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se306-android's Introduction

Lucid Runner

Lucid Runner is an Endless Runner, Action/Adventure platformer game with a Lucid Dreaming theme. Checkout the Game Overview page in our wiki for more information.

Getting the game

  1. Download the LucidRunner.apk file from here
  2. Transfer the file from your downloads location to your Android mobile device
  3. Open the apk file on your phone through a file explorer to install
  4. Run!

Browsing the project

You will need the Unity Game Engine installed on your computer

  1. Clone the repo git clone https://github.com/jennafin/SE306-Android.git
  2. Open Unity
  3. Select File > Open Project in Unity and browse to the location you cloned the repo into in Step 1
  4. Select the LucidDreamer folder and click Select Folder

Building the project

See this page for instructions on how to build an apk with your own keystore.


Looking for more information? Check out our wiki.

se306-android's People

Contributors

jennafin avatar shaykalyan avatar joshofreeness avatar nweatherburn avatar ubernz avatar kurtmc avatar mshafer avatar hbateman avatar jmsbtlr111 avatar

Stargazers

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Watchers

 avatar  avatar  avatar  avatar  avatar  avatar Dhanish Semar avatar

se306-android's Issues

Can jump off power ups

I'm pretty sure I could jump off power ups (potentially coins as well) when I was playing just then. Was getting like 4 jumps in a row without touching the ground.

Incorporate accelerometer into gameplay

Involves:
Usability testing (and somewhat documenting this process) to determine a good threshold for activating lucid power when shaking device.
Setting this as the threshold in the code.
Sending message to GameController that event has occurred so GameController can handle it.

Implement two basic enemy types

Implement two basic enemy types to test interaction with main character. Start with showing something on the screen to mark the collision has been detected. Then talk to Kurt about interacting with the GameController.

@hbateman is also assigned to this task.

Implement GameOver scene

Includes:

  • Message saying game over
  • Score
  • Achievements earned
    buttons:
  • View score board
  • View achievements
  • Restart
  • Main menu

Implement MainMenu scene

First scene a player sees. Includes:

  • Game title
    buttons:
  • Start game
  • Login
  • High Scores
  • Instructions
    Others you think of.

Implement collectables

Includes:

  • Power ups
  • Coins
    Will require implementing parts of the GameController - may need to liaise with others involved in this (Kurt and Josh)

Camera is not in consistent place on all devices

The camera is not in the correct position on some devices. On a Nexus 4 Alex is almost cut off the screen.

  • The camera needs to be zoomed out to increase play-ability
  • The camera needs to be in a consistent position across different devices

Implement scoring system

Scoring system based on distance player travels in the game. Involves working on the GameController too.

Coins are not destroyed

Coins are not destroyed with the rest of the level after the character has passed them and gone out of screen

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