audio timing * Fixed 16:9 correction in Original mode * Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported) * Fixed issue with IPS patch files * Hide non-ROM files * Other minor improvements [4.2.0 - June 20, 2010] * Fixed incorrect aspect ratio issue * Fixed choppy framerate issue * Fixed IPS/UPS patching * USB improvements * GameCube improvements - audio, SD Gecko, show thumbnails for saves * Other minor changes [4.1.9 - May 19, 2010] * DVD support fixed * Fixed some cheats issues * Fixed some potential hangs when returning to menu * Video/audio code changes * Fixed scrolling text bug * Other minor changes [4.1.8 - April 9, 2010] * Fix auto-save bug [4.1.7 - April 9, 2010] * Freezing issue fixed * Core timing fixes, should solve some problems with some games * Most 3rd party controllers should work now (you're welcome!) * 7z crash fixed * GameCube only - DVD/SD Gecko fixed (thanks emukidid!) * Translation updates (German and Dutch) * Other minor changes [4.1.6 - March 30, 2010] * New core! Updated to Snes9x 1.52. Old save states will not work! * DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer * Multi-language support (only French translation is fully complete) * Thank you to everyone who submitted translations * SMB improvements/bug fixes * Minor video & input performance optimizations * Now uses .srm files without "Auto" appended, if found * Added option to disable crosshair [4.1.5 - December 23, 2009] * Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location * File browser now scrolls down to the last game when returning to browser * Auto update for those using USB now works * Fixed scrollbar up/down buttons * Minor optimizations [4.1.4 - December 2, 2009] * Fixed SMB (for real this time!) * Fixed snapshot loading regression [4.1.3 - November 30, 2009] * Fixed SMB * Added separate horizontal/vertical zoom options * Improved scrolling timing - the more you scroll, the fast it goes * Fixed reset button on Wii console - now you can reset multiple times * Minor code optimizations * Reduce memory fragmentation - fixes out of memory crashes [4.1.2 - October 7, 2009] * Revamped filebrowser and file I/O * Many, many other bug fixes [4.1.1 - September 19, 2009] * Fixed black screen bug [4.1.0 - September 16, 2009] * Text rendering corrections * SMB improvements * Built with latest libraries * Video mode switching now works properly * Other minor bugfixes and cleanup [4.0.9 - July 22, 2009] * Fixed "No game saves found." message when there are actually saves. * Fixed shift key on keyboard * Text scrolling works again * Change default prompt window selection to "Cancel" button [4.0.8 - July 9, 2009] * Faster SMB/USB browsing * Last browsed folder is now remembered * Fixed controller mapping reset button * Fixed no sound on GameCube version * Directory names are no longer altered * Preferences now only saved on exit * Fixed on-screen keyboard glitches * SRAM auto-saved on power-off from within a game * Prevent 7z lockups, better 7z error messages * Increase cheats limit from 30 to 150 * Cheats no longer effect next game loaded - they are cleared properly [4.0.7 - June 30, 2009] * Fixed auto-update * Increased file browser listing to 10 entries, decreased font size * Added text scrolling on file browser * Added reset button for controller mappings * Settings are now loaded from USB when loading the app from USB on HBC * Fixed menu crashes caused by ogg player bugs * Fixed memory card saving verification bug * Fixed game savebrowser bugs * Miscellaneous code cleanup/corrections [4.0.6 - May 30, 2009] * Fixed SD/USB corruption bug * SMB works again * GUI bugs fixed, GUI behavioral improvements [4.0.5 - May 26, 2009] * Improved stability * Fixed broken SDHC from HBC 1.0.2 update * Fixed issues with returning to menu from in-game * Add option to disable rumble * Auto-determines if HBC is present - returns to Wii menu otherwise * Fixed Super Scope turbo button issue * Miscellaneous bugfixes [4.0.4 - April 30, 2009] * Improved scrollbar * Built with more stable libogc/libfat * Fixed rumble bug in filebrowser * Added confirmation prompts * Fixed settings saving glitches [4.0.3 - April 23, 2009] * Settings resetting glitch fixed [4.0.2 - April 22, 2009] * GameCube controller home trigger fixed * USB support fixed * More stable SMB support * Corrections/improvements to game saving/loading * Video mode corrections * hq2x filter no longer crashes hi-res games on unfiltered/filtered modes * Corrections to cheat file parsing * Super Scope turbo now activated when holding Down button * Settings are now saved when exiting game menu settings area * Super Scope pause button now works * Invalid VRAM access is now allowed - should fix some homebrew games * New video mode selection in menu (forcing a video mode is not recommended) [4.0.1 - April 13, 2009] * Fixed turning off autosave in menu * Keyboard fixed, more keys added * Fixed 7z loading from DVD * Enable auto loading and renaming of SRAM save without "Auto" in the name * PAL resolution fixed - no more letterboxing * File browser scrollbar box now draggable, arrow buttons now scroll list * Better handling of multiple on-screen wiimotes * Menu restructured - new "Game Settings" menu [4.0.0 - April 4, 2009] * New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more * Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release * Onscreen keyboard for changing save/load folders and network settings * Menu configuration options (configurable exit button, wiimote orientation, volumes) * Configurable button mapping for superscope, mouse and justifier * New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times * Experimental hq2x filter, contributed by michniewski [009 - January 27, 2009] * Faster SD/USB - new read-ahead cache * Removed trigger of back to menu for Classic Controller right joystick * Fixed a bug with reading files < 2048 bytes * Fixed some memory leaks, buffer overflows, etc * Code cleanup, other general bugfixes [008 - December 24, 2008] * Fixed unstable SD card access * Proper SD/USB hotswap (Wii only) * Auto-update feature (Wii only) * Rewritten SMB access - speed boost, NTLM now supported (Wii only) * Improved file access code * Resetting preferences now resets controls * Fixed "invalid file size" error on smaller games (eg: Space Invaders) * Fixed hangup in Super Mario RPG * Minor bug fixes [007 - November 19, 2008] * added: SDHC support * added: SD/USB hot-swapping * added: zoom saving * added: IPS/UPS/PPF patch support * added: Qoob modchip support (thanks emukidid!) * added: Added console/remote power button support (Wii only) * added: Added reset button support - resets game (Wii only) * changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only) * fixed: swc, sfc file support * fixed: inverted sound channels * fixed: some game crashes * fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4 * fixed: justifier support * fixed: superscope turbo button * fixed: widescreen support * fixed: ActRaiser 2 issues * fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones) * fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha) * fixed: zoom issues (thanks eke-eke!) * fixed: original modes (thanks eke-eke!) * fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!) [006 - October 15, 2008] Tantric * added: 480p for GameCube * added: Sound sync * added: 7z support * changed: Faster SD/USB access (readahead cache enabled) * fixed: Video offset issues * fixed: BS-X games work now * fixed: Wii DVD works now * fixed: DVD re-enabled for GameCube * fixed: Nunchuk analog stick issues * fixed: Many crashes, memory leaks, etc michniewski * added: Video shift options * changed: Turn DVD motor off option re-enabled for GameCube [005 - September 23, 2008] michniewski * added: Superscope/mouse/justifier support, with Wii remote * added: 3 render modes - Original, Filtered, Unfiltered * added: widescreen compensation option * added: DVD support on the Wii * changed: zoom - limited range, added reset zoom option Tantric * added: now uses SNES 1.51 core (thanks to eke-eke for help with this) * added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM * added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these * added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile. * added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * added: ROM Information page * added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc * added: Credits page * fixed: sd gecko works now * fixed: full USB support * changed: menu structure * changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program * changed: if Home button is pressed when a game is running, Game Menu pops up * changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences! * changed: SRAM load - game reloaded automatically after loading SRAM [004 - August 5, 2008] * added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF) * added: mapped zooming and turbo mode to classic controller * added: preliminary usb support (loading) * changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only. * changed: by default, autoload/save sram and freeze enabled [003 - July 25, 2008] * added: alphabetical file sorting * added: background logo/backdrop + nicer menus * added: scrolling in ROM selector * fixed: switching between pal/ntsc ROMS doesn't mess up timings * fixed: GC controller config works now * fixed: freeze autoloading on ROM load * fixed: zipped ROMS should now load in a reasonable time * fixed: precompiled dols for autosaving to various locations (see readme) * changed: GC default quickload slot (to sd) (thanks kerframil) * changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil) * changed: Classic X and Y defaults aren't switched * changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background. * updated README [002 - July 21, 2008] * added: classic and nunchuk support * added: all controllers can now be configured * added: GC version (untested) * changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller. * one makefile to make all versions. (thanks to snes9x143 SVN) [001 - July 12, 2008] * compiles with latest devkitppc (r15) * now uses libfat (can use front sd slot on wii) * updated menu items a bit * wiimote support * fixed: autoload sram/freeze * fixed: rom plays immediately after loading [older update history at the bottom] •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | INSTALLATION | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• To install Snes9x GX you will need to copy over the "apps" and "snes9xgx" folders (directories) from this archive to your SD Card. It comes pre-packaged in the Homebrew Channel format (which you will use to launch the emulator). Once you've copied the directories to your SD Card you will need to place your ROM image(s) into "\snes9xgx\roms" directory and place any cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is done you can proceed to run the emulator via the Homebrew Channel. •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | INITIAL SETUP | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• The first time you run Snes9x GX it will create a new "settings.xml" file on the SD Card which stores the configuration of the emulator. So when you run Snes9x GX it will automatically detect your storage medium and will bring you to the ROM selection screen. If you want to run a game with the default settings then just highlight the game and press "A" on it and it will load. However, you can configure Snes9x GX to your liking. •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | CONFIGURATION | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• To configure Snes9x GX press "A" on the "Settings" box. This will brings up the "Settings" screen where you can configure the Button Mappings, Video, Saving, Menu and Network. You can also restore the settings to their initial values by clicking on the "Reset Settings" and you can return to the ROM selection screen by clicking on "Go Back". --•[ Button Mappings ]•-- Once in the Button Mappings settings menu you'll have the option to pick to configure the SNES Controller, Super Scope, SNES Mouse and the Justifier. Once you select a controller to configure you will be presented with which input device you would like to configure. To set the button simply click on the input device you wish to use and then pick the button you wish to map. After you select a button to configure Snes9x GX will prompt you to press the button you wish to assign to the button you've selected. Below is a list of each controller followed by the input devices and the default values for those devices. [ SNES Controller ] • GameCube Controller A = A B = B X = X Y = Y L = L R = R START = START SELECT = Z UP = UP DOWN = DOWN LEFT = LEFT RIGHT = RIGHT • Wiimote A = B B = 2 X = 1 Y = A START = PLUS SELECT = MINUS UP = UP DOWN = DOWN LEFT = LEFT RIGHT = RIGHT • Classic Controller A = A B = B X = X Y = Y L = L R = R UP = UP DOWN = DOWN LEFT = LEFT RIGHT = RIGHT • Wiimote Nunchuck + Wiimote A = A B = B X = C Y = Z L = 2 R = 1 START = PLUS SELECT = MINUS UP = UP DOWN = DOWN LEFT = LEFT RIGHT = RIGHT [ Super Scope ] • GameCube Controller FIRE = A AIM OFFSCREEN = B CURSOR = Z TURBO ON = Y TURBO OFF = X PAUSE = START • Wiimote FIRE = B AIM OFFSCREEN = A CURSOR = MINUS TURBO ON = UP TURBO OFF = DOWN PAUSE = PLUS [ SNES Mouse ] • GameCube Controller LEFT BUTTON = A RIGHT BUTTON = B • Wiimote LEFT BUTTON = A RIGHT BUTTON = B [ Justifier ] • GameCube Controller FIRE = B AIM OFFSCREEN = A START = START • Wiimote FIRE = B AIM OFFSCREEN = A START = PLUS --•[ VIDEO ]•-- The Video settings screen will allow you to configure various video settings including the Rendering method, Scaling, Filtering, Screen Zoom and Screen Position. You can toggle the options for the first three selections by clicking on them. To make the Filtering option you select you must enable Filtering under the Rendering setting. • Rendering - Unfiltered - Original - Filtered • Scaling - Default - 16:9 Correction • Filtering - None - hq2x - hq2x Soft - hq2x Bold Screen Zoom will bring up a menu where you can adjust the Zoom level by using the left and right arrows that you can click on. The default setting is 100%. The Screen Position option will bring up a screen with four arrows that allows you to move the position of the output. You'll only need to use this option if the screen is not centered. Combining this with the Zoom and Scaling you should be able to get a proper display on your television. --•[ SAVING & LOADING ]•-- From this setup option you can configure the way Snes9x GX loads and saves. Your options are Load Method, Load Folder, Save Method, Save Folder, Auto Load and Auto Save. Clicking on all of the options except the folders will let you toggle through their settings. Clicking on the folder options will bring up a text box where you can enter in the folder you wish to use for your save data. Snes9x GX has two types of saves - one is the SRAM which is the save game data (this is only applicable if the game you're playing supports saving) and the other is Snapshots which are real time saves. Real time saves allow you to save your game in it's current state and resume it at a later time. • Load Method - SD, USB, DVD, Network and Auto • Save Method - SD, USB, Network and Auto • Auto Load - SRAM, Snapshot and Off • Auto Save - SRAM, Snapshot and Off --•[ MENU ]•-- This settings screen will allow you to customize a few aspects on how the Menu works including the Exit Action, Wiimote Orientation, Music Volume and the Sound Effects Volume. The Exit Action can be set to "Return to Loader", "Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set to Vertical or Horizontal and then you can increase and decrease the Music and Sound Effects Volume. --•[ NETWORK ]•-- If you're going to be using your Network (LAN) to load and/or save from you will need to enter in the SMB share settings you've setup on your computer via this settings menu. You will need to enter in the SMB Share IP, Share Name, Share Username and Share Password. If you do not have a password on your SMB share then set the SMB Share Password to "0". •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | FILE BROWSER | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• The File Browser will automatically load when you start the emulator and it will automatically