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skinmesh's Introduction

3D character animation driven by markerless human body motion capturing

Code implementation of paper titled:

Pipeline:

pipeline

System:

display

Example:

example

\cite{wang2019markerless}:

@inproceedings{wang2019markerless, title={A markerless body motion capture system for character animation based on multi-view cameras}, author={Wang, Jinbao and Lyu, Ke and Xue, Jian and Gao, Pengcheng and Yan, Yanfu}, booktitle={ICASSP 2019-2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)}, pages={8558--8562}, year={2019}, organization={IEEE} }

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skinmesh's Issues

Character edge without rigging

Hello

How are you?

I found Idea for character animation without rigging or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent
They have been released the paper about this idea. So please if you able to do this As standalone Free application for Windows OS. It will be great

Look at the video and download the paper too

https://youtu.be/gUJ4RxMdVn8

Download the paper here :-

https://graphics.pixar.com/library/ProfileMover/paper.pdf

Please let me know, answer me for important

Thank you.

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