Giter Club home page Giter Club logo

lockstepengine's Introduction

LockstepEngine

Tutorial

References:

Setup Video link: https://www.bilibili.com/video/av64460304/

lockstepengine's People

Contributors

jiepengtan avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

lockstepengine's Issues

ColliderProxies collide with themself on layer 0

I was toying around with your collision library and placed all my ColliderProxies on layer 0. Then I noticed that they collided with themselves and I think this is because the "StaticBoundTree" is the same as the tree on layer 0:

I haven't found out why there is a need for a StaticBoundTree but to avoid collision with self I think it should be a dedicated tree instead of re-using the tree on layer 0. What do you think?

友好探讨

你好 ,我也做了一个关于帧同步的git 项目
https://github.com/dudu502/LittleBee
我这有几个问题想请教一下你,帧同步过程中的寻路问题
case 1 :在游戏运行中A触发了寻路行为,在寻路过程中掉线,那么这个时候A的行为是什么?是这一刻就中止寻路呢,还是让寻路继续直至完成寻路?
如果立刻中止寻路,那么怎么做到其他客户端里也看到A中止了呢?如果继续寻路,那么replay的时候这段掉线发生了什么要怎么处理呢?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.