list the contents of the "\snes9xgx\roms\" directory on your SD card. Like mentioned above in the Configuration -> Saving & Loading you can specifically a different directory to load from. To launch a game (the game can either be uncompressed or inside a ZIP archive) simply click on it and it will load. You may also change the directory you're in by clicking on "Up One Level". •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | GAMEPLAY | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• Once you load a game you can access another option menu by pressing the "Home" button. This will bring up the Save, Load, Reset, Controller and Cheats options. From this menu you can also return to the File Browser by selecting "Main Menu". To leave the menu and resume game play select "Close". The Save option will allow you to save either your SRAM or a Snapshot. Once you've selected Save two options will appear named "New SRAM" and "New Snapshot". Clicking on these will create a new save. Once you have a save you can save over it by selecting it instead of a "New" option. The Load option will allow you to load your saved SRAM or Snapshot. Reset will reset the game. If you pick Controller you can toggle between which controller you wish to use to control your game with. The last option, Cheats, will allow you to toggle your cheat codes (see below). •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | CHEATS | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the SNES9X .CHT file format. They also must be named the same name as the game you're playing with the .cht extentsion. An example would be if you have a ROM called "Super Mario World.smc" you would need to name your .cht file to "Super Mario World.cht". You can find a link to a massive collection of Super NES cheat codes in the Links section (below). •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | TURBO MODE | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• TurboMode increases the playback speed of the game by about 2x. To use TurboMode simply press the c-stick (yellow control stick) to the right and hold it right as long as you want playback to be double-speed. Release the c-stick when you want normal playback speed to resume. •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | IMPORTING AND EXPORTING SRAM | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• Snes9x GX now includes the ability to load SRAM from Snes9x on other platforms (Mac/PC/Linux/etc) and to save back to those platforms. To load a SRAM file on the Wii or Gamecube from another platform, ensure the name of the SRM file matches the filename of the ROM (except with an SRM extension). To use a Wii/GameCube SRAM file on another platform just do the opposite: copy the saved SRAM file to the other platform. You may have to rename the file to be what that version of snes9x expects it to be. •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | UPDATE HISTORY (OLD) | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• [2.0.1b8] * Added: SD slot B options for freezes, sram and loading of roms * Changed: SMB options no longer displayed in menus when run on a Wii * Changed: Game auto resumes running after resetting when choosing the "Reset Game" menu option * Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please test! - svpe [2.0.1b7] * Fixed: Zip compressed freezes to memory card could become corrupted as the file size changed - fixed this by deleting the existing file before writing a new one if the file size increased. If the file got smaller or stayed the same the original file is updated, using less of the existing file if the actual file size is smaller. A check is made before deleting the existing freeze file to ensure that there is enough space available for the new file. Note that additional space equivalent to the new file size must be available. If not enough space is available the original freeze is retained and the user is informed of the lack of space. * Fixed: If option to auto-load freeze was selected, joypad config would not be restored since that is stored in SRAM. Resolved this for now by first loading SRAM if any and then loading the freeze. Obviously having to have both SRAM and freeze is not ideal, but this gets the job done if you have enough space on your memory card, SD card, etc. * Added prompt when returning to the menu with autosave enabled allowing the user choose whether or not to perform the save. Press A to save or B if you don't wish to save. * Added optional verification of Gamecube memory card saves. After writing the file it reads it back in and verifies that the written file matches what was to be saved. If it doesn't or if there was a problem opening the file it reports the problem to the user. Set this option in the preferences if desired. * Added Reset Gamecube/Wii menu item * Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have no way to test this, so please report on whether or not it works! Based on svpe's code. NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your changes to the emulator settings again and save them. [2.0.1b6a] * Fixed: Going up a directory when selecting a rom on a DVD wasn't working [2.0.1b6] * PAL Wii support - no separate version necessary! - eke-eke * PAL roms now play at correct speed via internal timer, ntsc roms still use more accurate VSYNC timing - eke-eke * Zipped freezes to memory card - take 9-12 blocks or so - based on denman's code * Added option for auto save and load of freezes. For saving, can do both SRAM and Freeze if desired * Memory card saving and loading shows a progress bar * More miscellaneous ease-of-use improvements and cleanup * Fixed: pressing B to get out of a rom file selection screen no longer drops you all the way back to the main menu. Now goes back to choice of where to load ROM (the "Load from DVD", "Load from SMB"... screen) * Fixed: loading of joypad configuration in SRAM works again - no longer gets messed up [2.0.1b5] * B button implemented in all menus (returns to previous menu) * Fixed bug when freezing state to SD card - would crash if SD support was not previously initialized * Fixed double A button press needed after manual prefs/sram save to memory card * Fixed delay after pressing A button after saving freeze to SD card * Fixed problem of ".srm" SRAM file being created when SRAM was saved with no ROM loaded * Fixed version number in SRAM and preferences * Minor other code revisions [2.0.1b1 through 2.0.1b4] * SRAM saving and loading from snes9x on other platforms via SD card or SMB * Games now autostart once loaded * After manually loading SRAM the emulator is automatically reset * Optional auto-loading of SRAM from memory card, SD or SMB after game loads * Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu * TurboMode * Global emulator preferences * Menus redesigned (hopefully for the better!) * Comes in 6 variants, each auto-loading/saving preferences/sram to a different location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload * ROM injector works again * A number of small improvements and bug fixes [2.0 WIP6] * Port of SNES9X 1.50 * SMB support * SD support * Greatly improved emulation and timing for NTSC roms * Save states (freezes) to SD and SMB * Screen zoom * Improved font and display * ROM injector * ... and more ... •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | CREDITS | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• Coding & menu design Tantric Additional coding michniewski Menu artwork the3seashells Menu sound Peter de Man ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ Snes9x GX GameCube SoftDev, crunchy2, eke-eke, others Snes9x Snes9x Team libogc/devkitPPC shagkur & wintermute FreeTypeGX Armin Tamzarian •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• | LINKS | •˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• SNES9X GX Project Page http://code.google.com/p/snes9x-gx Wii Homebrew Community www.wiibrew.org Free (Public Domain) ROMs www.pdroms.de Cheat Codes www.cheatzilla.com ×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬ |0O×øo· ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
What steps will reproduce the problem?
