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godot-ftl-clone's Introduction

Doing

  • Reset ships status after battle: weapon and shield charge amount, weapon target
  • Unhighlight map before or after close

Things to keep in mind

  • This project is to learn new skills, not to have a full game/clone.
  • Scope: 1 month (August 2021).
  • Good enough can go a long way, especially in game development/learning.
  • Fuck the graphic, we focus on mechanic first.

What to make

  • A functional prototype of FTL, with incremental features. (completed)

Minimal viable product (completed)

  • Your ship on the left, enemy ship on the right, both with Hull HP.
  • Both ship has weapons and shield.
  • Your ship can charge a weapon and fire on a room the enemy ship.
  • Enemy ship can charge a weapon and fire on a room on your ship.
  • Game over and a reset button.

Check list

  • Basic combat: able to shoot at enemy
  • Able to FTL jump to the next star (basically reload the combat scene).
    • Map.
    • Able to jump to next beacon after combat.
    • FTL recharge.
    • Able to jump to next beacon mid combat if FTL is fully charged.
  • Add shield to enemy ship.
  • Add shield to our ship, and weapon to enemy ship, and HP to our ship.
  • Add 4 weapons that can be used simutaneously.
  • Add dodge and miss chance.
  • Add system damage.
  • Add crew (to repair systems).
  • Add scraps and upgradable systems.
  • Random maps.
  • Next sector.
  • End boss.

Things that might take a lot of time to implement.

  • Pause feature.
  • Crew boarding on enemy ship.
  • Oxygen.
  • Cloaking.
  • Convincing random generation.
  • Events.
  • Nebula.
  • Fire.
  • Hull breaching.
  • Ion.

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