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sdl2runner's Issues

Port To Linux

Create necessary build files and libraries to run this in Linux.

Document coding standards, practices.

C has a lot of different styles and opinions on style in the world. Document standards so that others may contribute without a considerable number of styles creeping in.

Add README

The project should have a README explaining how this is a C implementation, how to get started with it, and note, at least for now, the road map to full feature support for the PV8 SDK.

Auto-Generate Lua Bindings

The current Lua bindings are done by hand, and may not be done properly. Explore the correct way to implement this and find or build a generator that will create the bindings provided the function signatures.

Implement ControllerDemo

Get the ControllerDemo working matching the latest release version of the C# SDK (1.4 at this point)

Use smaller than int to reference colors, sprites, fontmaps, etc.

Currently we use ints to reference colors, sprites, fonts etc. This should be changed to be unsigned shorts with a preprocessor configurable typedef. Using ints takes up 4 bytes, which is more than the 3 byte colors themselves. A 32 bit address also supports more addresses than is reasonable for this application. An unsigned byte is too short as we may want to support more than 256 colors. With all this in mind, unsigned shorts seems the best choice.

Implement TilemapDemo

Get the TilemapDemo working matching the latest release version of the C# SDK (1.4 at this point)

Implement FPS Counter

We need an FPS counter to measure performance to ensure we're meeting or meeting the performance of the C# SDK.

Implement FontDemo

Get the FontDemo working matching the latest release version of the C# SDK (1.4 at this point)

Cleanup various tech debt

waffled a bit on how memory management and stuff should be, experimented with a 'func' library that shouldn't be used, clean stuff like this up.

Implement MouseDemo

Get the MouseDemo working matching the latest release version of the C# SDK (1.4 at this point)

Port to Mac

Create necessary build files and libraries to run this on Mac.

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