1. Use the Mother 3 or Mario vs Donkey Kong (Both GBA) roms
2. Attempt to save (save using the game, not using save states)
3. An in-game dialog pops up and says that the save failed
What is the expected output? What do you see instead?
I expect the game to actually save. Instead the game (not the emulator)
says that it failed to save.
What version are you using?
The most recent version as of October 18, 2008 (version 006)
Please provide any additional information below.
I beleve that this may occur in MANY more roms. IMHO this is medium to
high priority.
Original issue reported on code.google.com by [email protected]
on 18 Oct 2008 at 6:21
What steps will reproduce the problem?
1. Play Emerald Dragon (Japanese game)
2. Talk to the first 3 dragons, watch a bit of dialog, then talk to the kid
3. When the white dragon floating in the sky disappears after saying his
lines, the game freezes
What is the expected output? What do you see instead?
Expected: The game doesn't freeze.
What I see: The game freezes at the same spot every time, whether using a
translation-patched version or not.
What version are you using?
005, latest.
Please provide any additional information below.
This game works fine, patched and unpatched, in ZSNES.
Original issue reported on code.google.com by [email protected]
on 8 Oct 2008 at 2:13
What steps will reproduce the problem?
1. Use the Restart System function on the snes9x-gx's main menu.
What is the expected output? What do you see instead?
A Wii game disk should be loaded on the Wii's Disk Channel
What version are you using?
005
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 30 Sep 2008 at 2:48
What steps will reproduce the problem?
1. Load Snes9xGX version 006
2. Plug the classic controller
3. Load any game
What is the expected output? What do you see instead?
The right joystick is not mapped to move up/down left/right
What version are you using?
Version 006
Please provide any additional information below.
In version 005 it was fine.
Keep up this excelent work ;)
Original issue reported on code.google.com by pakitovic
on 16 Oct 2008 at 10:18
What steps will reproduce the problem?
1. Trying to play a .swc file from within a .zip or otherwise.
What version are you using?
006
Please provide any additional information below.
I'm using the same SD card and have not modified any ROMs, I tried to load
a game I was playing before the latest update. I may have been on 005 or
004 before the update - the game played fine. Now, it is unable to load
.swc files from within a zip or otherwise.
Extracted the ROMs from the ZIP files it still did not work, renamed the
extensions from .swc to .smc and the ROMs work fine now.
Original issue reported on code.google.com by [email protected]
on 20 Oct 2008 at 2:01
What steps will reproduce the problem?
1. Load Pilotwings rom
2. Begin playing (first mission will do)
3. Blue flashing graphics glitches intermittently display in light plane
and skydiving (glitching affects the sky and ground)
What is the expected output? What do you see instead?
normal output w/o blue flashing colors
What version of the product are you using? On what operating system?
snes9x-gx 004
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 7 Sep 2008 at 11:50
What steps will reproduce the problem?
1. Power OFF your wii.
2. Plug the nunchuck to the wiimote.
3. Power ON your wii with the nunchuck attached to the wiimote
4. Open Snes 9X with the nunchuck plugged to the wiimote.
5. Nunchuck does not work (neither in the game nor on the menus of the
emulator)
6. DON'T exit the emulator.
7. Go to any menu of the emulator, unplug the nunchuck and plug it back.
7. Now the nunchuck works fine (both in game and on menus). You can
navigate through the menus.
What is the expected output? What do you see instead?
The nunchuck is detected automatically, without the need to unplug it the
plug again, just like the wiimote.
What version are you using?
006
Please provide any additional information below.
American Wii (USA), Firmware 3.2U, Emulator loaded via Homebrew Channel.
I have tested with 4 different wiimotes and nunchucks.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 9:16
What steps will reproduce the problem?
1. Load MK2.
2. Start a fight.
3.
What is the expected output? What do you see instead?
Screen flickers (goes black).
Please use labels and text to provide additional information.
Happens on 002-005 (didn't try 001)
Original issue reported on code.google.com by [email protected]
on 17 Aug 2008 at 9:34
It would be great to have two mode for selecting game:
- File by file like actually
- Graphical with showing a screenshot of games on the sd card. We could
click on A button to see large screenshot image and chose yes load this
game by pressing A button or back to the graphical list by pressing B
button. We can take screenshot in game or add them manually to a screenshot
directory on the "/snes9x/screenshots/". Look at the attached file for exemple.
