- Reset ships status after battle: weapon and shield charge amount, weapon target
- Unhighlight map before or after close
- This project is to learn new skills, not to have a full game/clone.
- Scope: 1 month (August 2021).
- Good enough can go a long way, especially in game development/learning.
- Fuck the graphic, we focus on mechanic first.
A functional prototype of FTL, with incremental features.(completed)
Your ship on the left, enemy ship on the right, both with Hull HP.Both ship has weapons and shield.Your ship can charge a weapon and fire on a room the enemy ship.Enemy ship can charge a weapon and fire on a room on your ship.Game over and a reset button.
Basic combat: able to shoot at enemy- Able to FTL jump to the next star (basically reload the combat scene).
Map.Able to jump to next beacon after combat.- FTL recharge.
- Able to jump to next beacon mid combat if FTL is fully charged.
- Add shield to enemy ship.
- Add shield to our ship, and weapon to enemy ship, and HP to our ship.
- Add 4 weapons that can be used simutaneously.
- Add dodge and miss chance.
- Add system damage.
- Add crew (to repair systems).
- Add scraps and upgradable systems.
- Random maps.
- Next sector.
- End boss.
- Pause feature.
- Crew boarding on enemy ship.
- Oxygen.
- Cloaking.
- Convincing random generation.
- Events.
- Nebula.
- Fire.
- Hull breaching.
- Ion.