Original issue reported on code.google.com by [email protected]
on 27 Sep 2008 at 10:45
Attachments:
What steps will reproduce the problem?
1. Load a rom that requires superscope's turbo mode (Yoshi Zafari)
What is the expected output? What do you see instead?
There is no option available for superscope turbo mode in the controller
configuration menu.
What version are you using?
005, available for download
Please provide any additional information below.
Turning multitap ON disables the superscope
Original issue reported on code.google.com by [email protected]
on 27 Sep 2008 at 4:49
If the Wii classic controller is plugged in when snes9x-gx is loaded (from
homebrew channel), it does not function. Unplugging and re-plugging after
snes9x-gx is loaded fixes this problem.
What version are you using?
v005 23-Sept-2008 downloaded from Homebrew Browser
Original issue reported on code.google.com by [email protected]
on 30 Sep 2008 at 8:40
What steps will reproduce the problem?
Using BS Zelda ROM like:
hXXp://bszelda.zeldalegends.net/bs1m2zips/fourthquest.zip in this Wii port
of SNES9x 004
In steps:
1. I downloaded the ROM, unpacked it, put in correct SD-card folder
2. Started HBC and Snes9X GX 004
3. Chose this ROM -> black screen
What is the expected output? What do you see instead?
Expected output: Normal startup, title screen (PC version 1.51 and 1.43 do
this just fine).
Instead: Black screen, Emulator menu still accessable, so the emulator
itself didn't crash, it just can't read the ROM I think.
What version are you using?
004
Please provide any additional information below.
Like I wrote: It works fine on PC using Windows XP SP2 and thus the fitting
Windows emulator versions.
It is the only ROM the Wii port doesn't boot for me so far (including
hacks, translations).
The PC version gives me one more line in 1.51:
"Id: Company: 01 CRC32: AD069DF6"
I didn't see that line in the Wii port I think...
Original issue reported on code.google.com by [email protected]
on 13 Sep 2008 at 10:51
What steps will reproduce the problem?
1. Enable the Justifiers
2. Load Lethal Enforcers ROM
3. Try to play...
What is the expected output? What do you see instead?
Setting 1 pistol on, doesnt work, when the 2 pistols are enabled, then it
only recognizes one, and aiming is mapped to one wiimote, while the other
wiimote must be used for shooting
What version are you using?
005
Please provide any additional information below.
This was already commented in the forums, but haven't been fixed as far as
I know.
Original issue reported on code.google.com by [email protected]
on 20 Oct 2008 at 3:29
What steps will reproduce the problem?
1. Read the changes for v 006
2. Open up a Square Enix RPG (i.e FF6)
3. Listen to the sound effects
What is the expected output? What do you see instead?
Should be synched. I saw the changes made in the
change log, but the option to turn the sync on
still seems to be missing from the "preferences".
I noticed the last time I reported this issue, I
was told it had be added in the next version (006)
but whether I check the preferences or edit the .xml,
the option is nowhere to be found. If one could simply
complile a quickfix version (just simply adding the
option is all that needs to be done), it would be greatly
appreciated.
What version are you using?
Version 006
Please provide any additional information below.
Again, I'm confused about the changelog for 006
and the fact that said feature has been "Added" but
nowhere to be found. I don't want to come accross as
being rude or demanding, but why it's not in the
preferences menu is beyond me.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 5:06
What steps will reproduce the problem?
1. Load snes9x-gx 004 through Homebrew Channel
2. Load v1.20k-TO_Jr_Fixed.smc which is the Tactic Orge with Chinese font
modification from the front SD
3. Wii crash during loading
What is the expected output? What do you see instead?
I see black screen with some information
What version of the product are you using? On what operating system?
Wii 3.2j, snes9x-gx 004, HBC beta8
Please provide any additional information below.
I tried several other 32M ROMs, none of them works. But it works fine on PC
with snes9x 1.51 and snes9x-gx works just fine for the original tactics
ogre (v1.2) (j) which is 24M. The ROMs I mentioned can be find here
http://www.mediafire.com/?sharekey=ba9598d9247bbfea19747bd91027d4dd631591aeead5f
e64
under /TO_Jr/TO_Jr_MODrom&IPS/MODrom/
Original issue reported on code.google.com by [email protected]
on 10 Aug 2008 at 6:55
What steps will reproduce the problem?
1. Load SNES9x GX r80
2. Load rom SNES Super Scope 6 rom
3. Enable Super Scope in control prefs
4. Play Lazerblazer
What is the expected output? What do you see instead?
The expected output is that you should go straight to the Laserblazer game
mode. Instead, the game shows a nasty visual glitch, then the Rom crashes.
What version are you using?
SNES9x GX r80 SVN
Please provide any additional information below.
None
Original issue reported on code.google.com by mossj32
on 21 Sep 2008 at 8:28
What steps will reproduce the problem?
1. play game
What is the expected output? What do you see instead?
inverted stereo in all games
What version are you using?
006
Please provide any additional information below.
there was the option of "inverted stereo" in old versions, and now don't
appear.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 10:21
What steps will reproduce the problem?
1. launch Snes9Xgx in HBC
2. Choose to launch roms from USB
3. Try to load a rom
What is the expected output? What do you see instead?
I expect a list of roms available in the HDD.
Instead of that, i have a error message USB flash drive not found...
What version are you using?
Snes9xgx 006
Please provide any additional information below.
Wii PAL 3.1E (patchmiicore + dvdx) wiikey 1.9S
HDD 160go FAT32 (works fine with geexbox alpha2)
Original issue reported on code.google.com by [email protected]
on 20 Oct 2008 at 6:13
What steps will reproduce the problem?
1. Load any rom and exit to the emu menu
2. Load the French-translated rom of the game Seiken Densetsu 3
What is the expected output?
The intro of the game should start after the Squaresoft logo.
What do you see instead?
No intro, no Squaresoft logo, the rom boots into a music test menu from
which we can't exit.
What version are you using?
Snes9x GX 005 on PAL Wii, emu and roms on SD card front loading, emu
launched from Homebrew Channel.
Please provide any additional information below.
The rom seems to load correctly if loaded first right after the emu is started.
The same rom works well in other emulators.
Original issue reported on code.google.com by [email protected]
on 15 Oct 2008 at 9:55
What steps will reproduce the problem?
1. Load Snes9x-gx version 005 revision 56 from SVN with Homebrew Channel beta 8
2. Load a rom (Super Mario World, for example) a take a snapshot, it saves
successfully to SD.
3. Go to Game Menu and select 'Load snapshot', it will cause the code dump
attached
What is the expected output? What do you see instead?
The game should load the snapshot, it shows the code dump attached
What version of the product are you using? On what operating system?
PAL Wii 3.2 E
Hombrew Channel beta 8
Snes9x-GX version 005, revision 56 and lastest revision 59 both crashes
Please provide any additional information below.
I used both SD only and AUTO options for loading/saving the
roms/snapshots/sram, the only affected are load snapshots option.
Keep up the good work, this emu is the best snes emu for wii :) I hope this
information help you.
Original issue reported on code.google.com by pakitovic
on 31 Aug 2008 at 1:30
Attachments:
The pngu/pngu.h include file is missing in the repository.
In cheatmgr.cpp, dvd.cpp, fileop.cpp, filesel.cpp menu.cpp s9xsupport.cpp
sram.cpp, smbop.cpp, freeze.cpp the include is misspelled (wrong
capitalisation this is a problem when compiling in an unix environment)
Ernst
Original issue reported on code.google.com by [email protected]
on 9 Sep 2008 at 12:34
What steps will reproduce the problem?
1. Load SNES9x GX r80
2. Play a few different games
3. Then play SNES Super Scope 6? (Not sure if is cause)
4. Trigger laserblazer crash a few times
5. Load another game
What is the expected output? What do you see instead?
It is expected that the other game loads and you should get visual... But,
instead, you get a completely black screen with only audio. The emulator
needs to be restarted to remedy it, as it is permanent for that session.
What version are you using?
SNES9x GX r80
Please provide any additional information below.
Original issue reported on code.google.com by mossj32
on 21 Sep 2008 at 8:32
What steps will reproduce the problem?
1. Load Rendering Ranger R2 (JAP).
2. See the Virgin logo.
3.
What is the expected output? What do you see instead?
After the Virgin logo the screen turns black.
What version of the product are you using? On what operating system?
Version 004.
Please provide any additional information below.
It says something about the sound and then the screen goes black, but the
emulator still works. I´ve tried different roms with the same result, and
they all work on my PSP SNES9x emulator.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2008 at 11:27
What steps will reproduce the problem?
1. Load ANY zipped ROM file from DVD
2. Start the Game
What is the expected output? What do you see instead?
The game does not work properly, ROM informations screen reports wrong
informations and corrupted header
What version are you using?
snes9xGX 005
Please provide any additional information below.
It seems like the ROM data has not been properly loaded into memory so the
emulator can run the game properly.
Loading ROM files from SDCARD work perfectly.
Original issue reported on code.google.com by [email protected]
on 24 Sep 2008 at 1:00
What steps will reproduce the problem?
1. run super mario world (any version) and enter the first level
2. get a mushroom
What is the expected output? What do you see instead?
proper mario-growing sound. glitchy mario-growing sound.
What version are you using?
snes9x 005 r80 from svn
Original issue reported on code.google.com by [email protected]
on 17 Sep 2008 at 8:34
What steps will reproduce the problem?
1. Load emu with nunchuck plugged into wiimote
What is the expected output? What do you see instead?
Nunchuck support working. Only wiimote support works unless you
disconnect and then re-connect the nunchuck extension after loading
snes9x-gx
What version are you using?
svn r100
Please provide any additional information below.
nunchuck support works fine after disconnecting and then reconnecting.
Possibly add a wiki page explaining this until the behavior is changed
Original issue reported on code.google.com by [email protected]
on 2 Oct 2008 at 1:01
What steps will reproduce the problem?
1. Load any game and start playing
2. Press left in the nunchuck
What is the expected output? What do you see instead?
It was expected to JUST turn left, but, instead, it presses A and turns left.
What version are you using?
005, available for download
Please provide any additional information below.
Turning multitap ON is even worse.
Original issue reported on code.google.com by [email protected]
on 24 Sep 2008 at 12:20
What steps will reproduce the problem?
1. Launch SNES9x GX r56 beta
2. Load rom Mario Paint (JU) [!].smc
3. Set Mice to 1
4. Play
What is the expected output? What do you see instead?
The mouse cursor is not locked properly, you get a small dot that's
separate from the game's cursor that moves independently, and if that dot
hits the edge of the screen, the mouse stops moving properly. Also, the
movement of the cursor is not accurate to where you are pointing on the
screen. This is very irritating.
What version are you using?
SNES9x GX r56 beta
Original issue reported on code.google.com by mossj32
on 12 Sep 2008 at 4:13
What steps will reproduce the problem?
I've noticed a sorta sound crackling or popping problem in some games,
possibly alot. Its not as bad as the FCE Ultra problem, but its there,
and noticable. I've especially noticed it in Ken Griffey Jr. Presents MLB
during the field music, and Terranigma when an enemy is killed. This
sound problem doesn't occur in the PC emulators, the SNES Console, or in a
Virtual Console injection. I'm not a tester however, so I've not taken
the time to try out all games.
What version are you using?
SNES9x GX 005
Please provide any additional information below.
Like I said before, I'm not a tester or programmer, so I don't know all
the games that present this issue. Perhaps they ALL do in some points,
just not on the PC emulators, the SNES Console, or a Virtual Console
Injection. Also did not occur on the SNES9x 1.43 for Wii.
Original issue reported on code.google.com by [email protected]
on 29 Sep 2008 at 5:30
What steps will reproduce the problem?
1. Basically, this is the only other emulator on my Wii that still
stretches things out. The Wii is set to widescreen, as is the monitor (and
unfortunately, I have to get up and go through the monitor menu to turn off
stretch mode on each input, so doing it in the program is preferred).
2. Running any game shows it stretched out to fill the TV. Many of the
other emulators lately have been having some sort of stretch mode where you
can shrink it in the X dimension to compensate for this, or that sort of
thing. I'd love to see this implemented in snes9x-gx.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2008 at 8:14
Using Snes9x GX 006.
All test files were LZMA compressed with 7-Zip, latest stable w32 version
4.5.7. In all cases, I specify a Word Size of 273. As I hope would be
unrelated, I do not seem to have any troubles with the filenames in archives.
Opening from Network: all 7zip content can be listed, but never extracted
(out of memory).
Returning to previous directories can sometimes error due to a remnant of
either the non-existent directory "7zip" appearing at the end of the path,
or, when attempting to resurface beyond the xml-defined entry path, a
remnant and subsequent duplication of the entry path in the reported path
error. I have not been able to reproduce these cases in an absolutely
consistent manner.
Opening from SD card: all 7zip content can be listed, and non-solid content
extracts fine. In one test, I could extract any of 50 roms contained in one
non-solid archive.
However, under certain cases, archives with solid-block content do not
extract, throwing an "Out of memory" error.
To test the boundaries of conditions in which solid content will or will
not extract, I used groups of hacked SMW1 roms. Magically, these 50 1MB
SMW1 roms solid-compress to a single 1>2MB archive, so their structures are
nearly identical to each other.
3 roms solid-compressed with a 64KB dictionary size = extractable, though
this may be because each rom is too large for the defined dictionary size,
and is therefore not qualified to board the solid train.
3 roms solid-compressed with a 2MB dictionary size = extractable.
50 roms solid-compressed with a 2MB dictionary size = extractable!
Looks like this is pointing to insufficient reserved memory for the
extraction process when the specified dictionary size is larger in size.
3 mb = fail | 4 mb = fail | 6 mb = fail | everything higher than 2 MB Fails!
This is a shame, because a lot of the roms in my collection are larger than
2MB, and I'd like to size it all down to fit on a single DVD (it's
currently 6.3GB zip-compressed).
Kudos and Thanks for this perfect answer to SNES emulation for the family room!
Original issue reported on code.google.com by [email protected]
on 17 Oct 2008 at 1:44
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version are you using?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 11:16
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version are you using?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 11:16
What steps will reproduce the problem?
1. Load "Super Pang" and wait the title screen
2. Quit the game
3. Load "Super Mario Kart"
On the bottom of the screen, you will see some extra lines (seems to be
some part of Super pang title screen).
When loading Donkey Kong Country and waiting the title screen, then
loading again Mario Kart, no more display corruption, like a video reset.
Pal Wii 3.2E
HBC beta8
480p EDTV 60Hz PAL
Snes9xGX revision 52
Original issue reported on code.google.com by badablek
on 22 Aug 2008 at 8:10
Attachments:
I have a PAL Wii with component cable (YPbPr).
The TV type is set to EDTV (480p) on Wii options.
In version 005 and now 006, the auto-detection of video mode, finds that this
is a PAL Wii so the
output is set to 576i, which is wrong and forces me to use zoom for every game.
It would be nice if the user can set the TV type in preferences also.
Thanks.
RT
Original issue reported on code.google.com by [email protected]
on 18 Oct 2008 at 6:49
What steps will reproduce the problem?
1. After loading snes9x-gx with the Homebrew Channel, attach classic
controller.
2. Load "Super Star Wars - The Empire Strikes Back (U) (V1.0) [!].smc" from
SD front.
3. Play game.
What is the expected output? What do you see instead?
Random button presses (such as quickly pausing and unpausing) happen
although buttons on the classic controller are not actually pressed.
What version of the product are you using? On what operating system?
n/a
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 9 Aug 2008 at 2:21
What steps will reproduce the problem?
1. Load up the first Yuu Yuu Hakusho game.
2. Before it even goes to the Namco screen, you'll a black screen with
white text with a load noise.
What is the expected output? What do you see instead?
Black screen with white text with a load noise. It also says an error
code; however, i didnt have time to take it down. It can easily be seen
thou.
What version are you using?
Snes9x GX 006. This error doesn't occur in Snes9x 004. It plays on 004.
Please provide any additional information below.
Unreleated, but there some other issuses with 006 that arent seen in 004.
When playing Power Rangers Fighting Edition, there messed up graphics on
top of the screen while fighting. And Spiderman and X-men Arcades Revenge,
while you can still play the game, you see messed up graphics all over the
screen as numbers. Very hard to see what i am doing. :( Other than that,
thank you for your time, and keep up the great work ! :D
Original issue reported on code.google.com by [email protected]
on 20 Oct 2008 at 3:01
What steps will reproduce the problem?
1. Boot the 004 SD dol file for the gamecube from SD Media Card Adapter
2. Try to load game and it fails
What is the expected output? What do you see instead?
I expect it to work like version 003 which brings up a list of all my
ROMs. I see Error opening fat3:\ instead
What version of the product are you using? On what operating system?
I am using 003, but the problem is with the 004 verion running on a
Gamecube
Please provide any additional information below.
Have tried to switch slots A or B without luck. I tried formatting the SD
card in FAT and FAT32 without luck.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2008 at 10:07
What steps will reproduce the problem?
1. Load game
2. Go to Toxic Seahorse level
3. Progress to first area past locked door #2. See map "x" for area
Core dump occurs as you walk forward a few steps past door #2.
_
|_|_ _ _ _ _ _ _ _ _ _ _ _
|_|_|X|_|_|_|_ _ _ _|_|_|_|_|_|_|_|
|_| |_|_| |_|_|_|_| |_| |_|_ _
|_| |_|_|_|_|_|_|_ _|_| |_|_|_|
|_| |_|_|_|_|_|_|_|_|_|
_ _ _ _ |_|
|E|_|_|_|_|_|
|_|_|_|
What is the expected output? What do you see instead?
unexpected core dump occurs
What version are you using?
005 - latest. Also occurs with 004. Tried multiple ROMs - checksum
validates and appears good. Works fine on Snes9x 1.51 on PC
Original issue reported on code.google.com by [email protected]
on 8 Oct 2008 at 12:03
What steps will reproduce the problem?
1. Open Megaman X2(U) or Pilotwings (U)
2. Start a new game
3. Attempt to make a freeze file then try
to thaw it.
What is the expected output? What do you see instead?
Should create a freeze save and load like all other
games but instead the error "could not thaw/save does not exist"
thus, losing all progress. These two games are the
only ones I've see the error on.
What version are you using?
005 and 006
Please provide any additional information below.
Believe me, this emulator is VERY good, it's just
I'm not sure if this has been addressed before or
bot.
Original issue reported on code.google.com by [email protected]
on 16 Oct 2008 at 11:20
What steps will reproduce the problem?
1. Go into options and set Load to Auto Load Snapshot
2. Pick choose a game/ROM
3. Code Dump
What is the expected output? What do you see instead?
I expect the game/rom to load and then if there is a saved snapshot, the
snapshot should be restored.
What version are you using?
005
Please provide any additional information below.
This happens whether or not a snapshot actually exists (games I've played
before and snapshotted and games I've never played, thus have no snapshot)
Code Dump Hex stuff:
802AE6FC -> 802AE698 -> 802d01b4 -> 802CC998 -> 802b6778 -> 8021FA98
Original issue reported on code.google.com by [email protected]
on 4 Oct 2008 at 1:27
What steps will reproduce the problem?
1. Load a zipped ROM from a USB memory stick
What version are you using?
005 r88
Please provide any additional information below.
Performance is very slow when loading a zipped ROM from USB. Loading a
3.3Mb zipped game take approx 1 min, same game loaded from SD takes seconds.
I've tested the performance of the USB device on my PC and it's fast
un-zipping ROMs from the memory stick takes < 1 sec
Original issue reported on code.google.com by [email protected]
on 6 Oct 2008 at 10:00
What steps will reproduce the problem?
1. Try to save preferences will generate the .prf
2. Try to save SRAM will generate .srm
3. Try to save Freeze and it gives couldn't save to Fat3://snes9x/saves
What is the expected output? What do you see instead?
If I try to save preferences I will get the first message.
If I hit the home key during game play, the game save message will appear.
I have the file directories set up correctly but I continue to get this
message, not just with this version, but others as well.
What version of the product are you using? On what operating system?
004
Please provide any additional information below.
I am launching it from HBC - all Roms are zipped, short file, and they play
GREAT - I just can't save anything. If there is something else I am doing
wrong, please email me.
Original issue reported on code.google.com by [email protected]
on 24 Aug 2008 at 4:09
That would be great if the zoom level set by the user could be saved just
like any other option.
Thank you!
Original issue reported on code.google.com by [email protected]
on 18 Oct 2008 at 7:04
What steps will reproduce the problem?
1. Configure all SMB settings in SNES9xGX.xml
2. Choose load from Network
3. Load a game - error "check settings in SNES9xGX.xml"
What is the expected output? What do you see instead?
Connects to the SMB share and list the contents
What version are you using?
005 r88
Please provide any additional information below.
The SMB share works as I've tested it with various machines on my network.
When I choose load game no attempt is made to connect, it instantly comes
back with the error about the settings, seems like it's not even connecting
to the network at all. The settings _are_ correct. I'm using Wifi (not
ethernet) and all other network enabled programs on the Wii work fine.
If I make changes to the preferences in the GUI and save the preferences,
then all the SMB settings in the XML are overwritten with the defaults.
Original issue reported on code.google.com by [email protected]
on 5 Oct 2008 at 1:11
Loading the Starfox 2 beta, even the fan translated and fan debugged
version if it, will not work.
Original issue reported on code.google.com by [email protected]
on 12 Sep 2008 at 12:15
What steps will reproduce the problem?
1. Play a game and do save state.
2. Load save state and hold down a button while save state is loading.
3. Hold button as long as desired. Nothing happens until you release the
button.
What is the expected output? What do you see instead?
I expected the emulator to load the state even though I was holding down a
button. Instead, it just says "Loading state" for as long as I hold down
the button. Once I release the button it immediately loads the state and
goes back into the game.
What version are you using?
005
Please provide any additional information below.
I'm playing Mega Man X using the Classic Controller. I saved state in the
corridor before a boss fight with my X-Blaster fully charged. When I try to
load state and hold onto the Shoot button to keep my blaster charged, it
hangs. I have to let go of the button which then immediately loads the
state and goes into the game, firing off my fully charged blaster since the
button is no longer pressed.
Original issue reported on code.google.com by [email protected]
on 28 Sep 2008 at 9:19
What steps will reproduce the problem?
1. Put ROMS on an iPod
2. Insert the iPod into the USB-port
3. Try loading ROMS from USB
What is the expected output? What do you see instead?
Expected output is to see the file explorer for my iPod. Instead I get the
message that there is no USB device present.
What version are you using?
005
Please provide any additional information below.
Using the media player GeeXboX for Wii, loading videos from my iPod works
perfectly.
Original issue reported on code.google.com by [email protected]
on 27 Sep 2008 at 1:25
What steps will reproduce the problem?
1. Play any game (preferrable any Final Fantasy)
2. Load a save or start a new game
3. Listen to any sound effects (such as the cursor)
What is the expected output? What do you see instead?
Sound/sound effects should be relatively close to real
SNES output, i.e the cursor...should sound more high-pitched
What version are you using?
Any version from 001 to 005
Please provide any additional information below.
In the Windows/Linux version of Snes9x 1.50/1.51,
the option to sync the sound is available, thus
making the emulator sound pretty close to the real
hardware. I provided a file to compare sync (chrono
trigger) for the first three seconds and after about
seven, you should hear the cursor being off.
Original issue reported on code.google.com by [email protected]
on 28 Sep 2008 at 2:22
Attachments:
What steps will reproduce the problem?
1. Noticed first in Terranigma when a enemy dies
2. Noticed again bigtime in Ken Griffey Jr. Presents MLB during field music
3. Various other games, I didn't really take time to list them all
What version are you using? SNES9x GX 004
Please provide any additional information below.
This problem isn't as big a deal as the sound bug in FCE Ultra, but its
noticable in some games. Meaning, it doesn't occur in the cartridge
version of the games, or the SNES9x for PC, or ZSNES for PC, or even as an
injected rom for a virtual console wad. Just something that will need
fixing when possible. Once again, I didn't test alot of games, but the
ones I listed above are pretty noticable. I don't know anything about
coding emulators, so Good luck!
Original issue reported on code.google.com by [email protected]
on 22 Sep 2008 at 6:56
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